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I tried the password-thing you had in your tutorial to add an easter egg in something, but it seems like the password turns out to be the same as you were supposed to put in the first frame (password="What is between here ends up as password"), but it also ends up in the text box at the start when I test it, making the password to unlock the easter egg visible for everyone. Any ideas?
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thanks a lot for all of this
you're the best and the only one who made me understand and gave me no errors from the side
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hey, the collision detector doesnt work, I put the code in, but "you" goes straight throw "enemy" nothing happens please help (pm)
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Seems like the tutorial could be helpful, but i'm stuck on the first one!
It walks you through the steps, until it says 'then animate it'. how do i do that? the double clicking i did before that step changed the timeline back to 1 frame. do i create 4 more frames for the walking, or do i go back up? If so, then why did i double click? What does double clicking even do (worked it out myself). Things could've ben explained better =/
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on no.54 when I do it, some letters I can't press, and random letters come up in the dynamic box, can someone please help me? (pm)
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When I press f9 to add action scripts it does that thing where it zooms out and shows all the pages that are open. Is there a way to disable the zoom out thing or add an action scrip another way?
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this is the best tutorial game on the site! although for some reason alot of the tutorials give me errors..oh well, 5/5!
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this is a great tutorial in fact its one of the best but there is one thing lot of people use AS3 which is better i guess because it won't mess up everything, just hoping you could make it in AS3 thanks
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u need to fix that annoying bug when u go to main menu from 24: Swinging Ball the swinging ball line stay on the screen and just sticks there D:
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Wow your code is messy. Id recommend finding better tutorials on the net. Google is your friend. Plus most tutorials have commented code with decently named variables.
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Q2 is wrong too, who will add { and } in Mouse.hide();? In Q6, str = random(5); won't work although it's correct. Q7 code isn't incorrect in any way, there can definitely be two variables called x and y although it doesn't affect the location of that MC. In Q12, frame 1 should be wrong because only _parent.username will work. Q15's answer should obviously be "no", although it won't accept it as a correct answer.
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I mean, what the hell is Q1's answer? score = 0; is wrong. score = 0 is also wrong. score=0; and score=0 are also wrong. Same when I add _root. before it. var doesn't work either. variable is also wrong. What the HELL can be correct?