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there should be a challenge where you cant get maps, so you cant farm off them and it would end at zone 20. when you finish the challenge it would give you a perk called "adventure bound" which decreases the amount of fragments needed to make a map (i hope you at least consider this)
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A way to sell buildings and equipment would be nice, not all the buildings would be sellable though, but the ones that could, like the storages and gym could be able to be sold for half their price. I hate having to try and make all the equipment be the same number, then clicking an extra time and having to increase all by 1.
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@JackVermicelli. The minimum is -20% from your total attack. So, at the level 10 you get range 100%-120% not 80%-120%. Hope it make sense.
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Great game all over! Top notch developer with tons of updates and fixes. One little thing I'd like to point out is the new feature with the custom button. I love that your custom choice is kept in the bar, but the custom button is too big to be in the window. Maybe make the +1, +10, +25 and +100 buttons a bit more narrow?
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I love all of the updates and additions, but it would be really great if you could add in something like a gym for attack, or just make the gym boost block and attack
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The "range" perk brings up the lower bound of the attack damage range, and says that at 10 levels, provides "a minimum of 100% benefit from attack damage per strike." At 100% the lower bound should logically match the upper bound, but my combat stats still show a small range between them.
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Great job on the game! It exceeded my expectations, even before the full version, and has kept my interest longer than I expected. ^_^ One thing I was thinking about is, is there any way to make manually gaining resources scale better? It seems like once you get Bounty, you really only use yourself to either speed along buildings or checking traps. It'd be nice if later in the game if we could put our focus on one resource or another to actually speed it along instead of it only doing like 1% of the amount the trimps are doing. =/
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I love that you don't have to do a map for every level to avoid missing upgrades. (Maybe it's been that way all along, but I just noticed it recently.) But the backlogged upgrades seem to be dropping in the wrong order sometimes. When you have, for instance, a greatsword, a breastplate, a shield, a dagger, and a boot upgrade waiting for you, I would think it should drop the greatsword first. It's the "lowest" upgrade. Instead, it drops the shield upgrade first, presumably because it's the "earliest". I wound up with level 3 daggers and level 1 greatswords for a while because of this. It doesn't make a huge difference, but it bugged me, so I thought I'd let you know.
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Needs buy max trimps for stuff like trainers/explorers so we can just one click it if we want to spend all our resources into that worker
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Not sure if spamming the trainers was the best idea, because the only way to not keep my place not over crowded is by sending them to there death like a bunch of soviet troops
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For Viper808 and people who think our gather rate is too low to be useful later on. You are supposed to, after a while, gather science with the assistance of no scientist trimps. Science is the most lightly used resource and has no offline gains, so there is little to no point in assigning trimps as scientists after zone 10 or 12, or after you've gathered about 120k or so science, just do it yourself and put your trimps into gathering resources or as trainers. As to us joining the trimps in battle is a stupid idea. for example, once you clear zone 13, your character freaks out over a SPLINTER! Face it, our characters are armchair generals and managers, not warriors.
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I think back to my Age of Empire days, and remember the market was a really cool feature (a player could exchange wood for metal, metal for food ect.). Maybe a future challenge could be for a market, where more levels in the perk gives better exchange rates. Having gems as a currency could be awesome as well, because I usually have a surplus late game and players could farm them in maps. Love the challenges so far, they are reason I keep coming back!
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So I have not gone through the portal in awhile, can I still use the helium for the portal that I used for making wormholes?
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Option to have you assist your trimps in battle instead of gathering a resource. At some point your personal gathering is pretty useless in comparison to your trimps.
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"Also known as the Trimpma Sutra, this book will help your Trimps make more Trimps" "You found a book detailing the intricacies of solo exploration!"
Are these books sort of complements to each other?
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That moment when you realize that your entire village is just a picture in your head and there is no drama about workbench theft or any village graphics. You then relize its been months since you looked away
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Is there a way to see previously-purchased upgrades? It would make doing math to find the most efficient options a lot easier, particularly coordination...
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Leave now, leave and send help.... and pizza.... actually, just pizza, pizza and cookies. Can't stop, blimbs will eat me.
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definitely the game is great and made better with the very frequent updates.
I however have difficulties with the fact that focus is not efficient to speed up ressources production for Metal, wood and food. for example I now produce 120M / sec of metal with my trimps but when I put focus I reach only 121 (just +1 M) I think the focus should apply on the total amount/ sec and not to the base amount.
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@FireFlyII The most important ones do compound. The strongest one, imo, is carpentry, because you can get so many more trimps with it.
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It took 11 states (or whatever the land we get when we win battles) just to house 5 more trimps, how big are these things?