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I really enjoy this game, but with update 2.95 all I get is the first screen saying that if the button is red, click it to go to the new version. However, I get no button, just most, if not all of the game images rapidly flashing non-stop in the upper left corner of the game screen.
Thought maybe it was just loading images and let it sit for 15min+ with no result.
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also one more comment id like to make is...i love coming here every day and seeing the creator of the game replying to at least a few comments.
its encouraging to know that he pays attention to what the players say.
Thanks, I really appreciate both of your comments. My dream is to one day build an online school. This was my first attempt at a learning game. Right now, I feel like this game is too text/reading heavy, and I am thinking of ways to balance that with other media (games/quizzes/apps/videos etc.). I am glad you are enjoying it!
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I went to an online school for my last 2 years of high school and HONESTLY if they had a game like this for every class i would have aced every class i had. It's not because its "Easier" its because it is actually capturing my attention and i am honestly learning from it in a rather fun way.
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What is the number value of the variable: answer?
Does that colon have to be there? Or it's just a mistake?
Rite Of Passage Part 11/21
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It works again and you have to start over but I needed the refresher anyways and there seems to be no bugs so far ty for doing this for us love it.
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please help at stage basic variables 10/11 I am writing in
characterIntelligence = characterIntelligence + 1605; but it says somthing is wrong
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I have tried to learn flash many times over, and all the teachers and tutorials were so, so bad. But in a few short days I have learned and revised what previously took weeks, and it's all thanks to you, Gregory. Cheers!
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I am loving this game. I can't believe how engaging it it. Great work! I only just got up to functions but I will be spending a lot of time on this. It is a great way to learn the basics and fun too!
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Ever wanted to defeat your enemies with a single ping? Buy what the RAMville is named after - some RAM. It's expensive, but OP. It seems to improve both your offensive and defensive power greatly. Btw., have you ever played hackAMole? If not, visit Array Caverns.
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This game is great! I thoroughly enjoy everything you are doing with this and appreciate that you put your time and effort into something like this. I love being able to learn code....for FREE too! GREGORYCARLSON you are amazing! Our school is having a push to get kids to learn code and this is perfect! Who needs graphics anyways? :p
privatevar thanksMessage: String = "Thanks for the awesome game!";
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Amazing game.... i finally know some basics of AS3 now (favourited this game) though.... i asked a question abit time back and would like it if you answer it.... i check it almost daily :p (its somewhat a newbie question but still important for me) ... please answer it if u can c:
Flash Develop is basically just a code editor for flash. If you install it correctly, you can use it to test basic games and applications, but you are limited by the graphics that you can create in the code. Flash Professional is required if you want to make games with characters, advanced animations, and so on. I am actually going to release a tutorial soon on how to download Flash Develop, because it takes a few extra steps to do it correctly.
thanks. I'm sorry you lost your progress. In about a week, I will release an update that will allow you to "skip" past to the latest world you were at.
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Great Game Greg! Very nice proof that a brilliant game does not require fancy graphics! ;-) Can hardly wait for the update! :-) How's the kickstarter thing coming?
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Dear author, you are being quite a sadist towards programmers. I am just looking on the text, saying tl:dr; and typing the answer outright, 7. Then I get whipped by your mighty lash so I learn to type 3+4=7 instead. Ow. Rite of passage outright to skip it all? Nope. Time to use the tl:dr; approach some more. Health already on 3, ragequit will probably come soon.
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Dear Gregory, if you want an emphasis on "try", please try the HTML tag for emphasis, which is <em> :) It is kinda funny as it is, though, I'm just not sure if it's the expected result.
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this is an Fantastic Guide! ... Iv been searching for a good guide for AS3 since a long time.... i guess iv finally found it :P ..... Although i got one question .... Is Programming on AS3 the same on FlashDevelop as in Flash Cs players? is there anything extra in FlashDevelop or not? ... ty for taking time and looking at my question.
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I was so happy when I finally got something wrong in this game, it's quite fun for learning actually, and once I got something wrong, I realized was actually learning something! :D
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I also want to appreciate the work you do. I'm had Programming school, but that is some years ago, now im a Graphical Artist and this really helped me get back to programming. Now thanks to you i will start making own Games what was my dream all live. :)
So please keep the work going i will definetly stay tuned here.
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also if you could have the help button only take one heart ,(not having it increment down ever time we click on it),that would be appreciated.
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To Geripii - You have to put the variables in the right order, it tells you so right there "300$ would look silly":
private var displayMoney:String = dollarSymbol + userMoney;
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Every time you call for a hint it removes 2 HP instead of one. Is this intentional? (note: I would prefer if the hint cost scales up depending on zone, but whatever)
I made the hint cost 2 to mimic the time it takes to look up forums online to try to solve your problem when you are programming in real life. Since the levels are getting harder, I might add an upgrade soon that will allow you to buy a higher health cap though.
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I am blocked at the variables part 7/11 what should I do? I tried to use the hint, but it was useless. please help me
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Could anyone help me?
/String and Valuables/
4/8
Part 4/8 Using Strings and Variables
1 private var userMoney:Number = 300;
2 private var dollarSymbol:String = "$";
Great. Now we just need to put our $ string together with our variable. We can do this with concatenation. All you have to do is concatenate the two variables. Create a variable called displayMoney, of type String, and set it equal to the two variables concatenated. Make sure you write them in the correct order! 300$ would look silly. Check the hint if you need help.
private var displayMoney:String = userMoney + dollarSymbol;
this code don't work. what's the problem?
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when I made it to the cave,seriously I hadn't had this much pressure since the last time I made it into the elite four battle in pokemon.
Excellent game,I was making a game in flash myself but didn't understand the code snippets much but thank you after only one level I begun to understand many things,the syntax and stuff.
Thank you very much because of you I will be able to make my game more easily and I am going to,definitely,give you a link once its made.
P.S:Please make the levels skippable because my computer has problems in saving it.Thanks
Thank you for the huge compliment! Good news, in the next update, I will make an "unlocked" version which will make all of the maps cheap and easy to get so that you can skip to the world that you were on. Thanks for playing. I'm looking forward to your game!
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I may have found a bug.
Did you code the else statement on the function basics tower properly?
When I click on it, the locked statement comes up as before but I can get in.
P.S I have completed the Function basics levels, it it the tower with the reward glitch update for home that displays the locked information.
P.P.S I love this game and understand the time and effort put into coding this. Thank you for this experience of learning and fun.
Thanks, I will check into that. I wonder how many other programmers get such detailed bug reports on their games? "There might be something wrong with the else statement in your unlock function....." Edit: I fixed the error. I made the tower button, ItemK, when it should have been named ItemJ.
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Danieltan, = is used when you set a value for a variable, == is used when comparing stuff, myVariable+=myOtherVariable; is just a shorthand way to type myVariable=myVariable+myOtherVariable; Hope that helps!
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Level: Functionception Part 3/7
Code line 11: private VAR battleFunction():void {
Typo: Shouldn't 'var' be 'function'?
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I am probably missing something, but functions with multiple inputs part 5/8 and 6/8, numberFunction is called, but coolFunction is named and used... I dont understand...Help
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Hey Gregory so first : Thank you so much for your wondeful game I just love it. So much that I check everyday for an update and finish it as soon as it's out haha. Do you know when approximately the next update will be up? =D Again THANKS a lot! ^^
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I'm now in Treasure Cave and I believe I will keep playing til it's finished. You've put this together pretty well. I've been programming for several years and I must applaud the way you've laid everything out. It's very easy to follow and it's a great structure as far as a game as well. Keep up the good work!!
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Actually, as soon as you ragequit, you can lose health at any time by pressing enter. Once your health reaches 0 again, all of the clickable things disappear. Hope that helped.
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Ah-ha. Found something. I went to the first lesson and ragequit. Then I kept pressing enter. When it got to 0, the back button disappeared.
8/10 evaluating functions? If you are referring to the "int", I actually meant that since we were working with negative numbers, or is there another uint that I missed?
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I just released an update to my game! 50 new lessons on functions. However, I’m already thinking about the next installment. In the next update, expect some exciting new features:
*Mathelot, combine math with programming!
*A “back” button for levels you have already beaten.
*A new character to choose
*Classic vs. Unlocked mode. Lose your data and don’t want to beat the early levels again? This mode will make all maps cheap so you can skip back to where you were.
*Other things! Stay tuned! – Gregory