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pkedpker: What part of level 7 do you find illogical? The game is based on logic and timing, if you're too slow to get the box that's your problem, not the developers. Maybe the reason you don't have enough time is because you don't leapfrog. For someone claiming to be the reincarnation of Albert Einstein you don't seem as intelligent as you say you are.
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It's not half bad, but not entirely great. A little frustrating, and relies more on intelligence and logic than advice and statistics. Really, not a bad game, but fairly irritating and hard. 3/5
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Nice game idea, but the final levels on timing and coordination really sent sparks of frustration than joy of challenge.
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level 9 invsible floors and 15 boxman completely useless i tried to use them as flags but 15 is too little.. so back to 1/5 rating.
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Friends with Benefits (hard, 30 points)
Complete all 13 levels
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Level 13 completed – These are the benefits. [Best so far: 13]
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let me guess if you hold the down button and make a sittable bowman then let 1 run.. it will jump higher wow the best 1/5 rating i've ever given.
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Level 13 is very hard but it definitely is possible. It took me a little while before I figured out how to escape at the beginning.
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Fingers aint fast enough for 11, I'm sure i'm doing, man ever pillar etc. Seems unless my fingers increase in speed that's as far as i'm getting
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Level seven seems too illogical for that my rating will be 1/5 but the other levels were fun... if the stupid boxman doesnt know how to stop on level 7.. then its the game developers fault.. he got a low rating.
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This game suffers from some wonky controls and irregular movement (especially where jumps are concerned). A fun concept marred by poor execution. 2/5.
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Friends with Benefits Badge (hard - 30 points)
You acquired this badge on Jun. 20, 2009.
NO walkthroughs
it's not that hard guys
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This is a nice little game. The puzzles are fairly clever and it has an interesting game mechanic. One of the level songs sounds like the world map song from Super Mario World 2, though. I'm not sure how I feel about that.
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Was there really a need to make the timing so increasingly tight that you can't finish levels unless you exactly jump at the right time? Level 12 is a good example, why could you not loosen the timing so that a run clone would work not have to jump, turn round in mid air, release the clone, then land and move the electricity. Is this a puzzle game or a "be on the exact pixel game"? Hardness should come from the design not forcing the players into a carbon copy of some solution. Maybe with an analog controller it would work like Mario, but were on a keyboard for goodness sakes! 3/5
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after 10 minutes i realised that i wastn going to be able to do the invisible level and after so many tries i give up and from what everyone else is saying they dont get any easier, :( 2/5
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what the heck! I looked at the youtube walkthrough, and i tried to do it, but the boxman dummy just dies on the X-wall, while the dummy boxman on the walkthru doesnt die on the X-wall! WTF! I think you have a major bug in the making!
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If you're making a game where you're going to have ANY levels that require platforming, don't make it feel so floaty -_-