Under rating threshold (hideshow)
I really like the concept of having a game while learning how to code. Please, do so continue to make an update, a sequel, a series, and/or a company.
Under rating threshold (hideshow)
There seems to be a pretty large bug with health. More often than not when I enter the arena after healing I am still heavily damaged.
Under rating threshold (hideshow)
Hey everyone, thanks for all the feedback! Here's a secret. Devs LOVE positive comments because it makes the many hours we put into these projects worth it. I'm going to be hanging out in the Bowser's Castle chat room, working on new content and squashing bugs if you get stuck/find a bug/want to chat. Peace.
Under rating threshold (hideshow)
Fun game! After all these years of playing flash games, now I kinda want to make one :P thanks!
private var youMakeVersionTwo:Boolean;
if (youMakeVersionTwo == True) {
userDoesHappyDance();
}
Under rating threshold (hideshow)
It would be really nice if when I have code typed in the answer box and I have a tiny mistake that I have to fix that clicking the box wouldn't clear the whole line of code.
I agree. I thought I had fixed that but apparently I didn't. Still working on a fix. Edit: I think it's fixed now. But me thinking doesn't necessarily make it true. lol
Under rating threshold (hideshow)
I like the concept behind this game a lot. It made learning this less tedious for me, and while the graphics may leave something to be desired, I've given it a 5-star rating. I hope it expands, and wish Carlson the best of luck.
Under rating threshold (hideshow)
Lol, if i knew this is alot like c++, i would have chosen the "i know programming" option... cuz now i'm bored to death learning basics :)); still, it gives me money :))
Under rating threshold (hideshow)
Great game! A couple things I noticed: I would leave out "private" until you start talking about classes - putting that on the timeline will throw errors and it is confusing since you don't explain why you are using private instead of public, protected, etc..., or even why it's there.
I got the wrong answer in the math section when I tried to use the shortcuts in the beginning (var++, var += 1, etc).
Also, on 53 it should be "no" - because you didn't capitalize the datatype name. Datatypes are class names which are always capitalized except for a couple intrinsic flash types (int, uint).
Also - when you explain the casing in the beginning (myVarName) - this is called "camel case", because it looks like a camel's humps. You might want to mention that this is all optional, but standard naming convention.
Thanks for your comment gdstudios. When I get further in this game, I'm going to encourage people to put their code in .as files and objects and to not put code on the timeline. That's why I introduced 'private' early. I know that this is only one style, and that plenty of other programmers don't do it this way. I'll also fix the datatype error. Thanks for the feedback. I'm going to add that it is called "camel case." I didn't know that! :) Edit: which section is the Data Type error? I can't find it.
Under rating threshold (hideshow)
Cool concept and it gives people an idea of the headaches people go through to create the flash games we enjoy (I know tip of the iceberg, right?) 5/5
Under rating threshold (hideshow)
Nice game, I liked it quite a bit. I hope to see more things to do in this game. A little improvement could be adding the shop to the second map as well, having to go back every time to heal or buy something new is a little annoying after a while.
PS: the cake was a lie!
Under rating threshold (hideshow)
this is good game, and this is best way to know AS3, but your game some time not respond my mouse when I click them, I must to wait 1 or 2 secs for the respond.
Under rating threshold (hideshow)
Rite of passage 15/21 valid answer that is not accepted userInput += userInput; Given how many times I'm seeing good answers/with good methodology being rejected I'm going to execute gameRating--;
Under rating threshold (hideshow)
being a programmer actually makes getting some of the questions right more difficult because using known shortcuts are listed as wrong answers.
Under rating threshold (hideshow)
I find it very ironic that I spent the last hour playing this game instead of working, seeing as I code for a living. Once that hit me I had to stop playing, but you've got a great game here. It teaches the basics of coding quite well. I'm looking forward to seeing how this game progresses.
Under rating threshold (hideshow)
Quite boring for a programmer (this is at the start because i cant bare all the easy stuff) and tyPiNg LIKE This doesn't make you a programmer even closely^^
Under rating threshold (hideshow)
it looks like the answerchecker is a simply string compare or something, since ++variable is false while variable++ is right... it's a shame really, made me ragequit ;)
Under rating threshold (hideshow)
Really cool stuff! I didn't know jack about programming, but i surely got stuck to it. =)
I really hope for other versions ^^
Under rating threshold (hideshow)
I'm kinda wondering if you're trying to teach monkeys or people with an actual brain? Since when is "myNumber = 100 + myNumber;" not the same as "myNumber = myNumber + 100;" not to mention myNumber += 100; (which admittedly might be too far ahead of things at lvl22 ingame).
If the rest of the game progresses similarly, I'm gonna have to give it a 4 for effort and a 2 for result, if the remainder does have a more advanced answer checker, you may yet get the full 4.
Under rating threshold (hideshow)
Looks like a great game. Unfortunately, my patience level is close to non existent. I'm a give you 5 stars anyways for helping people within a game! XD
Under rating threshold (hideshow)
first time i ever comment on a game, awesome job, private var gameAwesomness:Number = 5;
gameAwesomness++
thx, and please MOREEE
Under rating threshold (hideshow)
somehow my health went to 0, so at my first mistake it ragequited. Making a bug makes you lose, in a game full of bugs... Oh the irony.