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I only have one complaint. When I click on multiple knights to attack, the first knight kills the enemy but all the other knights still waste their turn by attacking that same enemy. I wish once the enemy is killed all other attacks are redirected to the next enemy.
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There was a glitch when I was fighting the 2nd boss, where when I revived one of my egg knights it acted like they were still dead but they were standing and their health wasn't grayed out
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I have everything maxed out, both knights and arcanas, but still I find it impossible to beat the dark knight - As he can kill half my team in a single blow.
Maybe I'm using the wrong strategy, but I think the curve in difficulty is way to steep up to the Dark Knight.
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selecting options to pause the game freezes the battle so that you cant continue the battle even when you close the options.
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What a great game. Well done. Story was nothing special but the game progression, strategy and pace was really steadily laid out. Thanks.
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the game is great, but I have 3 complaints:
1. the english is occasionaly so bad, its unintelligible
2. its ridiculously hard to level up new knights, even with the food
3. the knights keep throwing random trivia and info at you all the time
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So great. I can't even defeat the first boss after the third try with different strategies. So did I only have bad luck, or do you need to know which specialities to chose, otherwise you are not able to win anything?
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The whole ending, seems loosely based on Raymond E Fiest's Riftwar Saga. With the Egg Gods basically being the Valheru trying to come back. Anyone else notice that?
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@soccer4502 it was probably ment to be that way :D its ment to be a joke
that is all eggcelently done and there isn't eggnithing more to add
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Thanks for the simple story, thanks for a fun RPG and let me tell you: this is a good project. Could use some perfection, though. Anything I can add to your work is, most likely, already covered by the other people.
Keep up the good work and DFTBA
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Poor english, and way too many supports at the beginning of the game who'll die in one hit even when boosted with exp items to raise their levels. Otherwise it's a good game, but I'm sure you've lost too many players because of those problems.
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please fix when your gut gets hit and says "ouch that tickling"....needs to be ouch, that tickles or something...not a major deal just a english problem
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This is a really fun game to play. I would really recommend this game to others who love strategy games as much as me!
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A better way to save would be nice. The only way to save by going back to the main menu is a bad way to save a game. I spent over an hour on this game thinking it auto-saved because I couldn't find a save button and found all my save data was gone.
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Fun at the start and good gameplay... for awhile. The game drags on. I found no reason to switch knights. I kept the first 6 I had and breezed through battles. Ultimately I wanted the game to end and only kept going to finish it. Battles became a chore. All the classes have going for them is the "rock, paper, scissors" system. While I could assume the different zones had more of certain kinds of enemies, there wasn't enough of them to make me want to swap.
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You have a bug in the end game where if you put that flag bearing knight in the back center row with the AoE skill, he will remain at 0 life, remain alive and the game will go endless. Factor in the bosses end game effects and you are basically SoL. 3 hours of fighting and I end up experiencing a stalemate with 200 stacks of each debuff.....
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My biggest suggestion is hotkeys. Its honestly a pain in the ass with the active timer having to click back and forth between spells and knights. There have been several times when I've had knights die simply because I couldn't click on them to heal before the enemy could take their turn. Also listing the type each enemy had without wasting time moving the mouse over them would help too. Otherwise not a bad start.
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Yeah the main issue, early at least, is the surprises. You have you "wall" unit as if he is the tank, but you seem to meet more enemies that counter him than ones he counters. My Bread Knight so far is a better tank than him. A heads up on the mobs we will encounter or something would help a TON
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I'm not sure if it was supposed to happen like that, but that first boss battle was horrible. Watching the support knight never die and just constantly having to hit 4's to kill things....I think this game just needs to be polished a bit more. It is unique and fun though!
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I played over half of the game without realizing you can switch formations. I used the default one... Maybe make it more noticeable D:?
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Y'know...What would make the strategy system more interesting would be for each strategy to have a unique arrangement. For sword strategy would be in the shape of a sword, supply could have more spaces at the back row, etc.
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Wow.. I just played practically the entire game (up to kura overlord) without ever realizing i could switch "strategies" I just used the base formation and just added egg knights to it
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I found a Glitch in the final battle where some of my knights would get wiped to 0, but not "die" therefore i couldnt ressurect them either... so not a great glitch
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Poison Wand is game-breakingly OP. It applies 8 poison dmg on both attack AND special attack. For example, putting 3x Poison Wand on Major Knight means 48 poison for one attack (he attacks twice) and 32 poison every special attack . . . for EVERY enemy on the field. I hit over 500 poison dmg on the final boss with 3/6 knights wielding poison wands. Slap on block items to Miner knight and I literally sat there for 2-3 turns while he killed himself. For an item that costs 250 pence that you can get early on in the game, it is way too strong. The only strategy I had since merchant town was poison everything; keep Miner Knight alive. This game has strategic potential, but the way poison works right now is broken.
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My suggestions so far:
1) Proofreading/Spell-check.
2) Some indication when Arcana/Spells are ready. It's hard to tell when they're full and you can select them even if they aren't.
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dont really want to report this but i was fighting dark knight and one of my egg knights tailor knight was in the top left and had 0 HP and didnt die so you might want to fix that
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A dev that listens to the player base tends to do much better in the long run, it's good to see you care about your work.