Under rating threshold (hideshow)
Part 3/9 For Loop Practice: "You will need to use quotes since this number will be a string." It's unclear if you're expecting "twelve" or "12". I assumed "twelve", since I'm pretty sure trace can take in a number value. (FYI, he expects "12").
Under rating threshold (hideshow)
It's a great game. Interesting and unique enemies, tons of unlockable items and player characters.
Oh, the programming? That's pretty good, too.
Under rating threshold (hideshow)
Please disregard my previous comment. I figured out how to access the new content and feel dumb. Thanks for the update! My save was at work and I had the last 3 weeks off. I'm glad to see there was new content when I came back.
Under rating threshold (hideshow)
I don't see any new areas to access in the latest update. I refinished the Function Island rite of passage but I don't see any new areas past Function Zone 2.
Under rating threshold (hideshow)
Very good game! I'm a programmer but it's so fun to learn this way.
I found 2 things:
1, Function Practise, 3. Creating a Real Function Part 1, 5/5, there is a typo:
privatevaruserExp:Number=1;
2, (I don't know if it's a regional thing or not, but when I want to write a @ (for the email address, with Altgr-v), the game copied the string what was in my clipboard.)
Keep up with the good work, I can't wait for the next update! :)
Under rating threshold (hideshow)
a tiny typo: In creating our first function part3/9 You wrote completeLevelArray instead of completedLevelArray. Anyways keep up with the good work!
Under rating threshold (hideshow)
Money commas are a bit useless if the store prices don't have money commas. Also, a next update date is, as you can see, is being verily expected.
Under rating threshold (hideshow)
with loosing so much health on the first couple levels, i have found out how horrible i am at spelling and fat finger syndrome
Under rating threshold (hideshow)
Part 3/7 While Loop Practice, Calculating a Factorial Part 2
isn't it while (decrementValue > 0) {
we haven't declared a decrementNumber variable anywhere
Under rating threshold (hideshow)
for some reason i have only 749/750 sections complete. im a bit of a competionist and this is annoying me. is there some sort of single section tutorial i may have missed?
Under rating threshold (hideshow)
In the last part of the Rite of passage in for/while volcano, you actually create an infinite loop! there is nothing that decrement the value of the cartItems variable, so it will always be greater than 0
Under rating threshold (hideshow)
Upgrade ideas (like the one at 200 levels):
"Lose only 1 health from looking at hints."
"You do not lose any health for looking at the same hint more than once."
"If you were to get instakilled in an Arena battle, survive with 1 arena health."
"Double Bonus: Health is doubled. Hints cost double."
"Triple Bonus: Health is tripled (does not stack with doubles). Hints cost triple."
Under rating threshold (hideshow)
A good idea, (Don't know if you would be able to do it) would be to have an online save. I play this at school sometimes and it would be nice to load. Just a thuoght.
Good idea. I'm teaching myself how to set up a server, but it is taking a while. Hopefully I will be able to do this soon. In the meantime, "unlocked mode" will let you skip worlds
Under rating threshold (hideshow)
Lost for words.. Can't thank you enough for this. Simply brilliant! private var THE_PROGRAMMER_RPG:String="Excellent!"; trace(THE_PROGRAMMER_RPG); ==> Excellent!
Under rating threshold (hideshow)
Part 4/8 For Loop Syntax: I thought that the loop will end if the condition (2nd statement) is false. So why is "for (i = 0 ; i = 5 ; i ++)" looping six times? i mean i = 5 is false if we start with i = 0 ... Does the condition have to be true first before it can reach the "Break Point" ? Sry for bad english =)
Under rating threshold (hideshow)
Loop Lava Land part 8/16: Tell us that it's a for loop. I tried about 20 times to write a while loop, tried precrementing, postcrementing, ...
Under rating threshold (hideshow)
For Loop Syntax part 4 is an infinite loop. You need to have i===5 instead of i=5. Otherwise, it will set i to 5 every time then increment to six, then set i to 5, then increment to six,...
Under rating threshold (hideshow)
Dear everyone,
If you're like me and you think the update didn't work, check the maps. @Gregory it would be nice if you could display the location with a sort of a lock symbol and tell us when we click on it that we need to buy the map.
Under rating threshold (hideshow)
Part 3/10 Using the loop index
Declare a variable named statArray of type array.
Shouldn't it be type Array? Did you do it in purpose or is it a typo?
Under rating threshold (hideshow)
You said that this is an unlocked version...
The fact that I can not skip levels,even not go to the elite training zone without finishing the training zone,determined that your statement shall return the value of false...
Plz fix dis!
The new version I just uploaded should also unlock the elite training zone now. With the way my level system works, I am not sure how to unlock each individual level without writing quite a few lines of code. I'll think about it.
Under rating threshold (hideshow)
Also, Loop Lavaland 8/16 is confusing. The variable i is already assigned by a value, and by using a for loop with initialization i=0 it's redundant.
Under rating threshold (hideshow)
I don't think for(var i:uint=0;i=7;i++){ would ever work at all. That i=7 should be i<=7, I think? (Loop Lavaland Rite of Passage, 3/16) There are several instances of the identical mistake too, according to my memory.
I hate to admit it, but I think you might be right and I might be wrong. I will review these lessons tomorrow and correct them as necessary. As you guessed, I was trying to show how NOT to do it, and I might have made some mistakes. Thank you so much for all of your feedback.
Under rating threshold (hideshow)
Hi Greg,
I would very much like to use your tutorial to help teach students in my school board some coding basics and specifically how to code in flash. Unfortunately my board has blocked the website kongregate for obvious reasons. Is there any way for me to use this tutorial/game of yours outside of kongregate, as I really feel the kids in my board would benefit from what you've created.
Under rating threshold (hideshow)
Part 2/8 Conditionals and Logic, AND
"Above, displayItemLocked() would only activiate if the user could not afford the potion."
The activate error again.
Under rating threshold (hideshow)
Part 11/11 Conditional Basics "Great job! Although finalLevelUnlocked was eventually set to 1, the code in the conditional would not have been activiated" The correct would not be activated?
Under rating threshold (hideshow)
Glad to hear you are still working on it gregory, i was starting to get worried :3. i dont expect you to pump out a new update every 2 weeks or so but i just hadn't heard any news about it in a while.
Under rating threshold (hideshow)
Btw, I found a typo: Function Basics, Chapter 3, Level 2/11:
The hint says the words start with p and v, but they have to be p and f.
Under rating threshold (hideshow)
There is one question I have. I've started reading the AS3-Tutorial from Adobe (don't worry, your game is awesome and I will keep reading your tutorial), but it doesn't say anything about the "private" when declaring a variable. It just says you need to write var varName:Type = value;
Well, this confuses me. Why do you use "private" in your tutorial?
If you are writing code in the timeline (which I don't recommend) then you only use var. Also, if you are writing local variables, like in functions, then you use var. We are going to use object oriented programming though (OOP) and that means our code will be in different classes. We make the variables private to prevent them from interfering with each other. Variables shared between different objects/classes are public, or protected, or static. Hope that helps. :)