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I'm in the Z600-700 range. The game feels like it's dragging some; takes a long time for interesting things, new plot, or new stuff to happen. A commonality in idle games sadly; the later you get the more they start to take a really long time for stuff to happen. Still a great game; but imo this area should be shortened a bit.
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@Tenzhi it's like riding a bike... you never forget!
*(however some new features MAY have been added since you last played)
**(by MAY I mean CERTAINLY)
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"Welcome back! You were offline for 1662 days and 2 hours." And 3 days later when it finishes loading, I will totally not be confused about what's going on.
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This has been one of my long-lasting favorite games lol, I miss playing this game after school and doing my homework while waiting for my trimps to collect resources.
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Having an issue with not being able to play because scroll bars are missing in the jobs, upgrades, building, etc section. I'm on chrome.
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Started a few weeks ago; I'm doing the "watchdog" challenge/achievement; the system seems very unclear about when units are 'abandoned'. I've had to restart multiple times because apparently some part of the system considered troops to be 'abandoned' or 'lost' despite not actually losing them in battle. One time I set it to Not Repeating in the map; and so it went to world (I also have autofight off); then I go back to the map to do it again, I clikc on map once, it still says map, i click it again to go to map and it counts as abandoning. But it DIDNT say abandon troops. It's not like normal where you have to click maps twice and it says abandon troops after the first click; it just still says 'map'. Which is as it should be; the 'stack' may still be there, but it shouldn't count as being stuck in world battle mode when I haven't sent them out to battle yet; I should be able to go back to maps without it counting as an abandon. I've had a number of other issues as well;
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Ah, I see, that's the kind of thing a tooltip would've explained; since it said 3/hour, I assumed that meant I was passively harvesting some, just like all the other resources, rather than it being an estimate of your earning rate.
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Been playing for a few days; how come there's no tooltip for Helium/hr? All the other resources have tooltips that show why you're getting the amount you're getting (good tooltips btw, this game has lots of good clear tooltips).
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truth be told, i only made it to zone 30 within a week, so i hacked my save file to give myself helium assuming thats the most valuable material in the game
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import function isnt working on the following browsers: chrome and bing
been trying to import a save after upgrading to a new pc.
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A green shimmer appears and you fall to the ground. You look pretty hungry.
how am i supposed to know how I look? i just fell to the ground... first thing i'd look at is where the heck i am!
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Trying to avoid spoilers in giving out the name, but i played with it a little and could be an anagram, I got something that just seems so interesting. "ipeerdout'
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also i love that you left the "time left to get resources" timer go in the thousands of years instead of going with the lame ">10 days"
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So you're telling me a trimp can fight with a dagger, a mace, a polearm, a battle axe, a great sword and whatever comes after that and can utilise every single one of their weapons?