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@militon If I had to guess, it means that you rolled two of that effect and what you're looking at is the combined bonus.
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If anyones wondering about the "Better Bargain Logic Circuit" the uncommon version went up to 2 at lv12 and the rare version at lv10
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@iamjacob28, Check settings to see if "Buy exact" is enabled I had the same thing happen where the setting was reset to default
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The "Upgrade to System Update" seems to be broken. It no longer upgrades to the System Update but will go to any element.
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Umm... if you divide the cost of something by a decimal lower than 1, it increases the cost. (Geothermal and Antimatter production in specialist screen)
e.g. 2 divided by 1/2 = 4 whereas 2 TIMES 1/2 = 1. So if the COST of something is DIVIDED by .01, it is the same as saying the COST of something is MULTIPLIED by 100. plz fix
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@Shynygami Like Specialists are getting activated by planetary reassignment, edifacts get activated by changing to a new galaxy. You discover new galaxies on exploration missions by GOPHERs. It is basically a second level of prestige. Hope that helps :)
We will be adding a link to a Discord server with the next patch. We really want to give all of you a great place to converse and develop the community.
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I believe boost is causing the issue I am having where the statistic bar graph is not being accurate to the speed and profit of my sectors
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1. What does time warp do? It goes too quick for me to see any benefit, and Im not sure what to click to extend it.
2. I have my nanotechnogy (chance for a boost) at 324%. Shouldnt that mean all sectors are constantly flashing from constantly having boosts?
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It would be nice to have the ability to cancel GOPHERS missions. Also, It doesn't looks like specialist missions work. Are they applied when you do a planet reassignment?
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Another tip: Best target for Output/Speed/Cost stuff in new Galaxies - Oceanic Division. Gives you nearly double speed per System Update and a solid increase in output as well. And it becomes both high-output and high-speed quickly enough. Heck, in some cases even BEFORE you get the FREE CIRCLE cheat that I mentioned a while ago (look it up in Recent Comments). Still find this game WEIRD, though.
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Suggestion: It's great that we get to see when the next breakthrough is going to happen. It would be much better though if we would be able to see it continuously as a countdown somewhere, or to have some checkbox in options for that. Great game!
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Some of the augment information is confusing. Maybe this is helpful. The "Anomaly detector" is worded weird. The way it works is when a mission completes, it gives a bonus of the listed amount of Specialists OR Exploration, but it is ALWAYS different than what you sent out a mission for. If you sent a mission for exploring, you get specialists as a bonus. If you send cosmium/augment, it could be either specialists or exploring.
Also, you CAN upgrade a better bargain augment chip or plasma propulsion augment to give more than 1 augment level. I get 2 levels with a rare plasma/chip at augment level 10. You will need more levels if green or white quality (at least 150% will add another augment return level for plasma propulsion)
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I have same issue as llutac.Once you hit all buffs for 1 thing you are kinda locked out of progress.I did mention this once but i am glad someone else said same thing.I guess we are not at end game since i would concider end game where you get holo coin like every min 1 coin or that buff every min but we are not that far from it i guess.I hope we get some update where is game going with updates or changes.Tnx for fun game.
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nvm it was on my end, flash wasn't being allowed to load can be fixed by clicking the little lock symbol by the url address and switching the Flash option from "Ask (default)" to "Allow"
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Once you get a galaxy with the essential perks, i.e. output and speed bonus for the same sector, more edifacts per orbit and general specialist output bonus, it is really hard to progress. Even with 30+ perks per galaxy the chances of getting useful bonus combinations get really slim. It is a foundation and UI, but the end game needs improvement. Hope the game gets developed further, keep it up :)
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Tip for beginners. ALWAYS (and I mean always) go for at least 110 Specialists until your first Reassignment. Then spend it in the BOTTOM LEFT corner on "Starting sectors after Reassignment +1". This is THE BOOST that beats any and all other boosts for a long time. Note, though, that you SHOULD first unlock ALL the sectors (with AUTO), or they WON'T get spawned by that upgrade. This tip ALSO applies to Galaxy Respawns, but that's kinda moot.
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Sadly i was so happy when i got super buffed galaxy in past but now to progress further you would think with all this buffs and things game would become faster but it has become big crawl.I hope things will change in next week
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Backlog request: Could you please add Galaxy Exploration tips in Help menu?
Every galaxy has number, f.ex. ICC201.93 vs ODV102.11 - is there any pattern that 201 is better than 102? Or there are just like rand(0;300) or something? Would be nice to have some decision making based on this number instead of spending 30 mins of calculating :)
Btw great update there, keep going
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I really like this game. I'd really like to see some kind of "stat page" implemented that would show me totals for various in game stats, like overall resources collected, # of purchased sectors, or my current boost chance.
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Around the time of my first Galactic Reassignment, the Spaceport stopped receiving the ability to get boosts. Everything else gets boosted but never the Spaceport - very strange.
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Umm... if you divide the cost of something by a decimal lower than 1, it increases the cost. (Geothermal and Antimatter production in specialist screen)
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@Llorx - it's not "50% change for boost". It's "50% GREATER chance for boost". So if you had a chance like "2/100" and now it's "3/100" - it's greater by 50%.
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What exactly are the bar graphs showing at the bottom. I get they are related to the sectors. However, are they credits, people, operations? It would be cool if we could select the statistic graphed.