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They give you a spell to refill your mana. That costs 0 mp. And it gives you 5000 mp, when your mana pool capped out at the end of the game at about 800. And another heal that restores 5000, when your hp pool tops out at about 4000. Slow status makes enemies a non-issue, poison makes the last boss lose 8000 hp a turn, cure spells being cheap - 0 mp for one of them - means status effects on you are not a threat. The real cost here is in turns - so I made the quickest weapon I saw, some copper shortsword, and never bothered making another sword. So you have infinite mana, a heal that will for sure 100% heal you, and the ability to take about 8 or so turns to an enemy's one. To say that the game was easy is understating it! "Exciting spin" - No, it's not exciting, and there's already at LEAST 3 games ON THIS SITE that do this exact - EXACT - gameplay concept, AND they do it BETTER! They have challenge and they allow swapping gear out mid-fight to adjust your strategy.
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Not a bad game, but way to linear for me, no real customization no player options, etc etc. fun way to burn an hour or two though. Mindless clicking, My Only Weakness!
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there seems to be a typo in the book i would ques there should read poison instead it says posion... ( sorry i'm relly bad at english i can read it and talk it but i suck at writing it) :)
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and new teammates and classes! your leader is a jack of all trades-for the teammates you have to battle them before you can team up with them but maybe for the first companion it will not fight you.New swords even shields! (sorry if i have so much comments cuz sometimes i forgot other things to say)
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I know its been mentioned before but this game really needs a way for the player to choose what stats to upgrade when you level up such as attack, health, defence, speed, etc. Adds more to the game and players can choose there own style of gameplay.
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Sorry for commenting again and again, its because i forgot things or its because im paying atm. There is a bug when performing limit break, the image of the atack stucks when finished. Another thing, why does desert jannar appears when ur on snow?
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Also would be great that in the sequel instead of earning abilities automatically, earn ability points to spend on abilities and to improve the damage and ailment chance on them, and pet points to spend on different pets that have special attacks or improvements to the character.
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Pretty fun but really buggy - limit breaking put my character permanently offscreen except when the animation put him forward to attack, limit break 2 at the end froze some of the rocks/magic image on top of the boss (didn't prevent it from attacking or doing its movements), and the movie at the end is majorly out of sync with the voice. Would love an opportunity to skip "slides" in the movies without skipping the whole thing as well - if that's possible then sorry, but 'skip' rather than something like 'forward' or an arrow felt like it meant the whole thing and I didn't want to risk it.
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Yeah, I'm not sure if this is a bug or just easily explotible: But if you land the slow effect of Ramei twice, the final boss's timer stops and he will not attack until the effects wear off... so spam Ramei and you win. Use poison from Hell Thorns to speed up the process if you feel like it.
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Great game with addicting gameplay, its a shame our pet fish cant find and is the key to our limit breaks. I also think we should be able to craft helmets, armour, gauntlets etc. etc. The game is also very short, it would be nice to have a game probably twice the time of the time to beat the game, I also experienced some bugs when I used limit break 1 and I was invisible for the rest of the game but my attacks still worked. Other than all those ideas I rate 4/5.
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I just died in the sandy point while doing the limit break (I was poisoned) and it said i won, i got the materials, got the death achievement, and started at the wave 2 of the same level, lol
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ok pretty good a few bugs though 1) limit break effect doesn't always clear the screen leaving the screen cluttered. 2) the made all weapons achievement doesn't award unless you equip the last weapon when making it. should award as soon as they are made, should not be dependent on wielding. 3) loading game resets skills to New status in your spell book.
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The last boss is a bit easy, i broke its armour then kept it triple slowed, and it only got 1 attack the entire fight. Maybe make it a bit harder?
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Aside from not dying once, it's a great game. Bug: I have a permanent broken weapon icon over my guy that never goes away even after changing weapons. Slowing the boss after he reaches a certain hp level has no effect either.
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wow that was odd enemy died from poison damage an here the part that is odd cause i attacked the background cause of no enemys around
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fighting the last boss, thinking it takes as long as the rest of the game combined lol....all in all entertaining game though
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so the end boss does over 4k dmg i have only 3k of health on top of this its basically a timed thing due to the fact he charges up but he has so much health it doesnt even matter
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Just a quick fix tip, in the book/codex where you see your skills, the Poison explanation is spelled posion in the bottom left.
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...Got final boss down to 200k health then it didn't make a move til it had around 30k health and killed me instantly last boss is buggy as crap though
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started out great a i favorited it but im starting to question that, i mean you don't use any resources from the beginning so they become pointless and the weapons get stronger yes but nothing is really fast except this uber weak weapon in the starting group
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stacked 3 slows on the last boss... i wonder if he gets seizures from staring at all of my high speed explosion spells...
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When I saw the name, I thought I saw "Elona", and got really excited.
And then I was intensely disappointed after I started playing...
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Game froze. The attack bars for all creatures stopped. I can still choose attacks or spells but it will not perform the attacks. leading up to the freeze I cancelled a standard attack to switch to healing myself.
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great game i just beat it. i was looking through the comments and i do agree it was a little short but i like how the new game plus the enemies gave more exp and were tougher. also the bestary sounds like an awesome idea. i cant wait for chapter one. how long do u think it will take to finish chapter 1?
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Just a note to the developers, I don't know if it's a glitch, but on the last boss I was able to stack slow, and that led to the boss' action meter to never move at all.