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** spoiler alert **
"As your Trimps scavenge every last bit of helium from that Blimp, one of them begins freaking out. He runs around waving his little arms and making funny noises for a while, eats some dirt, then takes a little nap. You wonder if that's normal. Yeah... probably fine."
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So. I think I've figured it out. The Trimps were once an advanced race, but were exiled to their current planet, condemned to live on a world where everything wanted to kill them so they couldn't possibly develop a civilization again. They're monsters.
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Game has come along so wonderfully, started back near when it first came out, things have been moving in a super good direction
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I got to zone 6, and was doing extremely well, and when I go to export it, it gave me a bitten off piece of code (Which at the time, I did not realize) and now I've lost several hours worth of play...
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I miss the look for the metal icons in the maps. The collection of rocks makes sense, I guess, but the fire looked cooler and reminded me of a smelting factory or something.
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The new option for disabling progress bars in the Settings menu (V2.212) can vastly reduce your CPU usage, if you have problems with it.
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Great game and it keeps getting better. However, in safari the screen keeps getting pushed below the game window and there is no way to scroll down. Its especially annoying because I want to donate to the bone trader but I cant see everything.
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Looks like Trimps uses 25% cpu (whole core) for me since the last update (2.21) using chrome... please check if anything went wrong there.
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As someone who payed real-life money to get bones, when they've never paid for an idle game before in their life (to be clear, it was specifically to support you, not because the 'premium content' was especially tempting), PLEASE add an online save. I also think you need to make it easier for those who don't pay, or those (like me) who have payed but aren't interested in paying even more, by making fragments keep coming at the usual pace when offline. The patch-notes imply they already do, but my experience says not; After playing for a few hours, I had '2 or 3' fragments, then I came back about a week later and had 3 fragments sitting around, and another few hours got me another 10 - so, I've got at most 1 fragment from the offline time, if that, which is nowhere near what I should have gotten.
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Yo, developer, if you could please change the metal to a single ingot, that'd be FANTASTIC! Right now, it looks like gold, money, coins, etc. Even though there isn't any shop (from where I'm at). Thanks you for being an epic developer. -omega777
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broke the world and my bone trader button slid off the bottom of the screen. can't access it anymore. refresh did nothing. closing and reopening the browser did nothing. any tips?
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... I should probably be handing out medals to all of my Trimps for how quickly they breed.
Then again, how long is one of our seconds in the Trimp universe? If it's a Trimp year, not as impressive. Also, that'd mean that they are very slow fighters.
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Wish ALL equipment upgrades showed the total current bonus you'd get for another level. Great updates recently though!
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i don't think i can convey in words how much i enjoy this game... ill try though. I have firefox chrome and internet explorer up each running a different export just so i can be doing something in this game at all points in time i know it sounds crazy but i do it and i enjoy it don't judge me internet
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@tamaturtle, that is a great idea. Although, getting to lvl 20 with no prestiged weapons would be rather difficult..but the rewards could make map-making a bigger part of the game (less fragments to create, more loot, and maybe increasing the number of items found +1)
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there should be a challenge where you cant get maps, so you cant farm off them and it would end at zone 20. when you finish the challenge it would give you a perk called "adventure bound" which decreases the amount of fragments needed to make a map (i hope you at least consider this)
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A way to sell buildings and equipment would be nice, not all the buildings would be sellable though, but the ones that could, like the storages and gym could be able to be sold for half their price. I hate having to try and make all the equipment be the same number, then clicking an extra time and having to increase all by 1.
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@JackVermicelli. The minimum is -20% from your total attack. So, at the level 10 you get range 100%-120% not 80%-120%. Hope it make sense.
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Great game all over! Top notch developer with tons of updates and fixes. One little thing I'd like to point out is the new feature with the custom button. I love that your custom choice is kept in the bar, but the custom button is too big to be in the window. Maybe make the +1, +10, +25 and +100 buttons a bit more narrow?
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I love all of the updates and additions, but it would be really great if you could add in something like a gym for attack, or just make the gym boost block and attack
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The "range" perk brings up the lower bound of the attack damage range, and says that at 10 levels, provides "a minimum of 100% benefit from attack damage per strike." At 100% the lower bound should logically match the upper bound, but my combat stats still show a small range between them.
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Great job on the game! It exceeded my expectations, even before the full version, and has kept my interest longer than I expected. ^_^ One thing I was thinking about is, is there any way to make manually gaining resources scale better? It seems like once you get Bounty, you really only use yourself to either speed along buildings or checking traps. It'd be nice if later in the game if we could put our focus on one resource or another to actually speed it along instead of it only doing like 1% of the amount the trimps are doing. =/
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I love that you don't have to do a map for every level to avoid missing upgrades. (Maybe it's been that way all along, but I just noticed it recently.) But the backlogged upgrades seem to be dropping in the wrong order sometimes. When you have, for instance, a greatsword, a breastplate, a shield, a dagger, and a boot upgrade waiting for you, I would think it should drop the greatsword first. It's the "lowest" upgrade. Instead, it drops the shield upgrade first, presumably because it's the "earliest". I wound up with level 3 daggers and level 1 greatswords for a while because of this. It doesn't make a huge difference, but it bugged me, so I thought I'd let you know.