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oh, and I found a glitch in the cutscenes. Monk Knight's sprite is replaced with a second Miner Knight :< it's really sad because I loved the monk Knight's design with the crosses.
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Very fun and a good story, I look forward to a sequel! It reminded me of Final Fantasy Tactics- my favorite video game of all time.
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also the ding sound is beyond annoying, i mean really its not enough you are breast feeded how to do anything you also need a sound that will make you go mental?
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This game is absolutely amazingbut could use More vriety of ways to exp characters and there should be a way to hold more quests :P.As i said this game is just creative an amazing should also have variety and maybe multiple skills on a character so they can choose what to use! Thanks!
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If the game closes out for whatever reason when you're turning in a quest, you lose the ability to turn that quest in. Nothing short of starting over is able to fix this problem as far as I've seen.
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Oh also - it's SO BORING that dead units don't collect experience. This just makes the game take twice as long as you go back to earlier places to level them up.
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Almost fun - the character design is good, and even though the English isn't correct, the dialogue is fun. It's tedious to have to wait through the cut scenes, I can read ten times faster than that. It's dumb that your guys can attack people who are already dead. The other really dumb thing is that it's much too difficult to use the arcane abilities when they pool from the same energy as the knights' abilities. If these things were fixed - which you should, and not wait until the next game as this is what most developers in here would do - it would be a solid little rpg. As it stands right now this is just a huge grind.
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Baker Knight + Fartmancer Spec + Posion Stick Items = stacking 8 damage DoT per stick per attack. Equip 3 and your enemies take 24 damage per turn for every attack. It gets fairly uber pretty fast.
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Why only "fast-forward" or "skipe whole dialogue" ? I have my own speed of reading text - simple "next" button should be there.
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A confirmation for choosing what 'skill' an egg gets would be really nice, specially whenever you're spam clicking and whoops, your wall's now a ninja and you never got to see any other options.
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Did you really have to make Keiv that dense? Why must it take him a few seconds to notice a GIANT EGG, and that said egg TURNED INTO A PEDESTAL.
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I got a bug in the final fight with dark knight. My entire team got killed but hobo knight was still alive but at 0 hp. Dark knight was poisoned so he just eventually killed himself trying to kill hobo knight who was alive/dead haha.
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i dont know if i'm doing anything wrong but the difficulty level just spiked and i get insta killed in every random encounter! Also too many battles!
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I keep clearing out these cellars (which... are elsewhere on the map, and not just under buildings?), but they seem to be immediately re-crittered as soon as I go somewhere else.
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when an enemy dies, i don't want to waste an other attack on it, nor do i want wait and risk losing precious time, just to make sure i don't waste the attack...
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An interesting game...
But having everything on automatic timer detracts from EVERYTHING. I don't have enough time to examine my loot from battle, analyze the battle situation, and there's no way to pause. Should change all the automated timers - except the time based combat - to click through.
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I had an issue with the game, when i saved and came back at a different time I could never play. When I entered a battle the bad guys were there but none of my knights were? Then the bad guys just bug out and glitch... I dont want to start from the beginning :(
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all the enemies are easy to beat with some training but when reach the dark knight it was like omg! my units all crushed. Too OP I think.
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Why changing strategy bonus (general strategy, sword strategy, etc) clears battle formation? It would be much more convenient if battle formation stayed the same.
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can you please fix one thing for me please if u do enough damage to kill something make it to where others dont hit the same thing hitting enemies with that already have 0 life is kinda dumb.
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Game has bugged out after accepting the first quest from Major Knight, my map is now blank and the save file takes me back to the same blank map...
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I'm sorry, I don't like it. THe pace is to slow, you really fast-forward the cutscenes so I ended up skipping them alltogether and please take another look at the in combat phrases the knights shout out. The mangled English hurts my brain.
I do like the eggcelent punning though. But this game needs a good polish before I'm attempting it again.
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Some small flaws mentioned in the comments already, but otherwise a very fun game :) I really like the graphics too, and though the bad grammar may not be intentional, I found it quite charming and adds to the humour.
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aww :c I was just about to choose Major Knight's bonus when I accidentally refreshed the page; now I have no Knight :C ...and I might have messed up my save, oops ;n;
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Once you figure out you need to kill the little priests at the same time (so they don't just revive each other) the last boss is super easy.