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Nice concept, but it needs checkpoints. Placing all your guys and then dying to a mistimed jump and fall and having to replace them all again... and again... and AGAIN... gets really tedious and frustrating. One star.
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Thought I was so smart sending the friend on the left path for lvl 10. Now I know why that big wall of spikes is there...
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LEVEL 13
man on the big switch
man running between the first lever
control the second lever with your character and send a runner down
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for you people that are asking about how to make them copy you, you have to be doing the action when you push shift. As in, make you're guy crouch, and while he's crouching, you push shift; that friend will be crouched in the same spot you are. same with running; if you're running when you push shift, he'll be running in the direction you are. Hope that helped.
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NNNNNNNYYYYYYYYYYYAAAAAAAAAA!!!!!!!!!1 for some stupid reason my buttons keep sticking!! same thing happened on shift 4
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I had a lot of fun playing this. The only thing that I would change is that when you die, you should respawn at the starting point (but keep the reset button). I spend WAAAAY too much time putting people in their stationary places after a failed jump, which was more tedious than challenging.
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Last level was actually one of the easiest... 12th level was really glitchy, the X box would kill my boxmen 90% of the time, which made it quite time consuming.
Not that challenging, should have more levels.
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For Level 10:
Run down to the final platform leading to the box. Create a blocker-man on the far left of this platform and a second blocker-man exactly where the spikes are going to appear.
Then get a runner going between these to. Go up top and run down to the last switch (dont trigger it). When the runner starts heading AWAY from the spikes, hit the switch which destroys the blocker on the right. Hit the switch a second time to remove the spikes. Once the runner is past the spikes hit it a third time to allow access to the box.