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flying Mobs coming in on the top row Are insanely difficult to hit, Even my henchmen miss them most of the time. The only hope seems to be a well placed boomerang the hit Box on the top row for flyers seems like it shrinks.
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It wasn't until wave day 20 that i realized my partners could also buy weapons and that you could switch out weapons and even sell them...
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wow......the developer seems to answer every comment.have'nt played this game yet but from the looks of it...it will be a nice game
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when i were using the tesla gun on a suicide unit that was right in front of the wall it just continued flying without dealing damage its maybe a bug
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I feel that The minefield is Clearly overpowered, Giving you 0 reason to use any other weapon once you get 90% more range and 40% double mine Chance with the 2nd character.
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Really fun game! Sequel: They followed the aliens home :O Upgrade the base with turrets, slowing them and stuff! ;) (the "and stuff" is really important)
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Well ... Overall , its a nice game , but some weapon are too strong like the Boomerang Launcher , epic piercing weapon if add some high dmg + multiple shot .
Somehow , maybe there should be a upgrade for number of slot ? Starting from 1 slot , 2 slot , etc etc .
Oh , i might suggest some Ammo Capacity upgrade , Reload Speed upgrade .
Love your game though still 8/10 !
I've programmed the formula for AI, they calculate the weapon effectiveness over a certain enemy type. It is based on the weapon power, firerate, range, splash damage, mods etc.
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Game is ok and fun to play (that's the purpose of a game :) ). I feel that you can quickly max your weapon mod (or i'm a very lucky looter) : why max at lvl3 ? you could let us upgrade until lvl 9 if possible (just lower the bonus gain each time). You could add just 1 or 2 more mods (freeze, burn) wich let us experiment a lot more combo with each weapon. Passing through first lvl, and after hiring the 2 henchmen you have nothing more to do with the credit you earn... implementing a few more weapon (with a highter price curve) would help those who find the game too hard (other will spend the money testing funny weapon too.) That's a few idea, :) . I liked the game, so it's a 5/5 !!
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The update made it so that you can't get stuck on a level with no money to upgrade, but on later levels you now have a lot of money but no more interesting guns to buy. The levels also stop being challenging at that point, and all you have to do is point a gun in the general direction of the enemy. Perhaps a sequel could address those issues?
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Mine layer seems to be obligatory if you want to beat the game. I also used grenade launcher and banana gun, they seem to work well - the grenades fall from the top, the bananas arcing from the bottom, and the mines obliterating everything that gets close.
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The rocket launcher in general is pretty terrible. It either needs to fire faster or penetrate armor better, because even with the maximum mods applied to it, it affects the target as much as a hairdryer.
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mineslayer 3 maxed range mods a spliter mod = many mines on their spawn point, kills everything before they get to attack (including ninjas)
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Controlling Mr Secret with RangeX3 Minelayer is by far the strongest strategy, yet tedious to execute. It feels like an attempt to compensate for trudging through with the crossbow. Otherwise the game has a nice balance point.
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Why'd you guys have to argue to keep money and loot after a failed mission? That just made all semblance of difficulty fly out the door. If you fail now, you can just grind your way to victory, rather than actually having to play well.
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I apologize for my English. I found a bug. Example. If you put the round part on the place, and then put it on the stock over the details of a different type - that will take place round the other, and you can craft
Thank you very much! I'm glad that you noticed :) Actually, I made this intentionally, like a so called "Easter egg". And for placing the loot of come shape into the slot of different shape the player is awarded an "Explorer" achievement.
Thanks again and feel free to contact me if you have any suggestions.
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Ok wow was great until level 7 where I was so quickly overrun by soldiers because I had no hope of defeating that many with as slow as all the weapons fire even with me getting head shot on all of them that I did kill. Need more balancing. Upgrade effects are not really noticeable. 3/5
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This game is unfair. No, its not hard, its unfair......... Ninjas attack the instant they appear on screen so you have to suffer high damage and there is literally nothing you can do..........I really wish I could buy gear, especially range upgrades. I chose the trench coat Firerate guy so I lived off my minelayer because nothing else works. But the Irish guys fire before they reach the mines so there is basically nothing I can do...........Thank god we get to keep some money even if we lose.
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Game because exceedingly boring at about 20 days. boomerang gun/ sun gun/ Rubber bomb gun. hardly take any damage ever and i just hold down the mouse button. great game, great idea, far to easy.
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Just wanted to post my input on skills. Commerce is useless, may have a point for first few levels but that's about all. The repair droid is overshadowed by just about any other skill. Problem with repair droid is it's weak early on as battles are to short and despite battles getting longer gets weaker due to massive amounts of HP base gets due to hp boosts. Not sure how much +1 armor is so not sure how useful it is. All the other skills seem fine with me :)
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Money needs more uses. At end of game I had 16 k with only a level 2 commerce skill. With that said I'm glad I didn't waste points in commerce... Thing is you only need 1-2 weapons unlocked per hero. After that you're just spending money on repairs..
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Overall a very enjoyable game, fun upgrade system and I loved the idea to be able to customize your henchmen as well. My only thoughts are that the game got a bit repetitive after a while. When I was on day 23 I believe I had lost some interest due to having already bought all of the weapons available and I had fully upgraded everything but I did not beat the game for another 7 days/rounds. Is there any chance you could implement some way to pay to speed up construction or perhaps add in another weapon/henchman so as to keep one engaged for a bit longer? Aside from that I would say 3.5-4/5
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I've seen games like this and they have potential.I recommend geting rid of the exp system and adding a skill system with the same lvl up system you have now and make skills.Also making a prequel would be nice because you can expand the fight by puting about 7 guns for the main character and only 1 for each henchman but allow several henchmen and allow upgrades for them.It would be cool but might be asking for to much to have your own units come out of your base with an upgrade and they can battle oncoming humans.Also improving your graphic designs (basicly make the people look cooler) would be really good.To me i give it a 5/5 cause i want badges and a sequel but i think honestly it deserves about a 4.25-4.50.Its a great game but gets repetitive which is REALLY bad in a game like this.
Thank you very much! Cool suggestions, we'll surely take them into account. And as for "have your own units come out of your base with an upgrade and they can battle oncoming humans" - that's exactly how I see the 2nd part :)
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Nice. I used the following strategies. Mr Secret:3 Range mods on the minelayer, Armstrong: speed, damage, double and piercing on the machine gun. Doc: speed, damage, Double and piercing on the original weapon. A silly amount of time later and I'm a complete victor!
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i really like this upgrade system and the game at all. the light machine gun seems to be a little overpowered using the right combo. suggestions: limited number of mines on the field to make minelayer on henchman less awesome, higher damage for suicide bosses in high levels
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best weapons:
minelayer: 3 range + 1 xerox
grenade launcher: 2 range + 2 xerox
sun gun: 2 range + 2 xerox
Play as the guy in the trenchcoat. The minelayer is probably the most powerful weapon in the game in human hands. Once you put on 3 maxed range upgrades on it, the mines can reach the end of the screen. And you shoot so many mines and they sit there until something touches it. Put down mines everywhere on the screen. You can easily reach Day 40+ with just an upraded minelayer. The only thing that gets through are flyers, but flyers can easily be killed by your henchmen. The best way to get range upgrades is by dieing and replaying the 2nd day after you get the 3 mods, because you always get range upgrades on the 2nd day. If you don't have any xerox mods, use +fire rate. You can get tons of +fire rate by dieing and replaying day 1 over and over.
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Money seems kind of useless. Without even selling anything, I keep accumulating tons of it, but I don't really have anything to buy. And I don't really need any more upgrades since I'm only really using 2 guns, and they both have level 3 gear. The end result is that the game is too long 'cause now I'm basically just grinding through until I get to the end of the story.
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one little thing about heroes. having a power or fire rate increase doesnt change anything as every hero uses unic weapons. it doesn't affect the game play if i have the hero with 10% more power with shotgun as i will never play this weapon with "normal" power and hero with 10% fire rate. or maybe i missed something?
The power and firerate upgrades increase the power and firerate of the entire team. And the starting bonus (+10% power or +10%firerate) depends on who is the main hero. He expands his bonus to the henchmen