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Some kind of variation in colors would be nice, backgrounds without the opaque view on menus would help since the white letters blend with images in background.
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Updates going to be released in 2019? No offense but if your update schedule looks anything like the original AdvCap(once every 6 months) you are going to lose all your player base. The game could be fun, but needs some content badly.
As I've said, we're working very hard to get content to you all as soon as possible. We're very appreciative of everyone's eagerness for updates. Since the game is still in beta, there is still much more to come!
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what does DOA mean? dead on arrival !?
i hope not, i like this game! it needs other solar systems for you to conquer, or a story mode, though.
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After a while, you're just spending a day or two waiting for it to double up your rewards. Gets way too slow eventually and you feel like you're not gaining anything of value.
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@Muhandes Im not sure what you mean, but you know sector is the word for the income generating object, not the upgrade sections around each of them, right?
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IS the breakthrough timer we see right after a breakthrough a PITY TIMER meaning a breakthrough happens again no matter what after that timer expires but COULD happen SOONER if we have enough specialists assigned?
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thanx for the new game. has kept me interested for quite some time. Was wondering if you were making any extra content at the moment, and if so if it was coming soon. Cheers again
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A lot of us wondered what breakthrougs are. They appear as a small bump, for a few seconds, next to one of the sector circles and have to be clicked. I bought the clicker and out it to level 1 (you need to purchase 1 clicker level after getting it) and i think it clicks breakthroughs, not sure. Also the game needs some tutorial on this and some more content something like diferent planets begin affected by different buffs, galaxies and the like. Potential is here, but after buying the x10 buff, it's a bit hard to see a goal, just reset every once in a while upgrade, go further
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Good idle game to have running in the background while i do other things on the computer. But if you publish it like this and add a high score table then you will get people complaining that it is very pay to win.
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cosmic coin stops appearing if you just buy system update all at once, instead of just unlocking the extensions one at a time in marketplace.
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Sometimes it's hard to tell when an upgrade has been purchased or not. I would recommend either making the unpurchased upgrades a very different color or just roll the cost of the upgrade into that last level required so you get it all at once.
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@xesc Yes, the game is currently in beta, so don't expect comments to still be correct after a few days. ;)
And there are settings in this game (upper left corner), you can change "Number Formatting" there.
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@SkuineaPig, @Gringomaniac, I just got the popup about Prestiging, which told me about the Specialists, and on page 2, it said that we require 40 Specialists in order to move to a new planet. I got this just 20 minutes ago. (2019-07-03 @ 23:15 CET)
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Nice looking game, it feels like it'll entertain me for a while, but... these frigging ridiculous millennial numbering systems. How about a normal KMB system, without 2400K, and 51248M... Wtf is up with that? After 999M comes 1B, 1.001B, etc. Or, offer ENG (E03, E06, E09...) or at least an 10^3 system, like K, M, B, T, Qa, Qi, Sx, Sp, Oc, No, Dc, etc... anything that makes sense makes the game that bit nicer. Otherwise, looking forward to the development, it's looking GOOD!
I'm really glad you're enjoying our game! As @Gringomaniac mentioned you can change the number formatting in the settings. And we would always love to add new number formatting options in the future.
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Very well balanced and fun game! Believe me, i have played alot of these games, and this one has really well balanced sectors.
The only thing i don't get is where you click to get some kind of bonus.
I see you can unlock an auto clicker in the shop, but what do you click?!
may have something to do with these "breakthroughs" i'm hearing about.
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"Population required until next specialist" on the specialists screen (or whatever specialists are assigned off) would be nice!!
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Some extensions only affect the sector they are located on (eg: Citizen/yield increase for THIS sector by 25%) while other extension may apply their increase on ALL sectors. It could be considered to have the latter in different colour (ie: a golden hue) for ease of identification. It's a chore to have to hover over every single one to then be able to decide which ones to aim for in priority.
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@Juric
Breakthrough will let a building flash for maybe 10 seconds. In this time you'll have to click it as fast and often as possible and it'll get one of a few different boni depending on amount of clicks. (boost chance, boost intensity, production speed). It helps to play with sound on to get a notification
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Breakthrough? I already got some upgrades for breakthroughs but i can't find any description of where i can find one, how does it look, what is the benefit of it.. anyone?
The clarity of the Breakthrough system will be improved once we revisit the tutorial as a whole. Thank you to @Gringomaniac for such a concise response in the meantime!
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"
You can perform a planetary reassignment once you obtain 40 specialists through the reassignment window (the button with three planets to the right of the shop)." Ah, didn't see that info anywhere. I had found the place to prestige, I didn't understand why I couldn't.
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I'm all for the concept of slowly opening up the game as the player advances, but requiring 40 specialists for the first reassignment is a slog I'm not sure I'm up for.
This was already being debated internally before hearing from our playerbase and you all convinced us a minimum is too limiting. We’ve gone ahead and eliminated the minimum requirement of 40 specialists in order to do a planetary reassignment.
You can perform a planetary reassignment once you obtain 40 specialists through the reassignment window (the button with three planets to the right of the shop).
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If you click on say the shop, the way to close out of it isnt clear, its just a circle in the top right, so as a feature, add both a small x in the circle, and also make it so clicking the shop tab, or any of the tabs again to close out of them please
Thanks for the feedback! We went ahead and added an 'x' to the close button for clarity. Also now the shop button will close the shop if it's already open. In addition the Esc key will close all open windows and if none are open will toggle the game menu.
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All the nice normal idle features wrapped up in a cool theme, I look forward to some content expansion in the future :)