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Digispores
by glowmonkey
Digispores
Tags for Digispores
Description
No description available for this game.
Comments
magekirbys
Mar. 03, 2012
Needs more upgrades and to be less laggy
klublife
Mar. 04, 2012
this definitely deserves an expansion or a sequel. i suggest some sort of Galaga style upgrade system, if you decide to go with an upgrade tree. you could give the fungal an amount of health based on color and use explosive weapons or a constant laser as some other trees. also, making it so that the spore, the white guys, do not go strait after you on there first run would be very helpful.
radar816
Mar. 03, 2012
At first, I thought, well, I'll be dead soon, then the power ups started coming.
meuqy
Mar. 11, 2012
great concept -> +5
no betwin games upgrade -> -3
-> 2/5 for something that could easily have a 5/5. :/
Kitswulf
Mar. 04, 2012
The art style is really great, I enjoy the heavy pixel look and the color shifts were very pleasing to the eye. The lag on the turret was somewhat problematic: a game's difficulty should never be because of poor input processing. I understand it was probably put in because on its own the game isn't very challenging, but I'd argue that faster spore growth and different "floater" behaviors would provide a better challenge than a sluggish turret. Similarly, I'd space the powerups out a little further, since there was a steady progression to 3x firing, and then it stopped, which felt a little weird. Maybe have spore growth speed up but have powerups continue to move through? Despite all this nitpicks, I think this was a fun game and a good job. 4/5