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Fantastic game so far! Small typo in Section 4/10 of "Logic Operators AND" ... "Let's do some practice. Look at the statement, and determine if it's value by typing true or false."
I think you want to get rid of that "if"
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Please make the game auto-save or at least have an auto-save function that you can turn on and off! I had to restart my computer and forgot that you had to save. Now I don't have access to Logic Land and have to code all of those levels all over but I somehow kept all the levels I cleared in the Elite zone but not my money and my level. So now I have to do a lot of fighting to get to level 100 again :( It's an amazing game and I have learned a lot so thanks for that :) But an auto-save function would be really cool!
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http://gyazo.com/9bd695e37558a740ea6fce03fa2c764b I don't think this was intentional, but it might cause some confusion :)
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I am such a fan of this, you have no idea.
This is a creative and impressively effective way to learn the basics of programming, and for that I commend you. :)
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This is awesome - you rock!
I cant wait for the extra maps and so on to be added. really really brilliant stuff - I wish I could vote 100 stars not just the measly 5!
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Really, really liking this: finally learning how to program, probably 20 years too late, but still: thanks! Quick question if anyone can help: do the parentheses used matter? Do conditional statements have to use the {}? Does trace have to use () or can you swap them in and out as you want? Even if it is bad practice?
thanks! To answer your question, yes, you must use the appropriate brackets. If you use the brackets I demonstrate, it will not create unnecessary bugs
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I love you for this. I'd love to see it finished in the near future. I was actually getting ready to learn this stuff and then this game popped up. Teach me...teach me EVERYTHING!
5/5
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Just wanting to know, will this game itself be updated to go to more lands and go through more trials with the character we have made now or will that be a new game entirely?
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1/3 through with no rage quits. surprisingly its easier than learning a second language. This one is based in logic and not insanity.
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Please, can someone explain to me what do I have to do at part 13/21 on the first rite of passage? English is not my first languaje so I'm having trouble understanding what I have to do.
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a fanTASTic game. I personally am very familiar with java and python, but never have used flash surprisingly. I would love to see this made with higher level graphics, to attract more non-coders and to force them to take it seriously. And if I could help with said art in any way that would make my life (and im not bad with graphical art either so seriously if i could be of any use message me).
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I don't uderstand the first part, so I just follow the part that tells me the information to create the new variable- private var userImput:Number = 50;
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Hey Greg I'm at the first rite of passage part 13/21 and I don't know what to do, English is not my first languaje so please help me.
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Hey Gregory, when is the update coming? There is not too much to do except fighting now... But when I can one hit every single enemy it's getting boring.
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can somebody give me the answer to the first rite of passage 13/21? i dont know what i am doing wrong :/ it would be nice if it had hints if you fail a lot of times
I'm online! Create a private var named userInput, of type number, and set it equal to 50. Don't forget the semciolon! private var varName:Number = value;
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What ! I love this game. Have not programed any thing in a long time and you do a great job of teaching wonder if online schools would buy this as a class app.
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I really hope this gets a second part.... I'm getting really excited about everything I have learned so far. THANK YOU!!!
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Elite rite of passage 9/15 i cant seem to get it no matter how much i try. I thought it would be trace("Coins: "coins); but no, any help?
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private var youUpdateGame; if (youUpdateGame == true) { iHappy(); } else { trace("I cry"); } /* Where is the continuation? D: */
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You could make an option to skip battle animations. After seeing them once they become a bit boring. Especially if someone wants to farm some battles to get more money/exp (not that I had to). Great game btw. Hope you keep working on it.
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you should attempt to make an answer checker that allows for more leniency. in certain parts of the game you could make it not care whether the player uses ++, +=1, or = variable + 1.
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This is easily going on my top 10 favorite games. I want to be a programmer when I get older and this really gave me a taste of what I'll be doing. I might just make a game if you release version two *hint hint*
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As a programmer, one update that I would make is not to teach new programmers to rely on default values. Variables should always be explicitly initialized to provide clarity for future maintainers.
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@overweightcow The trick for the elite quiz part 8 is that he wants the display to be in the correct order. What your code displays is "3Lives: ". You have to reverse the addition so that the display will properly show, "Lives: 3". Hope that helps.
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After finishing the game I want to thank you for the afford of creating this great game/tutorial and I hope there will be an update soon. Its a great serious game even so you should work on the graphics ^^. There are so many free graphic packs out there, you should find some nice things you can add.
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Could anyone write a solution to rite of passage part 15::Write a line of code that would double the value of userInput. I really don't know how to do this and it's probably easy
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I truly have fun while playing that game! One thing would be nice: A back button or something. When I start the tut by accident once again, I have to play it through... or do I miss something there?
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The graphic should be fixed so the game look more professional. But the idea is awesome. And i love that you learn
I think that you accidentally put an extra quote mark:
Part 5/9 Concatenation
4 private var stringFour:String = stringOne + " " + stringTwo ";
Should it really be a quote mark on the end?
+ stringTwo ";
should it not be:
+ stringTwo;