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it's a bloody fun game, but you gotta recognize, it's hideously unbalanced: you spend what feels like forever on the first area, only to slide through the second and third, like they were nothing more than an afterthought, but mostly because the upgrades to Launch and Rush are so much more important than just about anything else, even Stamina. and i like the 3rd area challenge, ala Knightmare Tower, despite the difficult miniboss there. (making up for the 2nd area one, are we?) consequently, a lot of the upgrades seem largely unnecessary, though appreciated. it's fun, but needs some work.
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I mean, yeah, it's so not annoying when you're in zone 3, go to dive at an enemy, and have it disappear because a boss showed up.. TOTALLY not annoying at all. Good game otherwise
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Sluggish movement, even with 6/6 speed upgrades, and the jumping mechanics are exceedingly annoying. The character loves to stay up in the air at the moments I want him on the ground, or coming down on enemies. This game should a take a cue from other platformers (i.e. Mario Brothers), where you hold the jump button to jump higher, while a quick jump can be attained through a quick press of the jump button. So much air time makes it incredibly annoying and pointlessly difficult to kill enemies. But the art and character of the game and the rather extensive upgrades, powerups, and environments do redeem it. 3/5.
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Seems like the minigame ignores about half my clicks (i.e. click an enemy and nothing happens), making it impossible to win.
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I'm not a fan of launcher games or rather, upgrade games in general, they usually feel very grindy. But I quite liked this one. Looking at the updates, it seems that most of what I enjoyed wasn't in the game at launch. Kudos to the dev!
There's some minor problems, specifically with the minigame- The risk and reward are different, so there's no reason to play it when you have full charge, and no reason NOT to if you've wisely spent your money. Either 1000 is not a lot of money to you, or you have much less than that, making losing it not a big deal. Either way, it's hard with a mouse and seems designed to be played with a touchscreen. But the reward is always the same, no matter whether you barely get 1000 or a very high score. Similarly, you can last very long in the death meteor minigame, long after you got the 1000 reward, and get nothing extra for it.
Speaking of high scores, this game could have them, for the endless modes. It'd be cool.
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this game takes all those annoying cookie cutter game types and rolls them into one in the most pleasantly surprising kind of way. i am in favor of this!
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okay i dont tink tis work he only eat fishstik who r froze all te time ???? how he do tat ???? tat hurt and its not nice or do his mom say okay i by to much fishstik all te time u gota eat evryting all froze all te time now and u get noting else ????? tats not nice mom my mom do tat sumtime and its not nice :(
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I was really enjoying this game! Right up until the lag set in and it basically became unplayable. A setting for low quality to help speed things up with be awesome.
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Good example of how you can make a game fun, short, and a little challenging :) One thing I do wish I realised sooner, was in Area 2... those floating spike balls was a powerup and not trying to kill me xD
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Cool game, but keyboard controls are broken. If you jump while holding forward or backwards, your sideways movement stops. You then have to release the key and re-press it to get moving again. This is SUPER busted in part 2 where you have to keep jumping, any lateral movement is basically impossible.
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Fun game, 4/5 stars. I was just hoping for a more elaborate boss battle, was surprised to find out how quick and easy it was. Overall I had a lot of fun.
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I was doing Endless Run... I just had started another boss fight and I noticed: An (explosive) enemy had somehow got into the fight, not having been killed when it started... w0t
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Nice game - much better pace than the most recent Burrito Bison.
The keyboard mode is essentially useless, unfortunately.
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It would be a lot easier if instead of clicking to fly in the second area, you could just hold down a button to go up and let go to go down.
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The minigame is just physically impossible with a mouse. That bit of the game is just a bad touchscreen port. You can get about 750-800 and that's clicking pretty damn fast...
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Even with a full health bar and the boss with 1 last bar left it is impossible on the keyboard mode.
You'll be juggled for 2-3 minutes on 1 spot unable to do anything.
And yes I am on the easiest difficulty.
Insane-mode on mouse is still easy.
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Right so all meteors spawn right on you on easiest difficulty, making it impossible to even move once...
Fix keyboard mode please, I was forced to use mouse (which made it the easiest game ever)