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There is some bug where if you get bunch of lag as the youre spinning the cogs real fast, then the lag ends second later, you get like dozen coins.
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Great game, but once I got into the high billions, the cash counter looped back to 0 and I started receiving 1 coins again.
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So.....Interest is a WHOPPING 0.1%? Seriously?.....i get more cash from a single coin than i do from my interest.....Pointless
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The game is not too bad. Unfortunately there is no description of what does what. You need to figure out alone. You have to implement a kind of help. The button with the quesionmark is not enough.
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Needs a save export/import or cloud save feature. Putting in a few hours of progress and then coming back the next day to find I'm starting over means the game is basically unplayable.
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One issue i'm finding is that sometimes the bonus fairy gets behind the gears and instead of clicking it to get the bonus its dragging the view.
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great game. could do with some explanations (what are mines for?) and maybe less steep cost increases but otherwise great potential....well done
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game seams to have potencial but right now its boring for idle its toooooo sloooooow but active playing is borring. wiki(and information you can find in question mark) is shit coz it dont have any information about WHAT DO THIS F*****G MINE dosnt seams to inc income and i dont see any usage of it other then waste money on building it. like i say idle income is to low and you need wait hours to get anything active play is just slide your mouse up down or left right and spam on sliding coins coz it give 10x income
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no idea what half of the things are because no labels or descriptions. adding some sort of description for each thing would be beneficial
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I have machine points of 625, reward points of 310, 42 coins, and 6265 points where the coins come out. Besides coins, what does any of that mean?
machine: how much money the machine generated for you. Rewards: how much money gremlins gave you, when you caught them and released. The points on the money machine are the number f rotations you made
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I may have found an exploit, if you put some cogs in line then move you mouse fast from te first to the last (on the center approximately ) you get a shitload of money in no time :p
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a mechanic i dont understand, my balloons stack and get slower. i uppgraded speed but they stack again and slow down drastically. now uppgrade price is astronomic and a snail will go faster than balloon
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Imo, items shouldn't have to be sold, they should all be movable. Upgrades (motor, balloon. hammer 'n stuff) should be item specific, not global. The way it is now, I end up using one upgraded engine which I can never sell because upgrades are abysmally expensive. I don't use any stock parts, they're weak and selling them to move them somewhere else just makes them more and more expensive. That means, even if I get new cogs, not only do I have to pay their price, I also have to sell an engine and then upgrade it all over again. I don't think it's a good mechanics.
I think games should be fun, let us experiment, not be an exercise in patience or long term planing. If I wanted to play "real life: the game", I would get off the computer, not on it.
Good point about letting the player experiment. I'll need to think of it. Right now when you sell the part, the buying price goes back as well (but not precisely to the old level)
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if there is any secret that force me to go to other web to find a clue its ok... but if i want to play the game i want the tooltips IN the game, not in other web
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Its not really an idle game. Cause you don not make really much money if you go afk. You can only afford upgrades if you keep spinning the wheel and clicking the outcome. And as mentioned many times, Upgrade information like popups would be great. But keep on update the game and i think it would be a cool and fun game to play.
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The balloons seem like a waste of money. They're very costly, slow, and produce pennies for all the trouble. The only benefit I've gotten from them is learning that I could click the coins - whether from the balloons or the machine itself - for a x10 bonus.
How does it deactivate? Can you give your browser and FP version, please? In all the tests I was making everything worked fine, including the idle phase
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Buggy, needs less flashing when moving, doesn't seem to have a full reset function, and the gears randomly get out of sync... Needs work.
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Game seems like it is a tad unfinished. There is also no point in buying speed upgrades on balloons because they have a finite amount of time before they disappear. Really need to have tool tips explaining what each thing does, some things are easy to understand but others make absolutely no sense.
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Uninformed purchases are annoying. I have a mine that does... I don't know. But I can click on the cars to make them go faster... for reasons? Maybe? I have a second gauge that occasionally gets 1/3 full... but never fills... so what's that for? Don't know. How do I get it all the way full? Don't know. Hammers... maybe... spin the wheel faster? When they hit? No idea how much they (or anything) do... so I have no idea if they're economical. There's a second money upgrade thing... I think. No idea what it does, either. Or the first one, for that matter. Also... why the balloon I upgraded 5 times... is still hauling 2 value coins... and one that came later is hauling 32 value coins... no idea.
Actually I intended to add an element of research into this game. But if you tap the button with the question mark you'll get to the game wiki. But you are right, I'll integrate the tooltips
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Some major issues that need to be fixed in this.
1. Income is unreasonably slow.
2. There doesn't appear to be any way to move purchased items around.
3. The red guy you have to click will pop up behind parts of gears, and even though visible, isn't clickable. Also, his bonuses are so extreme they're practically required.
4. Pieces will overlap and it becomes difficult to see what is connected to what.
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Little red dude is way, way, way too quick. I've managed to click him once, but only because my mouse was already right there.
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Is it just me or does the money gain actually get slower? Also if the red guy is behind a cog then I can't click him. I am also wondering what the point of the mines are. Right now I have three of them sending carts to the money maker; however they are hardly filling the second bar.
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Interesting game so far. I agree the little creature is abundantly hard to catch, to the point that by reacting to trying to catch him I have accidentally minimized and or closed my browser.
But mainly, I had a question about adding multiple engines to the same cog, does this effect the output, cause it doesn't seem to, which makes it a waste if you're applying motors to the same cogs. Thank you for a quick answer as right now I am losing interest do to how slowly I can advance. Things get expensive quick, and spinning the cogs with a mouse gets hard on the hand and wrist.
Thank you! Yes, rotating speeds of all the engines connected to the same cogwheel sum up. Please, keep in mind that you don't have to click the mouse to spin the cogwheels. Just move the mouse pointer over it.
Hm, indeed, I never tried to play the game with a trackpad... But have you noticed that you dont need to tap or push left mouse button to spin the cogwheel? Just move the pointer over it in a circular pattern.
Also, there is a secret way to get more coins from the money machine. Will you find it?