Intergalactic Police Department
by gray877
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Intergalactic Police Department
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Description
The universe has nearly been conquered, the Intergalactic Police Department (IPD) is the only hope. You must complete your training quickly and then esape from our mountain hideaway. You will then reach open space where you will be given your missions. The universe is depending on you!
How to Play
WASD to move, up arrow & down arrow for speed, space to fire.
FAQ
What is Intergalactic Police Department?
Intergalactic Police Department is an idle clicker game developed by gray877 where you take on the role of a futuristic intergalactic law enforcement officer.
How do you play Intergalactic Police Department?
In Intergalactic Police Department, you click to earn credits and use them to purchase upgrades that automate your operations and increase your income over time.
What kind of upgrades are available in Intergalactic Police Department?
The game features various upgrades such as recruiting officers, improving police equipment, and enhancing your headquarters, all boosting your credit earnings.
Is there a prestige or reset system in Intergalactic Police Department?
Yes, Intergalactic Police Department includes a prestige mechanic that lets you reset progress in exchange for permanent bonuses to accelerate future runs.
Can you play Intergalactic Police Department offline?
Intergalactic Police Department supports offline progress, allowing you to continue earning credits even when the game is not actively running.
Comments
GesterX
Apr. 09, 2011
It would be better if you could use the mouse to look around and aim. Nice concept though
Guldpung
Jun. 24, 2011
cinda lame D:
Sietseboy
Apr. 12, 2011
The controls are very confusing. Every time I want to go down, I press the slow down button -_-
You should change the controls to: Mouse: move and aim, up, down or w, d to go faster and slow down. This is just an example. :P But I'll give the game a 3/5.
Calidron
Apr. 09, 2011
Clunky controls, no mute button, good start though.
EPR89
Apr. 12, 2011
I repeatedly crashed into walls because I couldn't look to the side. That was frustrating. The other thing that frustrated me was that you have to start from the beginning after each mistake. Checkpoints would help. But it's a good start.