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Comments for Idle Tech Tree - [Early Access]

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Dkpure

Sep. 19, 2019

Under rating threshold (show) The research boost wasn't clear, could we have an option to reallocate research points?

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(1)

too_short_name

Sep. 19, 2019

Under rating threshold (show) ... and there is no Tech Level 1 ... there is Tech Lv 0 and just right after Tech Lv 2 ... O_o? ... THAT IS EVEN MORE HELL OF A MATHEMATICS AND ENGINEERING

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(-2)

Developer response from GeorgeCH1983

Thanks for flagging it! It was a bug in the UI indicator which has since been fixed in the upcoming release scheduled for this afternoon.

too_short_name

Sep. 19, 2019

Under rating threshold (show) so i have Tech at Level 0, i make upgrade x10 levels, and now there is level 11 ... O_o? ... 0+10=11 ... THAT IS HELL OF A MATHEMATICS AND TECHNOLOGY

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(-2)

Oakshield

Sep. 19, 2019

Under rating threshold (show) Why are boosts resetting every time I come back? I wasted points on those things.

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(0)

MuteVampire

Sep. 19, 2019

Under rating threshold (show) The current implementation of boosts doesn't apply to connected nodes. Boosts neither propogate upwards nor downwards, and only apply to the selected node. Tested against cost reduction and resource boosting bonuses, as those are easier to put hard numbers to. Interesting concept, the execution needs a bit of polish still.

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(1)

AndrewD229

Sep. 19, 2019

Under rating threshold (show) i liked the old way boost were being applied, this way it is now to set a boost for each one takes too much effort. The old way where they would chain and combine to create even better production was a much nicer feature

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(0)

BrianBoitano

Sep. 19, 2019

Under rating threshold (show) If some item quantity is milestone+1, "MAX" button will buy 2 milestones instead of one.

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(0)

Traylumen

Sep. 19, 2019

Under rating threshold (show) upgrading a boost does nothing...

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(1)

aceina

Sep. 18, 2019

Under rating threshold (show) leveling up upgrades should efect it for everything not just the one skill

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(0)

MattMaN

Sep. 18, 2019

Under rating threshold (show) I think if you select MAX on one tech and then move to another tech, the MAX amount doesn't get recalculated. That needs to be fixed.

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(2)

Developer response from GeorgeCH1983

Yup, spotted the bug last night but was way too tired to fix it. Thank you for reporting - will be fixed today.

e100860

Sep. 18, 2019

Under rating threshold (show) thanks for the multiply buttons & also the max button works in a very strange way (once it jumped from 62 to 125 another time from 1 to 51)

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(1)

Developer response from GeorgeCH1983

It was a bug - just fixed it a moment ago :)

zipcrapcrabcrab

Sep. 18, 2019

Under rating threshold (show) I'd like to be able to change each boost at once and upgrade each boost at once

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(2)

zipcrapcrabcrab

Sep. 18, 2019

Under rating threshold (show) I'd like to have a cap on each of the research nodes

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(0)

Developer response from GeorgeCH1983

Thank you for suggesting - it's something I'm actively looking into, but I'd have to see how it would fit with the longer-term plans for game balance and what role earlier research nodes should play in the late game, if at all.

draghkar

Sep. 18, 2019

Under rating threshold (show) I love the "max" upgrade function to go the next level up. But there is a possible bug in there.. When I am at level 20, and select max, it adds 25 levels instead of 5.. As if it does not take the current level into account.. otherwise great start of the game.. and I really like where it is going..

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(1)

Developer response from GeorgeCH1983

Yup, just got it fixed - sorry for the inconvenience!

ArrenJevleth

Sep. 18, 2019

Under rating threshold (show) I think I found a bug; if you buy enough levels of a research to get two tier upgrades (i.e., at level 1 and you buy 25 levels, getting both the 10- and 25-level tiers), you only get the highest tier reward; anything below doesn't trigger.

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(0)

Developer response from GeorgeCH1983

Yup, sorry for that - fix incoming today.

Oakshield

Sep. 18, 2019

Under rating threshold (show) Something's wrong with the buying. Sometimes I buy 1 and I get 2, sometimes I buy MAX to get the next upgrade but it goes to 49 or 51

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(0)

Developer response from GeorgeCH1983

Working on fixing it as we speak :)

lom1222

Sep. 18, 2019

Under rating threshold (show) bug: amount to buy with max is calculated when you press the button, and doesnt recalculate when you swap nodes. what you can do it press max on a lvl 100 node, then move to a lvl 75 node and buy 50 levels (should be 25 because thats how far next milestone is)

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(1)

Developer response from GeorgeCH1983

Being fixed as I write this :)

Arkatar_K

Sep. 18, 2019

Under rating threshold (show) Would be great if your save remembered the selected buy multiplier. Having to set everything to MAX every time you load the game is quite bothersome. Alternatively, you could have a single setting that applies to all; not a huge deal to have to switch on different techs, especially since 99% of players will leave it on MAX 99% of the time anyway.

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(0)

Developer response from GeorgeCH1983

Will definitely add in the next mini-patch

Arkatar_K

Sep. 18, 2019

Under rating threshold (show) Not sure what happened, but after I refreshed the game to get the latest update, the boosts stopped working. Switching boosts back and forth doesn't do anything, or at least doesn't affect the res/s figures of connected techs as it should.

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(0)

Arkatar_K

Sep. 18, 2019

Under rating threshold (show) @pacM You can delete your comments by going to your profile and clicking "Comments". I'll delete this one once you delete yours. :)

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(0)

omnicloud7strife

Sep. 18, 2019

Under rating threshold (show) Boosts should still stack through the various chains. I preferred seeing how my early boosts mattered to later trees. Currently, they don't, and are therefore of little to no value once you progress far enough.

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(1)

bbjessebb

Sep. 18, 2019

Under rating threshold (show) Biggest update id love is, running in the background if it doesnt already.

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(0)

Developer response from GeorgeCH1983

Making it run in the background might not be feasible, but I will definitely look for a way to award offline income for time periods spent in background.

pacM

Sep. 18, 2019

Under rating threshold (show) The issue was already adressed, please bury me with undervotes.

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(0)

pacM

Sep. 18, 2019

Under rating threshold (show) The total boost effect we got from previous stat display was a quite good thing to have, find a way to add it back, maybe ?

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(0)

KidA1515

Sep. 18, 2019

Under rating threshold (show) Similarly, after unlocking everything on the map right now, I see no visual boost indicators between Math/Engineering, Currency/Trading, and Exploration/Trading

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(1)

Developer response from GeorgeCH1983

Thank you for flagging! You need to manually assign the boost from the research node - it is not enabled by default. I agree it's not ideal, and something I'll be looking to change in the coming releases.

KidA1515

Sep. 18, 2019

Under rating threshold (show) In the current update, not seeing a visual representation of the boost between chariots and exploration.

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(1)

LightsBane406

Sep. 18, 2019

Under rating threshold (show) "Oh, cool. I can unlock horses!" "Animal Husbandry unlocked. +3 Discovery Points."

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(1)

luistin123

Sep. 18, 2019

Under rating threshold (show) major gamebreaking bug - you misspelled my name in the update log ;)

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(0)

Developer response from GeorgeCH1983

That's OK, I'll patch your real name in the next release :)

DooontMindMe

Sep. 18, 2019

Under rating threshold (show) "backwards boost" from "Food Stockpiling" to "Pottery" doesn't work. Pottery still give "Food Stockpiling" a boost.

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(0)

Developer response from GeorgeCH1983

Thank you! This is a known issue that I'm actively working on. Can't promise a fix today (brain melting), but definitely tomorrow.

DooontMindMe

Sep. 18, 2019

Under rating threshold (show) It would be nice to see the total effect of boosts again. If you can't then that's fine too.

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(0)

Developer response from GeorgeCH1983

I changed the boosts so that they only boost adjacent nodes, not the nodes along the entire tree. You can see the boost effect they provide on the actual link between the two nodes :)

DooontMindMe

Sep. 18, 2019

Under rating threshold (show) Thank you so much for the hard reset! <3 I also love the new nodes (:

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(0)

Developer response from GeorgeCH1983

You're welcome :)

luistin123

Sep. 18, 2019

Under rating threshold (show) Please add an option to import/export save data, or a feature to disable autosaving and save/load manually, would really help with testing things

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(0)

Developer response from GeorgeCH1983

Exporting/importing save data would be somewhat difficult, but I can definitely look into, at the very least, disabling auto-saving and letting you save manually. Thanks for making all the effort to test the game!

sphinx20003

Sep. 18, 2019

Under rating threshold (show) would be nice to be able to change all boosts at once...

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(3)

DustyDragon

Sep. 18, 2019

Under rating threshold (show) stuck on "connecting to playfab services" on both firefox and crome

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(0)

Developer response from GeorgeCH1983

Sorry to hear about the issue. Just to check, were you logged into your Kongregate account when trying to start the game?

luistin123

Sep. 18, 2019

Under rating threshold (show) Whenever the page is refreshed, Pottery and irrigation seem to deselect their boosts. The weird thing it's only pottery and irrigation, the other nodes keep their boosts selected

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(0)

Developer response from GeorgeCH1983

Looking into it, thank you!

luistin123

Sep. 18, 2019

Under rating threshold (show) boosts only seem to affect the nodes that come AFTER the boosting node, not the nodes under that one. is that intentional?

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(0)

Developer response from GeorgeCH1983

Good catch - it's not. I originally designed the connection system to be forward-looking and forgot to change it for 0.6. Will fix - thank you!

luistin123

Sep. 18, 2019

Under rating threshold (show) BUG - After performing a hard reset, the nodes (atleast early ones) incorrectly display the node level until you level them up once, ie. after i hard reset the fire node was showing as a lvl 150 (although it wasn't producing that amount of research) until i leveled it once, now it shows as a lvl 2

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(0)

Developer response from GeorgeCH1983

Thank you for reporting! Will fix in 0.6.1.

Highscore

Sep. 18, 2019

Under rating threshold (show) Oh I see, thanks for letting me know. Also do you plan on adding prestiging eventually? And if so, how long do you estimate it'll be till it's added. Thanks!

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(0)

Developer response from GeorgeCH1983

I will definitely add prestiging at some point, but it's hard to estimate when (probably a week or two, depending on how development progresses). I'm still fleshing out the core features to make the existing gameplay as fun as possible :)

Highscore

Sep. 18, 2019

Under rating threshold (show) How much were the early research prices reduced by? Just wondering if it's worth resetting.

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(0)

Developer response from GeorgeCH1983

Quite substantially (by a factor of 3, I think), though, just to be clear, doing a hard reset basically resets you to 0 of everything. I added it because a lot of players - rightly - pointed out that they wanted the option of a clean slate whenever a significant balance-altering patch was deployed.

DooontMindMe

Sep. 18, 2019

Under rating threshold (show) Uhm, when you reduced early research unlock, we didn't get any research back ): How can I hard reset?

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(0)

Developer response from GeorgeCH1983

Sorry for the inconvenience :-) Hard reset is coming in about... Hm, an hour, I'd say, just need to debug a few last-minute things.

RichP8

Sep. 17, 2019

Under rating threshold (show)

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02230838

Sep. 17, 2019

Under rating threshold (show) Sometimes clicking will be considered as dragging which is so weird to navigate the screen...... Can we have an option do disable dragging and only allow keyboard navigation?

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(2)

Qubit7

Sep. 17, 2019

Under rating threshold (show) Interesting concept. I like it a lot. Good work!

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(2)

relaxrelax

Sep. 17, 2019

Under rating threshold (show) Needs a reset button. If you accidentally buy upgrades after returning from a few hours, you can cheat yourself from several days worth or progress apparently. Upgrades badly unbalanced!

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(1)

Developer response from GeorgeCH1983

The reset button is being tested right now, and should be released in 0.6 later today, as will some game balancing.

omechron

Sep. 17, 2019

Under rating threshold (show) I see you've added a sign now, thank you. Keyboard scrolling and mouse wheel zoom didn't work for me last version but it does now. I am now having some issues with the camera wanting to move by itself on me, but it's much better.

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(0)

rexspaulding3

Sep. 17, 2019

Under rating threshold (show) I like your content -- it looks good, it flows nicely, and you've been improving the UI frequently. However, as it is (understanding it's a prototype) it's quite boring, plain, basic, and rather unremarkable. I can see it going multiple paths, with one path being a complex economy system of multiple resources (i.e. plants create food; food create workers; workers create tools/buildings; etc), and make it so that each resource can have multiple effects on different tiers. More workers means slower food, but more research/building/etc. All the while, you're generating that main "progress" resource that helps unlock tiers (one-time up front cost, or cost each upgrade, for instance). Whichever way you go, I am interested to see your choices and development.

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(1)

Zucadragon

Sep. 17, 2019

Under rating threshold (show) Really nice so far, though I do feel it's a bit too linear. I of course don't know what you have planned, but I think it'd be really exciting to see other little things added. Say, little bonus researches, say for example, researching stone tools allows you to choose three upgrades, one of them adds a button to the fire, that allows you to build up to 100% bonus over say, 30 clicks... And it lasts 20 minutes and slowly builds down. You can do some crazy things, but that three choice system allows people to feel like their choices matter!

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(1)

Developer response from GeorgeCH1983

Thank you! This is a great idea, and a fun way to add a more active gameplay for those who want it. Will definitely see what I can come up with - keep your suggestions coming!

Fyrstvidr

Sep. 17, 2019

Under rating threshold (show) Will we get back the extra "Discovery points" used before the change; "Reduced early research unlock costs", or do we we have to hard reset?

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(0)

LlamaLord666

Sep. 17, 2019

Under rating threshold (show) maybe make you only use the arrow key'es to move the cam because dragging it is pretty annoying

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(1)

qedrakmar

Sep. 17, 2019

Under rating threshold (show) It's a fun idea, but it really needs a "Buy until the next milestone" option.

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(4)

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