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also for those who qq about piledriver- whenever he uses it, jump over him and attack him from behind. the fact that he spams piledriver is what makes it so easy to beat him.
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The only problem with this game is Trapped Tackle. The AI never uses it, but in 2 Player mode it's a complete joke to play as Dan Mcneely unless your opponent has a good unblockable (Amano, Leumas, or Atal) and spam it a lot. Even then though, you hit him twice with the unblockable, then he uses is OMG move and gets all red and goes super sayan on you. So fixed Trapped Tackle.
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For some reason, I really, really wanted to hate this game. After playing though, I have to admit you have a decently solid fighting game. I wanted to talk crap, but it's obvious you've put a ton of work into this. Can't talk too much crap, unless we're talking about the voice acting... Honestly, it kind of sounds like you pushed a script into one of your buddies hands and knocked out a stack of "one take wonders".
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Inglor's piledriver is really annoying, he spams it a lot and it does fairly high damage. However if you use Amano's (fav character :P) unblockable while Inglor is rushing at you, you will pass through him and get to his back.
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How to exploit the weaknesses of the starting characters as Leumas: Inglor: 1. He is easy to dodge. 2. It’s easy to hit him with No Deal. Dragon Boy: 1. He is awful at dodging Energy Ball. 2. His advantage is easy to dodge. 3. You can get out of his combo just by blocking because there isn’t much knockup. Dragon King: Same as Dragon Boy, but his OMG! ability hits a lot harder but is much easier to dodge. Dan Mcneely: His combo is annoying but it often leaves him vulnerable so hit him hard while he recovers. Aemos (ninja guy whatever): 1. He is really easy to hit with your Unblockable. 2. His rapid shuriken throwing ability does very little damage and is easy to dodge. Amea: 1. She is poor at close range fighting, so knock her around when you get the chance. 2. She is vulnerable to having her abilities canceled so hit her a lot. And that’s it. I can beat Hard Mode as Leumas without dying once.
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This game is pretty awesome but man beating Dan McNeely with Milenka on even normal is the toughest fight I've had in the game so far. Zombie is top-tier since super armor just lets you slams even Dragon King on hard with little trouble and you can sort of do an infinite with hits after throws into more throws. Overall this is still the best flash fighting game out there and I really look forward to the 2nd one despite some flaws. If there's a way to be a tester I'd sign up.
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If you have a problem defeating Zombie Inglor just back away from him and let him do his moves, when he charges at you just jump over him and kick him in the back.
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I think i saw only Amea from the games on kongregate, though i played almost all of GodLimations games here, including not so popular trapped(with sequels on other sites) and Vorago. Can anyone give me the name of all games, in which those characters were used? Or at least Lumeas and Amano ones.
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It's not spamming, but how the characters pulls off the combos and moves as if this was a controller-based games. So, the computer/AI does the moves faster as if the player could do the same, but can't. Many games, especially racing ones, have this problem.
Also, the hit detection is off. I just played Luemas where I did his hyper move and Iglor just kept on coming. It actually froze/paused at that moment and you could see that it should have made contact, but didn't
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for all that people are spamming "omg Inglor OP" or even some "Dragon Kid OP" the only 2 guys that feel distinctly OP are Dan (Tons of invincibility frames) and Amano who has easy to do combos off of almost anything. to anyone who thinks the game is too hard, or has a tough learning curve, learn some basic combos from Challenge mode. and probably jump more, since piledriver is basically a free combo if you jump over him.
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The timing of button pushes needs more leeway. I'm in challenge with Amea and trying, trying and trying to do lightning strike, only to have it switch to her special hyper move. Take into account we're using a keyboard and not a controller, so there will be some delay in button pushing when doing special moves and combos. Also, characters should be slowed to take this into account as well.
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It is a meme if you were following comments on this site long enough, there is always one that demands a mute button, even if there is one. it's like "first".
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Sometimes, when I do Amano's Advantage attacks, there are simply no shurikens thrown, only once. Is this a bug or something?
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I actually often found my self raging at this game because of hard it is! Most of the time whenever I have to fight Inglor or dragon boy I restart the game because of how OP they are. Also, This game's difficulty curve is more like a difficulty flat path to instant wall to freaking ceiling. Also, I never EVER. want to hear "pursuit" or "escape" ever again. Ever.
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I finally got all challenges done with everyone, and the final achievement :D
its possible, but you have to work for some of those combos
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down to just Melinka in challenge mode. they really are all possible, just some require pretty precise map placement.
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@Vampier, Heh, just read all the combos.. spam the ai and you win. Quite simple wwhen you chain together loads of darn combos and use Advantages when you can. Plus if this works to keep alive.
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Yup, as in every fighting game you have to have your cheeser. Zombie Iglor with his piledriver and Amea with spells, OVER AND OVER AND OVER AGAIN.
It reminds me why I stop playing fighting games 15 years ago. Fireball, uppercut, fireball, uppercut, fireball, uppercut, etc, etc, etc. sigh
Also, hit detection needs work. I hit Iglor, using Dragon Boy, with my dragon's fire ball a few times and he didn't even slow down. He didn't even have flames on him
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no blanace to this game played easy was wining no propblem palying med i fell like i im playin god of or on relly hard
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The game is great, most of the gameplay, music, characters. One thing I find incredibly annoying though, is when inputting a command that requires you to move back. I often find myself dropping the combo way too often when using a combo that needs a backward-moving attack.
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Zombie Inglor overpowered???? psssh Not compared to Atal................ Atal can just get you on the floor then spam his twirling of his spear and you can't do anything.............. On top of that some characters depend on close-quarters combat and since his spear spams plenty of attacks, it renders close range attacks useless