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The mouse camera movement was WAY too sensitive. It was much to hard to get your pointer over something you wanted to click, and it made me a little motion-sick.
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This is basically the unity equivalent to a crappy flash point-n-click adventure. Unity games are great when done well, but this was lacking. If the same concept were done in flash, this game wouldn't be nearly as popular.
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SCARED THE CRAP OUT OF ME THE ENTIRE TIME. Rate up if you think Unity games should be in their on category, like multi player, shooter, etc.
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My first comment ever. This was an amazing game. Everyone who like puzzle game should try this. The puzzle with the seven rooms took me forever. 10/5
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"if its 3d that doesnt mean that its a good game...", no mute, no menu, ok story, ok sound ef/music, was a bit too easy 2/5 :S
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Come on guys! everybody five star Stjernevandrer! we need .04% to pass BeGone! so everyone, just vote! because this game is original, while BeGone is a CS etc clone.
TO THE TOP, GENTLEMEN!
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i am so scared to play this. once i saw the levitating chair, i thought that someone is going to pop out like a scary doll or something.
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Couldnt work out the number comination to the Door, Figured it had sumthing to do with the note behind the fridge, but....
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WTF! That was confusing. I loved the maze level though. Very nice. But the whole thing just confused the...out of me. XD But it was pretty awsome.
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this we it left right
ISNT ARE REFUSES DIAL DIAL
reality trying to twice four
this to respond right times
is shout you middle left
A IT HAVE DIAL PUSH
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Sometimes works of creativity -- whether fiction, poetry, music, paintings or, yes, games -- are best when the audience brings their own meaning to what the artist has created. If you feel Stjernevandrer is lacking in storyline, perhaps the fault lies in your own lack of imagination...
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Visual effects were done very well, but the puzzles were way too easy in comparison to most point & click type games and there was virtually no storyline. Good excuse to design a wide array of scenery, but I'm sorry, deus ex machina does not count as a storyline.
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Awesome game, loved it. Its very rarely I give 5/5, but I did this time.
I especially liked how you made the puzzles not to hard, but still hard enough to not be possible to solve by random and you have to find & read the hints (like the numbered signs three last words, not intuitive to guessers XD).
Wish the faith area could have been filled with traps though, ;P
I really hope people wont post walktroughs though, seeing as this was not to hard, maybe hints for those having problems though :P.
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The puzzles were quite well done! While not impossible, they did take some thinking. I loved the tone of the game, like you weren't in control, but it was you who had to take those last few steps of faith.
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Because of my bad englisch I didn't understand the code on level 4 with the dials can anyone write the code with numbers?
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This is awesome! I don't know why this boring, unoriginal "Sarah run" platformer has a higher score. Guess that's because of the fact that most of kong players are underaged and can't tell the difference between shiny colors and a work of art.....
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this isn't reality this it a simulation we are trying to shut it down but it refuses to respond you have to do it left dial twice right dial one left right dial four times left push Button Twice 1.2.3.4.5.6.7.
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this isn't reality this it a simulation
we are trying to shut it down but
it refuses to respond you have to do it
left dial twice right middle dial one left
right dial four times left push Button Twice
1.2.3.4.5.6.7.