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How hard is it to code in a "left-click will auto fire"? I played 8 levels, saw very little money coming in, was having a hell of a time killing bunnies, and my finger was already tired from tapping. I'd like to see headshots mean something. Ammo should be reworked to subtract cash per bullet, instead of making you buy it ahead of time. It's probably a great game, I just don't have the patience to endure it.
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i have all but 2 trophies, how many kill do you need for death trophy 6 and how long do i have to play for addicting 5?
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Fun game, nice scaling throughout for the most part. The shotgun was fairly annoying to use, however -- unlike the pistol, by the time you get a shotgun there are enough enemies on screen to make point and click tiresome. Automatic rifles were a welcome relief. The final boss was far too easy -- died before it even got all the way on the screen. It might be a good idea to have a bunch of minions for it so you have something else to destroy while it's advancing? Well, good other than that.
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yay!
Finished the gmae with all uppgrades maxed out and a max out minigun.
The final boss only had 3 steps into the soil....
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'Why does this game even give you a choice of upgrades? If you don't pick the right ones in the right order you are dead. There is no flexability. It is just a wasted feature.'
?? well a bit of common sense helps, unless your just retarded?
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Great game. Needs different difficulty levels. Last boss was way too easy. didn't even make it 1/2 of the screen. 5/5
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this game owns... 5/5, needs kong badges though... also, how do you get KABOOM 4 and 5, death 6, and addiction 5? anyone know?
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Why does this game even give you a choice of upgrades? If you don't pick the right ones in the right order you are dead. There is no flexability. It is just a wasted feature.