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Couple more glitches as far as combos are concerned melinka's 4 hit 1234 combo can be easily blocked by the cpu at the end happens "EVERY" time though when dummied counts as a 4 hit combo (needs more hitstun). Leumas as far as controls go doesn't have an unblock able listed and after his b1 pompous he can use "No Deal Floppy Disk" in mid air (don't know if this is a bug or not. Dan's 6 hit combo is actually a 2 hit and then a 4 hit combo respectively. Amea's 2 hit punch combo doesn't connect well in the corner she needs to move a but further in to have the second hit. In general some of the down angled moves when done too fast become special attacks (amano example try the 3 hit combo into xunmato slicer, Dan example Try his anti air a few times). Also with some moves it would flow easier to "on hold" do the move rather than press and release, it gives the player more time to react.
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I love the game, but I hate the fact that it had no exclusivity. It should only be on Newgrounds, where your flashes can be, so people don't have to go search for the films/games.
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The angled attacks often get mixed up with down attacks... and with Amea it's reallllly slow to wait for that "big bitch".
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This game runs SLOWWWWWWW (like 1/4 normal speed) on firefox, I had to install Chrome just to play it. I hope Adobe and Mozilla work out their differences because these compatability problems hurt developers like these guys, who are probably getting a lower rating than they deserve for a problem that's not their fault.
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It's a nice game, but any game that doesn't have a mute button drives me crazy. Sorry, I just never want the sound on when I play these games, I have other stuff I want to listen to. I don't care how great you think your music is, not everyone wants to here. Despite that, I like your games, and this is good too.
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Some of the angled b2 attacks need to be fixed or patched somehow. For example it's nearly impossible to use amano's trip attack or black typhoon
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D-boy can beat-down people with dragon breath at the SAME TIME as swords, but is slow melee. Amea pwns the long range section of life. Zombie dude deals crazy damage with that piledriver thing. That's all I've found so far.
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I find this more interesting than most other fighting games I've played before. The only problems I've found are several weird start up glitches and a need for a volume adjustment option.
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@I Like Potatoes, i agree with you, I can't seem to get her to do a fireball after the afterburner, I did it once but I missed, sadly;(
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Sadly, I found myself to be just as competitive randomly mashing the keyboard as when I took time to work out a strategy.
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Very enjoyable, but I've found the AI can't seem to defend well enough against projectiles. They leave themselves wide open and even run into my ranged attacks. Keeping my distance and whittling them down over time seems to win most fights with little difficulty. Harder battles force me to battle my way out of some up close situations, but only to fall back to the other side of the screen and return to range. Amea works quite well for this.
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For people complaining about they're flashplayer hogging your CPU the latest flash does not jive with the newest version of Firefox
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I really liked this game. I only played as Amea, so I could easily memorize and understand every single one of her movies. No need to make a list like I normally do. And I also like how the challenge room shows us how to do the more advanced combos........ On hard mode the enemy ALWAYS uses pre-canned attack patters. So getting mildly hit will start an attack segment that lasts 30 seconds and deals 33 damage. EVERY TIME. Feels really annoying and cheap. One way to minimize this is to somehow let the player have some control over their body while stunned: like recovering, unstunning for 10% of health, being able to move where your body "falls"...... It took me a while but I finally figured out why I didn't like Amea's clothing. It is because you see red, blue and green (the three primary colors) at the same time. And the colors are really dark .
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Zombie Inglor seems a bit OP as an opponent. He's huge and strong. literally a walking tank. His pile driver, while it can be countered and stopped, is un-blockable and takes out a fifth of your health alone. So he combines that with another attack then repeats until he's defeated, can use an even stronger move, or decides your not worth his pile driving skills. But i'm not saying he's too hard, by far he's very beatable even on hard just like all the hero's. overall its a pretty ok game 4/5.
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Game works well on IE, sadly on FF for me happens the same what Irasfel wrote. Otherwise very nice fighting game, but please fix those performance issues.
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Lagging out like a crazy son of a bitch, can't even minimize the window or close it once it starts. Had to ctrl-alt-delete and endtask flash to get control back. Latest firefox/flash, computer not made out of wood, something's not right here. Also, oddly, it appeared to run 2 instances of flash - one taking over 30% of my CPU's attention, the other about 5%. So umm - get back to me when it doesn't do that?