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As a new player, it would be really nice if we were able to mute or adjust the volume of the game before finishing tutorial.
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Game is great, but please for user friendly aspect especially endgame have a buy all button that buys in sequential order from lowest cost. Its especially tedious in the specialist map having to switch between phase and orbit and manually go through each block. Maybe have the feature unlock after the first second tier reset from deep space exploration.
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do you loose holovid promo if you update the system to version 1.0 ? and have to earn holo vid again ? if yes, then this is a big issue as you only have a chance for holo vid for a very small time during upgrades
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on the metas, it is not visible qhich ones of the requirements you already have met, so difficult to see which one you still need (i mean checking 12 individual settings to see if you have them or not is not fun)
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Honestly even rendering 39128B as 39,128B would be incrementally helpful. Although at that point it may as well be 39.128T
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I would much rather deal with number with one or two decimal places instead of 5 digits in terms of the previous unit. Every time I compare two numbers as to which is bigger, if it's a situation like 54321M vs 123B doing the extra mental conversion is not hard but it gets tedious. 5 significant digits isn't need here. 54B or 54.3B tells me everything I need to know, I don't need more.
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The contrast is really off putting, white text on light blue background isn't a good idea. Consider darkening the blue, or putting a black outline around the white text.
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What is the sense in spending Specialists on the top left planet (interdisziplinary projects)? The first step is 5 Spec. already which increases 2 branches by 8%... but not spending the Specialists would be 10% on all outputs... that gets worse with each step taking more Specialists and still giving only 8%.
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It's kind of pointless getting ~30 seconds of breakthrough on a sector that has minutes or hours left on the timer before it awards you anything.
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We'd like to ask that if anyone has any loading issues to please send in a bug report through the Game Bug link. Providing a screenshot would be extra helpful, and let us know if you tried refreshing multiple times.
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how do the boosts work? thing pops up and that's your cue to click the sector as much as possible in a short amount of time...I've only seen it trigger once though; does it require a certain amount of upgrades first or is it just a really rare event? there's no way to go back to see the tutorials, so now i don't know their frequency in how they appear.
It sounds like what you're describing is what we call Breakthroughs. Those happen periodically between a range of 4 and 16 minutes. When the click time event for a breakthrough is over you'll see a pop-up in the top right corner telling you how long until the next Breakthrough occurs.
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People having trouble with specialists:
The toggle in the top left for phase/max, etc. needs to be changed to P if you want to only assign one phase. It took me forever to figure out why it costs hundreds instead of 5, this is why. It's not obvious at all this is happening.
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For those who are having trouble assigning specialists, make sure your multi-buy is set to "one phase," buy the center icon first, then you can buy the orbiters. Production bonus is based on total gained specialists so you can feel free to use them as soon as you earn them through prestige without losing their bonus.
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It's a decent game, although it starts off a little slow and eats a lot of CPU/GPU. Nothing revolutionary but a solid take on the genre. But I just unlocked "GOPHER" and it's a bunch of timer based missions - absolutely hate those, don't want to feel obligated to check a game whenever a timer is done to start the next mission. So I'm done playing.
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The game consists of the mathematical model and human interface. The last is always some simplified picture of the real world. The author has really problems with psycho if he thinks that a coin can product people.
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so do something about savng the game because the game is already weird and working not so wel but now also this i had arround 400 specialists and now just 1 again
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Breakthroughs feel entirely for anything besides the first 2 facilities. 30 seconds has 0 impact on a minute long timer. And a 500% boost increase does nothing if it doesn't have a chance to trigger. Maybe make these something you unlock when they have more meaning?
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"Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
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Pro tip. Once you get to 110 specialists get Moore's Law in the bottom left hand corner. Makes your rebirth 1000x easier as it upgrades all 12 facilities to their first upgrade. For example Floating City provides a ton of resources on only an hour cooldown.
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It would be nice to know what actually gives us specialists, seems to take forever to get 40 of them and prestige 1st time
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Do boosts do anything if they hit say 500% output for this sector for 30 seconds and the timer is 3 minutes away? Seems like most of these boosts do nothing if not
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I enjoy the game, but I have a bit of a problem knowing if I have or haven't bought a certain upgrade around the circle. The glow is only so helpful...
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The numbers were a bit strange at first ( what is 27985M ?) but once I got use to them (in a couple hours) I love the format.
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Orbital upgrade costs aren't matching. Tooltip says the first level costs 5, but the actual upgrade section says 288 and I can't upgrade it, making my first few selections useless until I actually get hundreds of them. So 40 isn't a great start despite taking days of progress...
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Ah, so you have to switch to "One Phase" (xP) mode to be able to actually make any meaningful specialist assignments early in the game... who would have thunk. Why not make it a default instead of "One Orbit" (xO) mode is beyond me. Spent two days wasting resources.
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after planetary reassignment, specialist upgrade costs go crazy high. you need to refresh the page to get normal values. veird sh*t
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what is even the point of this game when you go to a diferent planet you dont gain anything even if you should have a 100% boost you just lose progres and thats it and you can go back to the same planet again but you dont get anything its just a idle game without progres