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In case you were wondering, 2.2 is just a little patch fix that should help people who have an incorrect number of "enemies defeated" displayed in the home. 2.3 will be some typo fixes. Next bigger update (version 3) is December 1.
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Part 3/10 Logic Operators, AND
You misspelled overall.
"The value of the overal statement is based on the values of the pieces."
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It would be great when you ragequit during the rite of passage if you could be redirected to the lesson that would help you with the answer. Or be given an explanation. Or given the section of the training to refer to. At the moment I'm stuck on 11/21 and have to go through the whole training again to find an answer.
Thanks for the feedback. In the update on December 1st, I hope to add a button that will allow you to "escape" a section if you have already completed it. That should speed it up a little bit. Also, don't forget to take notes ;)
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Thanks for making a game out of learning. I think this is definitely the way to go with teaching.
I thought there was a bug when I pushed the repair button a second(and a third time to make sure :)) and saw my money go down again. Then I thought well it's my own fault for bringing a perfectly good working computer to the repair shop and should be charged again and again for wasting the shop's time^^
Lots of people are having that bug. I thought of a way to fix it last night, and I will send a small update sometime this evening (before 5pm Mountain Time)
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Found a bug. I was buying the Logic land and accidently pressed several times on the buy button. Each time it removed money which now is gone . Good game nevertheless.
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Wow this game is absolutely amazing. I've been wanting to try learning programming for a long time now and this game provides that in a fun and interesting way. I played for four hours and 20 minutes with no breaks(up till array caverns). That is how great this game is. You are amazing, I thank you for teaching me so much, and I really really hope you completely make this game up till the point where the player will easily be able to program a good game themselves. So that way, a huge number of flash games will be made all because of your help. Thank you so much for this game/teaching tool :D Hopefully, I'll become a programmer when I get older, so this game really helped me out a lot. I'll be coming back until I finish the game up till the end.
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Interesting thing to note on Part 1/9 Concatenation. At this point you've told us several times to be mindful of spaces but here, on lines 2 and 3, I think you forgot to put a space after "This looks like two strings" so the user would see 'This looks like two stringsbut it is actually one string!'
Do I get extra credit?
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My screen say 9/27 enemies defeated even though I defeated all of them, both last update and on this update. Really should write a function and logic to check the wins on enemies and, if true, count them to our total or something. Oh, I guess I really did learn something. Also, at the end, the game took you 2 months at first because you needed functions and had a shop to program which (I can only guess) takes a while.
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500/500 sections
3 Ragequits
no notes
alltheAwesome(); /*All of these were on the rights of passage, but the last one I didn't rage quit on. :)*/
private function alltheAwesome():void {
trace("I AM A GOD");
}
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I tried to whisper you this; but I guess you're not on.
After completing the Conditonal Junction in Logic Land, it tells me that you're done with version 1.2 and to check your house for something. Upon going to my house, nothing is changed and under the "Version 1.0 complete?" it says Not yet. Is it supposed to do this, or am I missing something?
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how can I know whether I am updated or not. What is in version 2 that isn't in version 1 or 1.2 that I can check for?
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It would be cool if you were able to go back a step. when you say "check out what i did on line _" I want to see how you changed it from how it was before.
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Nevermind, I'm good to go. Didn't realize the manual update button. Maybe that can be made automatic? I guess that's probably not so easy... would need a flawless condition that said whether a user was a returning user, and not a new one after the update.
Exactly. That's why I had to take the game down for a few days - I couldn't amend some variables in the save file. Luckily I've learned my lesson and the next update (should) be automatic.
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A returning user here... I bought the Array Caverns, and started in the Scary Caverns immediately... All of them started with "Undefined" wins, I presume (only room for "un" and part of the "d"), and after winning a fight with the enemies, they each switched to "Na".
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The leveling system seems pretty messed up once you finish all the levels. I can't level up because enemies don't give enough XP and give little to no money, thus I cant defeat all enemies in the scary cave
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Just one word : Woaw !
It's really easy to understand and well-mage... Continu like this (and don't worry about when you fix the update, but about his quality ;)).
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haha... At some point in the elite training zone, you say: "Make sure you write them in the correct order! 300$ would look silly.".. But that's how we type it in where, were I live... ;(
You're the second person to say that. I'll change that language in the game. If you don't mind, could you leave a shout on my profile as to which country you are from? I'm interested to know.
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First attempt - completed Logic Land, somehow deleted cookies.
Second attempt - half-completed array caverns: realised i was playing in google chrome incognito mode, and the game hasn't been saved.
private var powerFireIsDumb:Boolean=true;
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Amazing. I have some experience with PHP, so I have some of the concepts, but even going through the beginner levels helped me understand why certain things are done, instead of just doing them. What a great learning tool. I am not to far in, but look forward to the future levels and likely attempting my own apps. Thanks for the game.