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I have some odd thing where when i check in and it seems like it rolled back a ways. Prestiges i did are gone and i'm at a point earlier than when i was messing with it an hour ago
Generally this would happen when both your local cache was cleared AND the cloud save failed to sync when it last tried (no active connection would cause this). In this case, it'd fall back to the last successful cloud save, which would explain the rollback you're seeing. I'd advise checking if your local cache isn't cleared on a regular basis for the most consistent save handling
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Only 12 people on weekly high scores for Prestige Layer? Are high scores not updating, or is it not getting as many plays? Such a great game, I hope it's nothing to worry about.
Seems like you loaded the leaderboard shortly after the automated weekly reset in the night between Sunday and Monday :) It's back at 100+ as I look at it now, so nothing to worry about! Due to how the game only sends "session highscores" (highest since load) to the leaderboard, to limit connection usage, it sometimes takes a bit for weekly (and daily) highscores to be posted when a players doesn't regularly reload the game
That's odd. While I'm aware of an issue where fresh saves very rarely don't work with multiple kong tabs open, I haven't heard this from save wipes before. Sadly, I'm not able to reproduce it, which has proved to be an issue for a while now. If you have any information as to what kind of error causes the first attack to freeze, that'd be very helpful to me. As a quick fix, I'd recommend launching the game once, with other kong tabs closed. After that's been done once, the issue shouldn't re-occur for the same save
There is not, although generally you shouldn't want to disable that as it provides a solid boost to progression. For the particular case of heroes surviving longer than you'd want them to, I'd suggest to adjust your base hero stats to focus on damage
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Is there a way to set the percentage health loss to heal at? I have a cleric that won't heal because the heal effect does more than my warrior's max health
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@KaasChuig2, you make sense. That time I was only on prestige layer 2, and didn't know that game had much bigger scale. Later in the game I saw that it made sense to reach high floor as soon as possible using floor skips using only a few fights before auto-prestige, and a few fights are not enough to build high stats using cleric's bless.
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@Fyloid, that might work when you are working towards your early prestige layers and floor skips don't matter, but the warrior backed by 5 paladins with Banner of Knight is probably still your best bet throughout most of the game.
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Not sure if it is by design, but bless effect (mystical cape from armory) is multiplicative. Basically ruins gameplay: warrior, 4x clerics, ranger gives 1.05^4 for all stats per round. Can level up freely without any prestige.
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One of the best games in the idle games genre I have played. This game has double exponential growth and allows me to get to insanely big numbers, and this is very cool. The pace of this game is also well balanced, no pay to win, no grind walls. Suggestion: I would like to see some exact formulas in the ingame info tabs or tooltips, which can help me have a better strategy instead of just trying, failing and then go to read the guide.
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What would be extremely advantageous as a first time player, would be to incorporate how costly the next upgrade in any given option/upgrade would cost, after buying the upgrade available to be bought at that current time. Some options are not quite as lucrative given how long it takes to get to the next.
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just started this game, so maybe i'm just straight wrong, but... wouldn't overkill be better on a DPS character like ranger than tank?
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can confim that your multiple kong tab case on chrome still exists, but incognito mode works even with another instance of this game running in not ingcognito
Thanks for confirming this! And sorry to hear you've experienced this issue as well. I am in the process of working on a fix, but haven't been able to actually reproduce it on my own devices thus far. Since the game started working properly without other tabs, has the issue ever occurred again (when you had multiple kong tabs open)? This is particularly useful information because I suspect the issue is exclusive to the very first time the game tries to save
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Would be great if the log was a little longer in "Bigger" screen size. Also, it would be great if the auto-prestige logs also showed the multiplier applied to the multiplier, if that makes sense. For example: (x1.00e100 > x4.00e130 :: x4e30). Reason: makes it easier to assess your progress curve.
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Is there any way to disable to Gameplay unlocks (e.g. floor skips)? I seem to be stuck in a low prestige loop and believe if I could disable them it would enable my party to level up ..
Floor skip never skips past 4 levels below the maximum floor you could technically beat with current stats, to make sure you always have at least four floors to farm. If you find that your prestige autobuyers trigger too frequently, you may want to adjust the minimal autobuy multiplier (more info on that in the info tab)
Thanks for the confirmation! That means the bug that I thought was fixed is still at large. But it's good that I know now! While I haven't been able to reproduce it yet, I consider this a major issue that's high on my list of priorities. In any case, glad to hear it works for you now, and thanks again for the report!
Aww, I thought I fixed that bug. But if you're running into it, that fix probably doesn't cover all cases after all. Sorry about that. It is however extremely rare, and seems to only happen to players that have multiple kongregate tabs open on Chrome (and among those players, still very rare). If you could confirm that that estimate fits your case, or have any additional information that might help me out to reproduce the issue, that'd be huge help!
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also, maybe the enemies could get classes, I think that could add a lot of playtimes. so than we sometimes need to change ours
I'm sorry to hear that! Could you provide me with a little more detail as to what broke? Everything is working for me and you're the first to report this since the update about five hours ago (if you haven't loaded that update yet, it may fix an issue when you reload). If that does not solve it, could you perhaps PM me your save code so I can further investigate the issue?
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I think one of the best things of this game compared to other idle games is that it won't make your CPU heat with high CPU usage. Really feel free to keep it running actively.
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Ability to designate the healer to heal or attack please, there are turns where my warrior WOULD have survive if they healed, but they didn't because he didn't reach a specific threshold before their turn
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I have a idea for a addition yet i dont know if its in the game already since im fairly new to this game. ok very new under 2h But a good idea would be maybe after lets say 25 floors or something Enemies start getting Armor too and later on they start even getting Healing. This would make the battles more interesting. If you want to go really complex though they could also have the abilities like crit chance blessed overheal etc.
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... why does everything not work until I comment that it's not working? I really don't get that. I don't know what I changed to make it work. I was messing arround with ascend on recovery and auto buy on manual ascension settings.
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ascension auto buyers is not working for AL1 ever since I started the stagnation trial, or at least that's when I noticed it. I only just bought AL2 auto buyer so I don't have enough progress into AL3 to find out if it's working yet.
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could we get a button that skips the offline time countdown? it sometimes takes a very long time depending on how long you were gone