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I've put a few hours into Shadowless, and though it has a TON of potential, the game is just a bit to broken to be called playable. I've died so many times do to bugs, finding myself no longer able to continue due to disapearing keys and broken switch puzzles, or game-breaking bugs that i find it hard to continue. Top that with a vague story explained in half sentenses, no explanation of the leveling system-of which is nessesary for a blind-class builder, slow gameplay&animations, and various other rough edges and you get a game that looks like it will be great, but feels like its a pile of garbage. This tends to be the standard for good games these days, even for AAA titles. It really shouldn't have left the player-test phase yet. Despite that it still has the potential to be a GREAT game. I haven't played to many platform-puzzles and none with this style. I really do hope Shadowless gets the love it so desperatly needs because i can't wait to play a FINISHED product.
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Bug Report:: When you fight the first ogre, it charges at you and falls directly into the pit killing itself. The key disapears and you can no longer continue.
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Addition to the last comment: I can switch tabs and regain control of pause screen. When I click continue it freezes up again. Chrome Version 52.0.2743.116 m
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It is actually possible to glitch up walls, and it's not particularly hard. Slight, but not particularly. If you glitch up the wall in fitness, it's not actually that hard to win. If you have a potion, and a decent weapon, you can just let the bomb guys kill most of the people. Easy money, rinse and repeat til you're geared like a boss.
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the slot machine could use a speed up like playing 10x difficulty multiplier at once after completing the game once or a toggle in the settings, because once you reach the point where one roll costs <10gold you can complete the game faster than spending all the money you earned doing so
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SOOO clunky but still good. freezing, stuck directional keys, what were you thinking focusing on gamepad? Focus on fix's to the keyboard.
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I am at a 102% crit right now, and i like it ^^
it takes like forever to play with the slot machine...
i would suggest a better rewarding one-armed bandit
and some caps on crit, block, and evade
and also a better meele skill. while baron bow is really good with crit and dual shot, the stun is more meh
AND i would suggest some end of game you can achieve.
otherwise you end up playing until you get every trophy, all skills, and realize that the difficulty will just be increasing and thats it
kinda unsatisfying when you played that long..
but i really liked the game
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I really like the story, even if isn't dialogue heavy. I mean it has a frame that is interesting.
the game doesn't bug for me, and the keyboard is fine, but the speed up upgrade is a little wierd, I feel like it doesn't give the character higher speed, just increase momentum making the character movement more unreliable and awkward. the level up hag is ugly as shit.
good game overall.
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Really fun game.
Anyway, it seems that I'm getting all the bonuses from shield while I'm wielding a bow instead.
Is this a bug, or is this supposed to be that way? Either way it seems off
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this game is insane!!! first time i play a game that acts as both a puzzle and as a platformer, usually puzzles games are turn based or tedious but here it is physic based and realistic. The arrow flight system, the crate pushing [even enemies push crates], the projectile deflection once you hit enemy projectiles. Awesome. Hope you make shadowless 2.
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when you find the silly giant jump on his hand and he flicks you up (also there is no need to attack the silly giant )
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(vote this one instead due to full completion)
Pick upgrades based on the skill you get, not stats (you can get stats anywhere). Rogue - 30/50/75% chance to shoot two arrows. Warrior - 30/40/50% chance to stun with melee attack. Adventurer - Bat lvl 1/2/3 flies around killing enemies. Defender - absorb 15/50/70% of dmg as health when you block an attack. Bow with rogue + crit itemization seems to be the best. Crits do a wide range of dmg, i have seen up to x4 or maybe x5 dmg on a crit.
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When you have your last conversation with master po when she says i'm glad to here this it says the shopkeeper is saying it
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If you kill the queen you then instantly go to the camp and the difficulty increases but if once you arrive at camp you close the tab and open it you go to the queen at the increased difficulty without having to replay it
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This game has a lot of lag issues with slow and often unresponsive controls. Too bad since it seems like it could be a pretty fun game. I made it to level 10 before it froze on me and I gave up because the only challenge was countering all the unresponsive key presses and sticky keys. It needs a lot of optimization and bug fixes. None of the other games I've tried this past week had any lag so it's not my computer. Win7, FF 48.0, Flash v. 22.0.0.209 (in case that helps the developer).
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After the first completion you can no longer buy any health enchantments, I need something to spend my money on!!! I also wish we could buy the others. One last thing, after buying something in the shop when we ask the vendor to replace the shop inventory he should replace the area where we bought an item instead of leaving it empty. This game is a lot of fun, now I just want to be ridiculously op with my suggestions *Evil laugh*
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Fun game - up until Queen boss monster. Got tired of dying, maybe come back to this later. Also... its not Yet Another Idle Game!
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Hmm, a bit buggy still. When I encountered the Ogre the game froze, so I tried to check comments on if it was only me, and now the game is stuck on the menu screen.. trying to Resume causes the sound/music to become erratic, aside from not actually resuming the game, and trying to Go Back to Camp causes the screen transition to occur over and over without end. Was fun while it lasted. :/
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Clearing a level (such as 9) to step into a dungeon only to return to level 9 completely reset is annoying. I survived the level just fine on the way in, but died 4 times after returning from the dungeon (mind you: even though I was stronger after two level-ups and improved equipment from the dungeon). The controls are lagging (might be my PC, but it's only happening on this game today), making general gameplay difficult and making the lockpicking super-hard). I really like the concept, but it needs some polishing. Maybe also see all gear? (I couldn't find an option for that.)
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Man, this game is bugged out. On the latest Firefox it just keeps stuttering and when I use Chrome it just randomly enters the pause screen and the only buttons I can interact with are the audio buttons.... no resume, no quitting, nothing.
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owneris- go to the part where that guy lvl's you up and jump off the ledge facing the wall, you should be able to go over
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I play this with a controller and stick up is down and stick down is jumping. It makes it very awkward to play with it. Also, second time I kill very silly giant and the key ends up in his hands :c Sadly, that ruined it for me. If you fix those things I will gladely come back and give this game 5 stars.
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I tried to customize the controls, using the Spacebar for the "Action" or "Open" command, but it still makes the character jump despite properly saving the custom control settings :/