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Can you order galaxy bonuses by location and additionally by order in which the locations are unlocked? That way I could quickly and easily see that my spaceport has a boost chance % increase while my finance center has upgrades cost reduction + speed increase.
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@GoldhurstGames I have a galaxy with the effect "Upon unlocking GOPHERs in this galaxy, an addition 4 GOPHERs will be activated". One can assume that means starting with 5 GOPHERs, but what's unclear is whether you can still unlock 3 more before having to spend Cosmium. Could you please clarify? If ultimately all I really get from that effect is one more GOPHER, it's obviously not as potent as actually getting 4 more.
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Possibly been mentioned a few times by now, but it's important to inform the player on what he gains for any given purchase. For sector upgrades, it would be great if the tooltip showed how much credits/citizens per second is gained through that purchase. That would, in part, fix the issue where we have no idea what we gain by doing system updates.
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the help window is really useful and all but it stil does not explain edifacts and scrap properly, it says leftover scrap turns into edifacts but the question is does the already equipped augments also automatically turn into scrap and become edifact when changing galaxy? or do i have to manually turn every augment (bot inventory and equipped ones) into scrap in order to get the most edifacts out of it?
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@Takalado Wow, overact much? FIrst things first its probably how many are you buying at a time. O is a full orbit and P is a single upgrade phase. Downsizing only gives back spent specialists it doesn't change anything.
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Is there any point to increasing levels on the Better Bargain Logic Circuit augments? I've pushed an uncommon one up to level 6 and it still only increases the level of augments by 1. Don't really want to keep pouring endless scrap into it for no result.
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We should be able to cancel gopher missions. Mistakes will be made, and it's not like cancelling a mission is game-breaking.
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somehow all my expanding costs went up by hundreds AFTER I downsized, making it impossible to upgrade anything at all. gonna stop playing this slow game, voted 1 for unfair hurdles out of nowhere. DO NOT RECOMMEND.
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One thing I find a little disappointing, is how every system update cycle (i.e. over all sectors) it's always the same top performers, no "card shuffling" to keep us on our toes. Basically, 80%+ of the time, Oceanic Division, Marketplace and Medical Ward are the top performers by far. That being said, if boosts and upgrade cost reduction extensions were actually worthwhile, I'd expect other sectors to become more competitive.
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@the_edd There's no reason not to assign Specialists, you can always get them back through downsizing. Output bonus is based on total Specialists, irrelevant of how many you assigned.
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So there's an advice of around 14 specialists on the first reassignment IIrc... And here am I, doing it for the first time with over 1k :p
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a few suggestions (some probably already suggested if so consider this a bump to the suggestion). I like the bar chart for the stats, but without a scale its not very helpful. Also i feel it would be better to split each bar into 2 bars, one for credits and one for citizens. The Credits/citizens values in sectors should be switchable to "per second" as "per cycle" makes it hard to compare and judge the benefit of an upgrade before purchase. A "upgrade to optimization" buy multiplier would be nice to have
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After like a week of playing I am now getting millions of specialists. In reality I haven't played "actively" that much. Maybe like 14 hours. But the rest is offline.
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There really needs to be a way of seeing proper statistics breakdown, to show your global modifiers and so on. I don't know which of my sectors have bonuses to speed or critical, or a proper way of seeing total bonuses to individual sectors or global production.
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@RedHavok Yeah i have a terrible computer, no upgrades at all. just dont leave this in the background and you are fine. plus i mean, yes it burns cpu, but just, dont leave it in the background when you play other games. that will cause lag.
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@RedHavok I litterally am using an intel third generation that doesn't even suport NVDIA specs... its for work and it works just fine on this game. Sure my processor is always above 50% used when I have google chrome open but its aighté
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I think the base game part is pretty good, although a bit slow.
Gophers&Galaxy is a bit crap/unengaging.
Right now augments seems completely pointless because any time spend on gathering and upgrading augments will disappear once you do a galaxy reset. Gophers should not reset on galaxy, and augments should be equipable and unequipable, which would make it worth spending time on upgrading them. That will fix the progression problem.
The galaxy upgrades aren't exciting or game changing in any way. There needs to be things like Autobuyer or unlocking new specialist trees etc. Something that will change the gameplay.
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Yep a day later aftering getting to 1k Specialist I now leave the game AFK for 4-5 hours and come back to 21k specialist.
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@Arkatar_K they increase by 1 each lvl, except modular space-timepiece, it increases by 200. imo extra galaxy effects is the best one
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Not knowing how the Arktech costs scale, it's hard to tell how many Edifacts are enough to consider moving to a new galaxy. Anyone has any insight into this?
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@TheSatanicAngel The game does take a while to get going. My first run was also really slow compared to how it is now. I don't think it's too slow the first time, but that's also just my opinion.
Once you get to a third or fourth Planetary Reassignment, specialists are earned in the thousands. The crazy expensive Specialist nodes no longer seem so crazy expensive. I'm working on going through GOPHERs now, which means I still have a long way to go, so there's lots of end game material i'm excited to explore!
My point is, don't be afraid to do a Planetary Reassignment if you find you're not progressing as fast as you like. Each time you do you get inherent bonuses from your specialists that speeds up production. Doing a refresh like this is part of the game. :)
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Since the recent patches, the games has become really more enjoyable. I believe the very first playthrought is painfully unfair and unbalanced. I think The bonuses that you get later on in the game should be by default active. My first run I played 10 hours for like 15 specialists. And I realised while playing that (maybe its just me or an illusion) going offline seems to increase your earnings. Anyways I stopped playing for like a week and when I came back I had 90 specialists waiting for me. After rebirthing it took me around an entire day to get 300+ specialist so the progress is exponential.
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The Output Multiplier cosmium upgrade - is it multiplicative or additive? For example, if I buy x3, then x5 - would it be x8 in total or x15?
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computer crashed while assigning specialists : i lost my unassigne specialists but the accumulator to gain the next one is still as it was before the reboot:
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when is best time to first change galaxies (and what modifier is best to choose for the galaxy, and what arktechs to spend them on ?)
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I wish there was an xO buy option for "Purchase to Optimization". I often find myself simply wanting to get a sector optimization ASAP before looking for other upgrades, and for that I have to manually buy the upgrades one by one until the Optimization. xO would make the sector progress bar light up when you can afford the upgrades needed for that.
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Right now Common = Uncommon = Rare = Epic = Any level for the Better Bargain Chip and it feels worthless for augments.
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Better Bargain Chip & other such things should scale with level better. Could be 1. Guaranteed +. And 2. Improved % chance of higher level.
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Can we get a "Simple Short" format? I love the a, b, c, d nature more than the random M, B,T, Q formats. But I also prefer it to switch when I have 1b instead of when I have 100b.
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Anyone know how much an augment needs to be upgraded to get +2 to augment level? :s lvl4 very rare augment augment is not enough.
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Holy crap. Theres a TINY question mark in the top right. Like two weeks of this and I just now found it. And it actually explains some on the questions on this board.
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For anyone new reading these comments the #1 hands down best specialist purchase is "The Law of Moore" bottom left purchase. You need a total of 110 specialist to buy it. But it will give ALL of your facilities a full system upgrade. This will boost your ability to gain new specialists far more than anything else at that level.
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@fred_allegro, change the amount you are spending up at the top. Your choices are P (x1) O (x 1 orbit) M (Max). You need P and not O.
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Not sure what happened by the +1 edifact / orbit bonus is working now. Maybe it happened after I closed the browser and reopened the next day?