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@lapepette u might just exidently have pressed space or the pause butten at right botten corner that "freezes" (pause) the game just press space again or klick that butten to unpause
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@raven0ak: It easily can be achieved with all masteries, the restriction for the achievement is only to not buy Bounty, not to not 'complete' the map, aka you can just turn off autobuy.
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Should have allowed free mastery reset or move bounty to scientist buy when added "forgot something" feat as that cannot be completed with certain mastery
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I find it funny that you can click the +100 tab and hover over something and it will actually tell how many years you have to wait with your current item per min count. like it expects you to wait over 900 years.
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awesomeguy, thats not a protip, thats cheating. and cheating on an idle/incremental game is just silly. you can just write "you win" on a piece of paper and stick it to your fridge, it has the same fun factor.
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Protip (upvote so ppl can see)
1) Play in chrome
2) Inspect element
3) Go to console
4) game.buildings.Gym.owned = 100000
5) game.resources.helium.owned = 1000000
or whatever number
yw
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JUST found a small bug. if you click max a second time bringing up the options to change to 1/2 1/3 etc then click fire, the fire tooltip goes in place of the max option. a user fix of this is to click a resource production and close. but i thought the developers may like to know about it
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Fluffy is great! evolution of Fluffy is your friend (it tripled fluffy's damage bonus in one single run!). Also, about beating spire 500 - bionic with poison (lvl 495) is your friend. After beating spire 500, key perk to exp fluffy more is gained, which passed him to the evolution point in my case.
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JohnDoeZipper: at this moment, coordination is your friend. After you beat specific parts of first spire (level 200) it becames much faster. Then you'll begin stuck again at z480, I am currently at zone 525 with battle golden or 510 at helium golden and the game is design to be hard to beat the spire 500. Btw I'm playing it for 2 years about, daily, without any script/trainer. Yes, trimps aren't easy idle game which you beat in few months, but if you love numbers and game mechanisms, you'll love it anyway.
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IDLE SNAILS it is just issue of game mechanics ____ i have perks on quite high levels, Power and Toughness - Lv 50, Carpentry - Lv 44, Artisanistry - Lv 42, Coordinated - Lv 8 [and the cost of next levels requires to repetitively grind daily challenges event twice to get Lv+1], and 1014% achievement damage bonus, and 120% crit, 80% damage, 80% health heirloom ____ when you pass Zone 180, suddenly all your abilities are becoming way lower than when you were starting game ___ beating Zone180 with all perks and bonuses and heirlooms you have gained takes dozen time more, than beating Zone1 when you had no perks and bonuses and heirlooms
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after Z180 it feels like playing Idle Snails game ____
i took me less than one [1]month to get to Zone 180, and now it is more than two [2] months, that i am repetitively grinding up from Z180, and still didn't get to Z190
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It would be nice if the game fit in my screen, I cant afford a 1080p monitor and I play in 1366x768 and It doesnt fit in the window...
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Alright. I stopped playing this game for like.. 2 weeks thinking my game was broken. Only to just realize now I had my game paused the WHOLE time. Now I blame myself for this entirely. But can you maybe make it more obvious that when you refresh the game and you're paused, it's like "Hey, your game is paused, click here to unpause!" because honestly.. I didn't even know there was a pause button implemented in the first place.
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Well it should be 50% with Relentless level 10, plus some crit chance for heirlooms if you happen to have a shield that gives crit chance. You can see your crit chance + crit damage in the table that opens when you click your trimps attack.
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I don't get how crit chance works in this game. I mean, Relentlessness gives 5% crit chance per level, or at least it states that it does, and with 10 levels, shouldn't that be 50%? How is it that I get a critical attack every like 12 or 13 attacks (and that if I'm lucky)? I would love to know what else actually affects crit chance because it is quite obvious that's not all of it.
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Bug report: The stacks of the daily mission with
"Gain a stack after killing an enemy, reducing breed speed by 0.50% (compounding). Stacks cap at 425, and reset after clearing a zone."
are not saved. So when i save and load again all stacks are gone (this makes this daily a lot easyer)