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Reminds me a lot of Myst. This has some potential, I'd like to see it expanded in the future! I'm glad I finally "got out" of that "simulation". ;)
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So I figured out all the puzzles, but when I was supposed to go up that hill thing, I decided to explore. I went behind it and got stuck. Since I can't jump I can't get out. You might want to fix this.
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The mouse camera movement was WAY too sensitive. It was much to hard to get your pointer over something you wanted to click, and it made me a little motion-sick.
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This is basically the unity equivalent to a crappy flash point-n-click adventure. Unity games are great when done well, but this was lacking. If the same concept were done in flash, this game wouldn't be nearly as popular.
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SCARED THE CRAP OUT OF ME THE ENTIRE TIME. Rate up if you think Unity games should be in their on category, like multi player, shooter, etc.
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My first comment ever. This was an amazing game. Everyone who like puzzle game should try this. The puzzle with the seven rooms took me forever. 10/5
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"if its 3d that doesnt mean that its a good game...", no mute, no menu, ok story, ok sound ef/music, was a bit too easy 2/5 :S
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Come on guys! everybody five star Stjernevandrer! we need .04% to pass BeGone! so everyone, just vote! because this game is original, while BeGone is a CS etc clone.
TO THE TOP, GENTLEMEN!
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i am so scared to play this. once i saw the levitating chair, i thought that someone is going to pop out like a scary doll or something.
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Couldnt work out the number comination to the Door, Figured it had sumthing to do with the note behind the fridge, but....
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WTF! That was confusing. I loved the maze level though. Very nice. But the whole thing just confused the...out of me. XD But it was pretty awsome.
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this we it left right
ISNT ARE REFUSES DIAL DIAL
reality trying to twice four
this to respond right times
is shout you middle left
A IT HAVE DIAL PUSH
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Sometimes works of creativity -- whether fiction, poetry, music, paintings or, yes, games -- are best when the audience brings their own meaning to what the artist has created. If you feel Stjernevandrer is lacking in storyline, perhaps the fault lies in your own lack of imagination...
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Visual effects were done very well, but the puzzles were way too easy in comparison to most point & click type games and there was virtually no storyline. Good excuse to design a wide array of scenery, but I'm sorry, deus ex machina does not count as a storyline.