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All you people who say "RACE LEVEL IS TOO HARD ZOMG1!11ELEVEN!" aren't doing it right. There is no point in it that requires split-second timing if you get the strategy right. You have to simply think outside the box, as it were.
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I agree that it gets very hard toward the last two levels. but it's not coming up with a strategy that's hard it's executing it. but all in all, it's not impossible to solve. and I think the game is fair with regard to difficulty. it wouldn't be hard if everyone can do it. ;P
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Everyone who says this games sucks cause they can't do it is a moron. Level 11 is a bit dodgy, but possible, you have to throw your friend as late as possible.
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Was great game until level 10. The timing on that level has to be so close, it's just not fun to have to try it over and over again to trey to get it timed right. I gave up after a few dozen tries.
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great mechanic, shame difficulty tended to increase via performance rather than puzzle-solving. Developing the core mechanic with 2-3 further 'types' than leapfrog, reflect and run and opening level design to the community should make v2.5 a solid 5/5 game.
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this game is screwed up man every time i get to the thired level the game glitches and keeps restarting continuisly. so i cant get the card
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Lv 10...(AKA, the race) you don't need timing...
Spoiler***
create blockers bottom left and on the unactivated spikes in the middle. have a guy run between them. Then go back up and activate that unactive spikes and then deactivate it. wait for your guy to run past and run over your switch again
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The game design is a twist of Karoshi Factory and Chronotron. Good concept, and excellent execution until the race level. There, the timings are just too tight. The 11th level is even more ridiculous. The point is, puzzle games are supposed to make you think, "How am I going to solve this puzzle?", and not, "Dammit! Why can't I time it right even though I have the right strategy?!". Frustrating. 4/5.
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Ugh, I give up on 11. For some reason the game's lagging on me, and the sloppy controls and slippery platform corners just make this game frustrating.
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Don't listen to the walkthrough on 10. Walk down to the bottom, put one standing boxman on the shadow spikes, one standing at the far left, and put a runner between them. It's easy from there.
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Congratulations! You just won the Friends with Benefits Badge and 30 points!
Level 13 completed – These are the benefits.
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i agree with sConed and out of five i'll give this game a 5 i love this game i hope there are others similar this game
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Level progression works as such:
Easy-easy-easy-easy-easy-insanelydifficult
...
Making something so difficult to do that you NEED to use the walkthrough makes it lose a LOT of its appeal... This 5-pillar level is ridiculous.
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mmm..........but i didnt get my friends with benifets badge even though i finished the whole thing its probally a bug i read about this problem in other peoples comments.
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Undeniably, this was a fun game. It is both a unique and hard game. To those who unrelentlessy flame this game, this is a game that requires a bit of patience and the intelligence of a 10-year-old. This game mostly requires you to experiment and preform your basic trial and error. This game was overall fun, but I do agree with some of the comments of people like damienroc. The timing constraints were very short and required you to repeat actions over and over again just to get lucky on a random trial. I give this game a 4/5.