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At first I thought I'd end up rating it 5/5. Then taking the limbs off was annoyingly slow and reduced my opinion to 4/5. Then the rules of the cannons seemed to keep changing and the puzzle design only emphasized that more and more, so I reduced it to 3/5. Then I died a bunch of times because he wouldn't jump and it became 2/5. Then level 24 happened and I'm getting so annoyed that it's 1/5 now. This game is lost potential.
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The timing on level 24 is absolutely horrible. I know exactly what I have to do and what I'm doing but I just can't pull it off. It's less puzzle and more luck.
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I managed to cheat on lv 16 by climbing on top of that spitting thing in order to jump higher than i was supposed to :P
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Absolutely fantastic! Awesome graphics, creative gameplay, simple to understand yet difficult to master. My hat off to you, sir! (The timing on Level 24 was b*tch to get right, but the game is nearly perfect anyway)
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I want a badge called "hatters gonna hat" for completing all levels with no deaths...ok i don't know what for i just want that badge
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Oh ****ing great level 17... you cant make a long kick unless its the exact same arm as in the walkthrough AND you have to do it in the exact same way. Cant let the blob spit it out and take it back 1 more or less times. Then the long kick cant be done. F***ING ARBITRARILY GAME RULES. 1 star for shitty game.
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It's not about pressing the red button, you kick it further if you have a longer run up to it... (go back up to the red button without pushing it, then try it and you will see).
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@Smurf123> you don't have to push the button to kick it further, you just have to run longer. You can stand just before the button, run, kick and it will land where you want it to.
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On level 13, you kick the ball sliiiightly further if you arbitrarily press the red button which only controls retractable barriers, on the other side of the map. If you dont you cant kick it across. F***ing idiotic game design.
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i get realy angry about this Game. Level 19 is hard anoing. Solved the puzzle and just Need to jump to the left, but he do not jump. Even i practice this jump before soling the puzzle, he do jump right 1/10
I like mind Challenges, but bac controlls sucks hard in every Game. Ist not hard, ist just bugged...
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I found a glitch. On level 13 I got stuck inside one of those plants (not sure if just this level or entire game) because I accidentally kicked it off the ledge, and I went behind it at it was falling to save it. It allowed me to just keep gaining height by jumping over and over again, and to float to the hat.
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No where near as good as the original. Terrible controls and split second timing really bring this game down. Even knowing how to solve a level doesn't prevent you having to replay it 3 or 4 times to actually complete it. 2/5
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One of the worst games I've played on Kongregate.
The graphics and mechanics make it very difficult to understand the nuances of when something will fire or how something is going to bounce. The interactions were extremely unintuitive most puzzles didn't involve logic so much as trying to figure out what you didn't try yet.
For example:
- your character runs the same speed from 1 foot as from 10 feet but kicks MUCH further from 10.
- Blobs don't shoot when your main piece is near them but the animation is interrupted in a very weird looking way.
- Sometimes shots on straight ground seem to curve while other times they go straight up
- Sometimes the blob simply won't grab onto something shot next to it for unclear reasons.
If a puzzle game has elements of it that are inconsistent it becomes extremely frustrating when you realize something that you tried 5 minutes ago was actually a correct part of the solution, it just failed for no clear reason the first 2 times you tried it
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SoMeKiD, you just need a running start and both legs. Keep in mind you can rip off your legs, then an arm, then put your legs back on.
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I couldn't figure out 13 but I managed to beat it in an unintended way. You can get yourself stuck in that sucker-ball thing and mash the keys to fly. I went over the top and got my hat. :D
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I don't understand the people complaining about level 24. I managed to get the timing down just fine with the use of the button. It set all the cannons to fire together just fine and the angles were the same every time. I even replayed it a few times to see if maybe I got lucky but it went exactly the same every time for me.
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I played the first game and liked it a lot, but this one is turning out to be more aggravating to try and beat, mostly because of level 24, which most people are getting stuck on.
I had to look up a guide to figure out what to do (not the walkthrough that the game links me to. You didn't think I was going to give up the hard badge, did you?), and despite the extremely accurate timing required to complete it, I think I can do it. The reason I can't finish it is because the game likes to skip a frame every now and then. yep, just a single frame throws off my timing and forces me to restart the game over and over again.
Even though I've played flash games that are much more laggy than this (delayed control inputs making my character run in a wall while the zombies rip me to shreds), It's still enough to ruin the game for me.
tl;dr either give the puzzle more forgiving timing, or optimize the game for slower computers.
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Still on 19. And what I said before is if I get a chance to jump before the cannon falls off the cliff, yet again wasting all of the time spent.
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Stuck on 19 because I'm fighting with the controls and cannon behavior. The jump to the left is wonderfully inconsistent and then because of what you have to do when you get there, I glitch into the cannon making it impossible to move, forcing a restart after all of that initial work.
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Once you get the timing of 24 down, just hold down the down arrow and you'll get all the parts in time. Died a few times trying to mash the key over and over.