Under rating threshold (hideshow)
Game would be great but the damn fighting system is messing fun up. It's possible to make for "lazy" players who just wanna have fun so they auto attack or chosen one or something?
Under rating threshold (hideshow)
Nice game!
Fun fact about the final battle: I managed to win with the path of least resistance.
This is how I won:Have a party with a wall character somewhere (revive and high HP FTW), as well at least 2 characters that damage every single enemy.Have a recovery spell, the delaying spell (optional), and the shield spell (max level).Equip area-attacking knights with high poison damage and give the wall knight a equipment that gives resistance to attacks.
Kill off the mooks surrounding the boss, going all-out on them.Delay spell on boss if it kills your party too quickly.
Afterward...just wait it out.
The black knight is poisoned. His attacks are powerful, but he only attacks once. Poison, also acts only when you attack, and you do not need to attack. Also the shield spell gives 3 points every 8 sec. when at max level, and the black knight attacks every 4 seconds. By keeping one knight idle, and well protected with the shield, the black knight will end up to kill himself. A fitting end.
Under rating threshold (hideshow)
Accidentally hit back on my mouse during Merchant City talking, now my map is devoid of anywhere to go and I can't click anything.
Under rating threshold (hideshow)
You can fast travel to Merchant city once you have it unlocked by fleeing a battle. This is useful if you don't like fighting 3-4 battles just to get to your next destination.
Under rating threshold (hideshow)
eggcelent game, I like the battle system but it gets eggstremly fast later in game and it's quite eggshausting to play, all the battle strategy gets eggsterminated by it. I would recomend using sometinh like this to inprove it: ------> 1. implement egg time - when egg knight can act slow down the battle speed or stop it or a while (3 sec) so that we can check and choose target -------> 2. set default battle speed - first pick a speed of battle, then check fastest knight/enemy speed and divide all kinght/enemy speeds by it, multiply the new speeds by battle speed you choose, apply to all speed boosts as well.
Under rating threshold (hideshow)
It seems as if every new action requires a dialog that stops the flow of the game and disrupts the players immersion...very annoying indeed! I'm done.
Under rating threshold (hideshow)
This Game is really nice. But since i have the major knight i cant finish any battles.. every enemy is down but it wont load the victory screen so i have to surrender if i wanna go back to the map.
Under rating threshold (hideshow)
Really interesting, but could use a little something. auto attack would be too much I think, but maybe a little less hands on. It gets to be a bit much. My biggest annoyance is that if you send a knight out and they kill something you have to wait for it to disappear before sending the next guy or else he will attack the corpse. Also I love punny games, but there should be better variation to the egg puns. How about we must eggscape through that eggsit. Perhaps I shouldn't be egging you on though.
Under rating threshold (hideshow)
Translation seems even more painful than most Flash games. I guess these things are done on shoestring budgets most of the time but it sure would be nice to have proper localisation once in a while.
Under rating threshold (hideshow)
Good game,
Ressurect and area attack (with poison orb) are the best choices.
Faith guard is the best skill.
Don't forget to select stategy with bonus (press button select under the bonus).
Do all fight with a treasure box, the best way to have many pences quickly.
Sell food to buy item with block bonus seem to me the best solution and later to buy item with attack.
Too bad, the egg knight wall come to late in the game...
You must fight a lot to grow your egg knight support so when you past the middle game, you don't need any other egg. And after this, when you finaly have 6 egg knight all fight become so easy (not have time to use skills).
Just for the final battle, monk knight will be a good choice and at this moment, you realy need skills: Air of clarity and Banishment.
Nice difficult for the last fight... you need to buy some equipment and lvl up a little more ^^
Under rating threshold (hideshow)
I don't know how to report a bug other than commenting, but while I was getting my third night my window accidentally refreshed, when I got back into the game and pressed continue I had a new night but my quest is still stuck on "Reach free village" but no matter how many times I walk back and forth to free village it wont let me enter because it thinks I've already finished that quest.
I don't know if its possible to fix this without starting again, but I would rather not have wasted the time I spent playing this game.
Under rating threshold (hideshow)
When you get new chars, this gets very boring, your new chars arent behind your knight so all enemies attack that one and 1 shot em, they dont get exp so the rest of the game is basicly 2vs?? enemies
Under rating threshold (hideshow)
so ...got to city after skeleton knight ... too bad now I can't do quest due knights can't handle pack of 2 wolfs+2 boars (too many mobs at too tough level) basically that save file went and locked up due this.
Under rating threshold (hideshow)
Man I don't get how after so many years Armorgames still keep the same ULTRA loud intro. Forget just ONCE to set down your volume when you start a game with their intro and get ready for an hearth attack...
Under rating threshold (hideshow)
I would suggest getting someone whom has English as a primary language to assist you in writing the dialogue. Don't get me wrong, your english is understandable and I don't have half the linguistic skills you have unless it comes to words I shouldn't know. I just notice a few grammar mistakes from time to time. All in all, a solid game with great effort.
Under rating threshold (hideshow)
This is a fun game, but I have one suggestion: enemies take too long to die. Waiting for an enemy to disappear so that you can attack the one behind it slows down the pace of the game and puts you at a disadvantage.
Under rating threshold (hideshow)
Is it normal that my baker knight soloed the skeleton king and his 2 guards when he was lvl 2? He would survive each attack with low hp but his special bar would always fill from the attacks so he would instantly heal back to full health, making him virtualy invincible.
Under rating threshold (hideshow)
good game but not so interesting..wish the items more useful other than just selling it....but it was a very good game for pixel type game...
Under rating threshold (hideshow)
Well done! Creative and fun, but, suggestions...
1) Needs hotkeys for abilities and the abilities should turn a different color when ready (was hard to tell when an ability was ready).
2) Text needs a "next" button, as others mentioned.
3) Consider implementing auto-attacks and pre-assigned attacking (i.e., all siege knights first attack enemy wall knights, then siege, then support) to lessen the difficulty this game has with quickly and accurately targeting.
Under rating threshold (hideshow)
Great game, but it has has random grammatical mistakes in battles. I constantly saw miner knight say: Ouch that tickling! It's an easy sentence to correct, it needs to be: Ouch, that tickles! But the thing is... he's also saying ouch and that the attack tickles. How about: Ha! That tickles! Also, the story feels rushed, because there are no commas. Not meaning to be a grammar nazi, it just disturbs me.