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Really think you messed up on your idea for how teams work, they should get all the multipliers that you get by updated cars and race, as it stands they make zero sense to use at all. Now if they got all the multipliers I've already applied, then they'd make tremendous value.
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Same here. Lost all progress this morning (20 Sep) - no point in playing the game if it has no way to prestiege / make things faster with resets, and if it's not going to keep progress so you have to randomly restart whenever the game feels like it.
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I can hardly see fit to call this an idle game when the spam clicking of the race button is so incredibly mandatory to progression.
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@Senretsu: Whoops, missed a zero. Still, adds up over time, especially since one invests months into an idle game--Or at least, the ones I've played take at minimum, months to play. Otherwise, it's not really an idle game.
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Game is unpalyable without an auto-clicker... as a matter of fact, the dav himself suggested one. Ergo: that functionality ought to be added to the game, rather than a GreaseMonkey-script. Doing so will also free some space; the race-button currently eats about 30% of the screen).
I am still at a loss what my points do (or will do at a later time).
There seems hardly any reason to upgrade any other car then the current best one, since even with over 20 levels of difference, the new one will top it no problem.
Waiting time for enough fame to buy something new is (even WITH an autoclicker) too long. Racing-teams are pointless (since price/profit is totally off).
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@Senretsu: Yeah, if you only buy one. As you continue to play the game, it adds up, and the cost of the teams doesn't rise. Eventually, every second you can afford to buy another one, then another one. I'm not saying teams don't need improvement, I just don't think they deserve all this hate. Anyway, at 1Sx/second, every 100 seconds I can purchase another unit. Overnight, that's 288 more (I began with 917), ~117% what I began with, which is great progress since it's an idle game--I don't expect to speedrun it.
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@Karuku no matter how you look at it.. It takes one MILLION seconds for your teams to make ANY profit at all. People who bought teams on the day of this game's RELEASE will start seeing a 1 Fame profit tomorrow. There is nothing to defend about that. It's garbage and never worth buying.
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I've noticed that a lot of players criticize the poor reward ratio to the acquisition of fame using teams, but to their credit, teams do not have an inflating cost. Since inflation isn't a factor (in their purchase) requiring many, many, many purchases of them curtails players from spiraling wildly out of control, quite quickly, with fame gain.
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Day 8. I have 4 Linnen 366X's, 103 million years til the next car, but I remain hopeful. I haven't cheated, haven't used an auto-clicker (but I may have begun getting carpel tunnel). Realized despite the popular view that teams seem incredibly lame, they do in time make themselves useful. Getting 232qi/s fame right now, and my highest grade team costs 1sp and produces 1.15qa each (I guess). The only problem I see with them, is that each tier is 'left behind' in utility as you hit the next exponent, and there's no way to drag that progress forward with you as you do with tiered resources. Perhaps using cars as a commodity that can be sold to 'level up' your racing teams and bring their resources to a modest level of contribution (even 20% of current rate would be significant enough to feel worthwhile) would improve the feel and function of teams without breaking the game.
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I would like to know the planet that can hold more mechanics than atoms has the solar system. The "auto race" is nice, but I can only be idle 2 minutes while having something pressing enter before it stops. Still better than click.
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Game gets pretty much unplayable around the time you can purchase MBW 3M. You can get there, but not much further other than some initial boosts from that vehicle purchase. That purchase is very difficult, and after that it's pretty close to impossible. Just a head's up in case the Dev still cares about this game.
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Two stars, mostly because 1. It's a blatant copy of Swarm Sim. 2. Because there's a lack of content and upgrades to the system that make it hard to advanced through certain view points. Credit Swarm Sim and update this game and I'll rate better. C:
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Make the racing multiplier apply to team fame generation. I think that will go a good way to fixing this game. Upvote if you agree!
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Making the race automatic and adding upgrades to boost acceleration of the car like Motor/ Transmission upgrades, that would increase the speed at which races auto-finish, with different tier races unlocked with different cars for more fame/ faster fame gain for better races.
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This game is unbalanced? Hellova sure.
But I think this generation of gamers are "fast games", who want to earn rewards in a couple of minutes instead of spending some time to deserve them.
Just play the game a few minutes and come back another day. It won't hurt. Life's about patience, and you need that too in video games.
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Good game but takes so long to progress at MBW 3M, at first the average time to get it was 1,7 Billion years :D now after 2 days its ONLY 903k years. Needs prestige system or something.
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I don't get why this game and swarmsim are so laggy. Maybe a github thing? Anyway quite boring after a while and way less fun than swarmsim.
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It appears the Dev had a good start, but then abandoned the game. It's too bad. It had the potential to be a pretty good Swarm Sim alt.
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1. Teams are useless. Unless there is a way to upgrade them or create a prestige system to do passively/actively improve them, there is little to no reason to get them at all (as many people noted before me). An alternative would possibly be an auto-race or a % increase based on your racing level, or where your clicks get more powerful based on what/how many teams there are. An auto-click feature would be most effective if you do nothing with the teams, perhaps replacing teams altogether or making teams gain X clicks per second. Otherwise, a minimum of a 1000x multiplier to what they are now would help.
2. This game takes many hours just to make minimal progress (teams mostly come to mind here). A way to convert one type of resource to another directly could solve some issues.
3. Upgrades to sponsors would be much appreciated, especially considering how much of a pain they are to get at times, it would speed up the process a little bit.
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@Outissh: rest assured that even with a wedged enter key or autoclicker, you will find the same wall looming very shortly after a car or two... still months ago from my next car even with this running 24/7 autoclicking
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Feeling frustrated, I read the comments. See the Phrase "hold down enter key"... Oh, OK... hmmmmm.... *wedges broken toothpick in, to "hold down enter key*...
If my analogue solution makes me a cheater, so be it! .... :-)
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teams need a serious rebalancing. There has not been one time when the auto regen has been anywhere useful. I currently get 11 quadrillion a click or about 100 quad a second when I hold enter. While I idle I get 1 trillion. Which is nothing in comparison and never has been anything useful. I come back after a night and I have about as many stars as about 4 seconds of enter pressing.
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All the racing teams need to be approximately 1,000 times as powerful as they are now. As it is, they're utterly worthless.
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I expected to see some actual race... Even tho i love idle games, the ones with only text and nothing else are quite boring..
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As a lover of cars, this is just what I needed. A car-themed game that looks and even might be made by the Swarm Simulator team.
It doesn't seen to be that developed, but I'll give it time to breathe. It WAS released last week.
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I'm with HollowedHearts on this one. I've been playing this game since the beginning and have grinded my way to the Linnen 366X. Every newer car required the use of a newer sponsor to be unlocked. It gets harder and longer (by this I mean from a few minutes to a few days per newer sponsor/car) until you hit the massive wall that Hearts mentioned. The MBW requires TWO newer sponsors since the first one will lower the time from 7.4 BILLION years to 1,917 YEARS!!! This game needs a prestige system badly because it suffers heavily from exponential growth.