Under rating threshold (hideshow)
I finally found how to solve last level efficiently : align all circle together (not with the beam), it's easy there is only one circle that don't move. Now to align with the beam move them all by the third of the angle (because 3 move at the same time), and done ! Cool short game (-:
Under rating threshold (hideshow)
The amount of work put into what could have been a simple puzzle game shows the creators passion. I'd love to see more games by them.
Under rating threshold (hideshow)
Holy, this is addictive as hell. Thanks for making this "defenitely-not-pain-in-the-backside" last concentric circles level. Great game, cool music, such gameplay, many puzzle. 5 stars it is.
Under rating threshold (hideshow)
I enjoy this game very much; the infinite mode is quite captivating and the level editor is fun to use. It would be very helpful if the level editor had a way to check if the puzzle being created had a solution. Toggle Gates and Pipe Path would greatly benefit from something like this but I'm not sure how feasible that would be for games like Gridlock or SameGame.
It's harder to verify a puzzle than to generate it. The only way to verify it would be through brute force I suppose it would be possible to verify automatically, but I don't currently have any plans to. Maybe if I decide to update it.
Thanks. I'm a bit of a survey and data enthusiast. Sometimes I take a survey and I want to be able to say "this survey sucks". So I try to be the change I want to see in the world.
Under rating threshold (hideshow)
Sweet game! Toggle Gates/6 and SameGame/4 are properly taxing. I'm just starting to get into programming again, and as I struggle to get past 60 lines of code, I realise just how much effort goes into something with simple visuals and ten minutes of playtime...
Just remember to think things through logically, break things into smaller pieces, and plan ahead, and you'll do fine. That sure helped me when making this.
It does that sometimes. Sometimes the entrance and exit will be at the exact same corner, so it solves itself without you even doing anything. I considered adjusting the generation algorithm to make it stop doing that, but in the end I decided to keep it because it was funny. Definitely not because it would be a pain to fix.
Under rating threshold (hideshow)
This is a great game! Perfect for listening to some good music while playing some fun puzzles of familiar puzzle genres. And I must say that the infinite mode is brilliant - I could imagine that it was difficult to code. The game has lots of replayability thanks to that. And you took it a step further to make a level editor - that's just fantastic - now the puzzle-solving will never end! :)
Under rating threshold (hideshow)
Amazing game, but i found a bug. If you try to go into level hint for the infinite game, the game will freeze, and the only way to fix it is to reload the page. Maybe set up some sort of text that tells the player that there are no hints for infinite levels? Apart from that, this is an amazing game!
Yes. It's supposed to say "No hints available for this particular level". You actually can get hints for infinite SameGame levels (not for the other modes), but the way I implemented that, I accidentally made it freeze when you try to get hints for the other modes. I should have that fixed soon. EDIT: New version published, placeholder displays as intended.
Under rating threshold (hideshow)
Great game. I just wish the pipe section required that we use all of the segments. It feels less like a "guess and check" game that way.
I also wish you could plan for the future in sections like "Walk Once" - like connecting squares you know will have to be connected (like corners) and then connecting those sections together.
Under rating threshold (hideshow)
I had a lot of fun with this. Thank you for making it! The only thing I forgot to say in the survey was that Maze and Walk Once would both benefit from having the reset button on the screen like in Same Game.
Also Infinite Mode is nice, but feels like the puzzles are being generated in the direction they're being solved. The trick to procedurally generating puzzles like the ones in this game is to start with the solved layout and work backwards, unsolving it before giving it to the player. That way you can set things such as how many moves are required to win, which gives control over the difficulty directly instead of the current system where you see things like unsolvable SameGame sets, or toggle gates where one button enables all pairs of gates. That should also allow you to succeed at randomly creating Gridlock and Concentric Circles puzzles.
You can rewind Maze and Walk Once by clicking earlier in your path, you don't have to drag all the way. SameGame actually does start from a blank grid and work backwards. I 100% guarantee you that there are no absolutely unsolvable levels (although some may be extremely difficult). I will admit I haven't figured out a way to make the difficulty more controllable. I will also admit that the Toggle Gates generation is bad. I tried making a generator for Gridlock - starting with a solved puzzle and moving the pieces randomly - but it fails to actually do much and makes instant or incredibly easy puzzles almost 100% of the time. You can look at the code if you like https://github.com/goldenPiGames/Beam/tree/master/src/Levels
Under rating threshold (hideshow)
Great game. Nice concept, well made, good music - nothing too add :) I like how hints work - they help but don't solve the level for the player. Keep going!
Under rating threshold (hideshow)
Cool, but I wish there was a way to change which music I want. At the beginning, you're not given any previews, so that makes picking kind of a gamble
You can go to the jukebox (button is usually in the upper-right) and change the genre and intensity filters. That's all the choice at the beginning does anyway. "Normal" min=lullaby, max=intense, genre=any; "Calm" min=lullaby, max=calm, genre=any; "Chiptune" min=lullaby, max=intense, genre=chiptune.
Under rating threshold (hideshow)
Cool game, I like how you made a bunch of different game types, although it would be nice if some of them were a bit longer.
That's what Infinite mode is for! (Except for Gridlock. I tried making an Infinite generator for Gridlock, but it was terrible. Plus the levels are really hard to design manually) EDIT: That's what level sharing is for!
Under rating threshold (hideshow)
(ok, Galaga, listen up, in pipe path 4, you wanna work the end to the start. The top right piece you mentioned. All the curves below it zigzag with the bit to their immediate left until you hit that straight piece, should be obvious from there)
Under rating threshold (hideshow)
I'M GOING TO MAKE AN ANNOUNCEMENT! IF ANYONE HERE IS STUCK ON A PREMADE LEVEL, CLICK THAT QUESTION MARK BUTTON; BUT DON'T YOU DARE USE "LEVEL HINT" ON A RANDOMLY GENERATED LEVEL, THAT'S A TRAP THAT WILL CRASH YOUR GAME!
Under rating threshold (hideshow)
MUSIC ROSTER - JUKEBOX *Sends you to the music select screen and whatever you pick plays over everything or something like that*
Under rating threshold (hideshow)
Anyway, MUSIC ROSTER - CALM
MENU: Decisions
PIPE PATH: Exit The Premises [plz fix]
MAZE: Deep Valley 2
WALK ONCE: Labyrinth
TOGGLE GATES: Investigation 3
GRIDLOCK: Boat Paint
SAMEGAME: 神秘の海を越えて
CONCENTRIC CIRCLES: March Of The Spoons
Under rating threshold (hideshow)
MUSIC ROSTER - NORMAL
MENU: Decisions
PIPE PATH: Exit The Premises
MAZE: Blue Sky
WALK ONCE: Flex
TOGGLE GATES: Lost Place
GRIDLOCK: Beatdown City
SAMEGAME: レイピアを継ぐ少女
CONCENTRIC CIRCLES: Up In My Jam (All Of A Sudden)
Under rating threshold (hideshow)
Why ask me what kind of music I want? I asked for calm but as soon as I got in the level you started playing loud techno :S
My apologies. When I renamed a song due to a mistake, I forgot to update it in the auto-play file. I'll try to upload a fix soon. EDIT: Update has been published. Pipe Path now plays "Broken Record Blues" instead of "Exit the Premises" when on Calm.
Under rating threshold (hideshow)
The only bad thing about the jukebox is that the only genre selections are "Any" and "Chiptune" which I can kind of understand because honestly if you made genre filters for all the genres here, you would have quite a few which only have one or two in them. (sorry for spam, but i have a lot to say. besides, this place was empty when i found it. it could use some livenin' up.)
Under rating threshold (hideshow)
I like how you can throw in what ever font you want. (tho, you have to put it in all lowercase to work and i did try to put in wingdings i didnt work as far as im aware)