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On level 23, keep portaling really fast by going back and forth next to a wall and the door will open, it took me ages to figure it out xD
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Spikes are still unrealistic :/ If you run against a spike nothing happens, but if you keep running against it and jump, you die. Fix pls :(
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Hello Kongers,
I am altering the game as we speak. Bonus levels will be included to compensate the hard time you might have had on the last levels. I wanted to make sure that the game would be challenging at the end. I am sorry that it might have been to hard. Thank you for your constructive comments. Hope to see you in the next patch!
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what's worse than having to kill the enemy on the the weak ground to break it is...i've forgotten how to kill myself.
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It would be nice if the end reveals a little backstory, like that the guy is on the way to his girlfriends grave, or that he is in a psychiatric hospital and those white guys were acutally nurse people...
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"Uh, durr... This game has stuff that other games has. I like those games better, so I'm giving this a low rating. Durr..." 4/5
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I love it for the most part, because I like nice simple platformers, but it falls apart at 28. From that point on, there are way too many low clearance jumps that have to be timed perfectly to clear the spike mobs or kill the regular ones. Too many that have to be cleared in exactly the right spot to break a wall. The only problem I had with the game before them was the use of the z key. The crystal ball things or w/e to activate doors could just as easily be triggered with a collision. 5/5 until 28 and 29 took all the fun out of the game for me. Dropped to 4/5.
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to pass lvl 23 simply start from a side(left for example) and move to the right till you do that 10 times then the door will open...also lvl 28 is rly hard....nice game :) 5/5
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Enjoyble, just wish space bar was also jump X.x Can't tell you how many times I've simply walked into things, hitting space bar the whole time, lol.
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5/5
@StealthAngel thats what makes it a hard game (to finish), i wouldnt call it bad game play. Like some bits in mario - very tight and tricky.
Perhaps "mystic" should be removed form the game description, unless every few levels there was a memory or piece of text about some mystic backstory. other wise very very good
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Thanks for adding couple level in the end that I needed think a little and for those power ups ^^ Otherwise it just felt like big platformer squeezed in compact looping form. Nice little game anyways just nothing too special.
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Goog concept, someone should make a game about it.
"Hard" is no excuse for replaceing gameplay with precise jumps and no checkpoints.
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Very nice game, the graphics and movement are really smooth and the puzzles are challenging 5/5. Btw lvl 23 was really easy
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Lovest the art a lot, but the gameplay wasn't great. Hitboxes were a bit annoying, and jumping on top of enemies in tight corridors is never fun if it means restarting the whole level. Jumping OVER THEM FOUR TIMES is just infuriating (level 28). Overall, a decent idea, but needs better execution. 3/5
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"Boss, this guy keeps killing our white pointless runners by jumping on their heads!" "No problem, just glue some spikes onto their heads." Brilliant game, 5/5.