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When we have all the allies and all the guns we just need money to repair how about to let us upgrade de guns or the allies?
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Very challenging (but that's ok) at the beginning (I had the crossbow guy, and it seems others had similar issues) due to range issues until mods and second weapon acquired. Second weapon made things much easier, but a good challenge remained. Henchmen and boomerang gun made things a piece of cake unless I forgot to repair.
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Mine layer probably shouldn't aim at flying enemies, seeing as it can't hit them, ends up piling the whole uppermost lane with mines. Solid game, turns terribly easy after you get the henchmen, and after you finish the game, days just seem to get longer and longer and not really harder. Machine gun for the win.
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I LOVE this game. Wonderful upgrade mechanic that I've never seen before. Only criticisms would be that I lose the need for money after about wave 16 or so. I've bought everything I want. If there could also be a bit more customization in weapons and more "end-game" ones that cost a lot more. After I got the grenade launcher, I stuck with it, since it was the best one.
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Also there needs a cash sync. Repair costs arent enough for me to spend my hoard of cash. Maybe make mods purchasable for like 1000 each (random one)
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Made my last comment at around day 20... Finished game at day 32 or something... Didn't upgrade any mod or switched weapons between those levels... Might be more interesting if max lev of mods were higher, maybe more different enemies, more weapons,... Maybe just start making another game.
Right now I'm building the 2nd part of my Do You Know Flash Games? quiz, and right after then we'll get beck to Alien anarchy. i promise that we'll implement your ideas in the sequel
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Waves with 100s of ninjas are just annoying. They all start at the edge and each attack, doing 20 damage each (or so). If they can teleport please give them a shorter range or something. It's ridiculous how it is. I' L48 on day 27, and the ninjas are the only threat there is (and the occasional tank boss that takes 5 minutes to kill)
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VERY EASY AND WAY TO LONG. Also, what's the point of the crafting system if you can't combine different items for different results? Also, your henchmen (not hechman, like the tooltips say) switch guns on you. At first I was impressed by this, but then I had an endurance fight with a boss, and my henchman just kept spraying mines behind and above the boss, instead of switching to another gun and shoot at the boss...
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Ninja damage needs to be reduced they are just way too cheesy... Repair doesn't seem to repair at the rate it says (much slower). But overall fun game, dunno what stage I gave up at but I was lvl 18. There were just too many ninjas doing way too much damage.
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Can't say i can enjoy this game until Waves of Irishmen and ninjas stop taking out half my base health before i can reach them with any of my guns
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Derp Played t game for about an our than realized you cold switch he guns between characters. And here I was cursing the fact that I couldn't use a rifle on my doc char...
Great game. Thanks for posting it.
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If you are stuck with not enough money don't waste it on repair. Just die on the next round and you will be repaired. No need to pay for repairs if you can't afford it this way.
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nice game, though, with a simple strategy, it gets repetitive by day 18/19.
at one point, i just laydown mines for the first 3-4 waves and then just sit back.
hint, start with the spy.
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I would've liked it if there were more upgrade slots. Or if the weapon upgrades could reach a higher level. Or if you could combine max level weapon upgraders to put two/multiple/more powerful effects in one slot.
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Awesome game. I love the loot system, the mods are simple yet effective, and the allies' ability to swap weapons on their own is impressive. Yet they seem to get hung up on one gun most of the time. Sometimes a sniper rifle is a bit more effective than a minelayer. Also, it looks like there's room for more weapons on the shop list. There wasn't enough stuff to spend my money on! But, all in all, great game. Just add more stuff to buy and extend the storyline.
Sidenote: The next person I hear that says the word "unbelievable" is going to get the back of my hand. :P
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Ok you can buy henchmen for extra guns. that is nice and all but you really cant do much with them other then buy weapons and give them mods. what would be real nice is when you are playing the mission you can set the AI for your henchmen. Sort of like prioritize targets so your AI controlled defenders are more efficient
Great suggestion! We also think of the possibility to set the AI fir the main character and make the "defense manager" game mode. What would you think of it?
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I just don't think that an alien force with super-advanced rocket launchers beating back repeated waves of humans, using the same tactics over and over is quite as "unbelievable" as the announcer would have us believe...
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Nice try. But because you can't repeat level for more stuff I got stuck by level 5 or 6. I don't care to 'manage' my guns and sell and this and that, there are plenty of games like this that are just pick up and play. If i want a game I have to micro manage I'll go buy a full production AAA title. Thanks though. Maybe the sequel will squash these issues.
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I have to agree with some of the other reviews that the game does drag on a little too long without anything new. Abundance of money late-game without purpose. Also, ninjas are stupidly over-powered because they attack the the very edge of the screen, so even with perfect defenses they will still hit you before you can kill them. I would also have liked the ability to switch my main hero to one of my sidekicks (switch the character I can control) once I've obtained them which might have allowed the game a little more variety in the short run.
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TIP! If you have several of one colour loot of the same shape, put something of the right shape into the slot, then drag it into one of the other ones that you have too many of. It will count as the right shape in the right slot.
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@sadsatyr
You can "autofire" by hold the mouse button dragin it out of the screen and releasing the button. You can use this in any game that doesn't pause when the mouse is off screen.
This may also be a hint for the developer if you want to prevent player from doing that.
Just don't hover the playing area again after releasing mouse1
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I agree with Monstrofocozo about being able to buy random mods (since you can sell them). Using the tactic I mentioned (even before the update), I found myself with alot of money and nothing to do with it. It was pointless buying the other guns when I have no mods to use on them anyway.
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The game was fun, but a bit shallow. It started off a bit slow, but once I got my first henchman it became more interesting. Sadly, after getting my second henchman there was no challenge left in the game. After about day 20 the levels just got to long. If there had been an autofire option I would not have even needed to look at the screen as the telsa coil auto targets for you.
As doc, I'm using the tesla coil, and my henchman are using the minelayer and the peacekeeper. I'm writing this comment while they defeat day 26 for me.
A bit more variation and this could have been a 5/5, but as it stand just 3/5. Thanks for the game, I did enjoy it, just not for as long as I would have liked.
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Just wanna stop and tell the developer, you can obviously expect criticism even if your game is perfect. Just want to say that your games very nice 5/5. Looking forward to further games.
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I ran out of things to buy... There should be ways to train the characters and buy wall upgrades. Or the random loot idea would be good too. Also, more guns!:) It's fun experimenting with them! The more outrageous, the better!:) Please keep that in mind if you plan to make a sequel. Maybe the shoulder lasers from the Predator movies!:) And melee weapons if you're daring.