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auto-race and bonus for finsihing achievements would be great! Is there any ascension system in this game? at the moment I am closing in on car 7 and just got my first Amateur team. :]
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@heeheehee I've tried it, but it freezes my computer so badly it doesn't really worth it.
Btw, am I the only one who can't play this game since some hours ago?
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I like this game but there is no auto-race you should add that it will make your game better and probably auto-upgrades would be nice that players can set up. (i am expert game developer)
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The system reminds me a bit to that of "swarm simulator", but I have to click a bit more. I'm curious what the update changes will be.
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This game seems like a poor baby brother of the swarm simulator.
http://www.kongregate.com/games/swarmsim/swarm-simulator
The iterface is so similar that if the game weren't so bad, I'd say it was made using the same template by same people. I've played it like for 5 min and I'm not gona waste any more time on it.
total of 1 star for:
0 for very poor game
0 for TRYING to copy quite a good game
1 fornot beeing able to give it 0
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I am not sure how the achievements count fame; it might not count some upgrades as I got 10^12 fame achievement after clicking on the race button so many times I definitely got more than 10^13.
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no need to upgrade to next race team, because they don't give you any benefit. 1B (1B Fame per click) for under ground team = 1M (1B Fame per click) for Street Racing Team = 1 (1B Fame per click) for Junior racing team. SO, there is really no need to upgrade the other teams. Their values for FAME are the same relative to the cost of fame to upgrade them.
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When you start from an existing code base to create a brand new game, I would expect you to add e features and remove bugs, not the exact opposite. The only new feature I see is turning swarm sim into a click fest, which is the worst feature a game like this can have.
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How to greatly increase fame per sec? 1. Click the race button
2. Hold enter
3. Put something on your enter key
4. Enjoy the fame
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sadly I have decided that the amount of effort needed to fix this game that the developers apparently gave up, on is too much.. Eventually, if it keeps progressing this route, it'll fall off the game list.
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OK so i did some math... SINCE WHEN DOES IT COST 200K DO BE ADVERTISED BY THE NEWS BOY!!! and even more, to get into the school papers it cost $1000020000 thats a lot of money if you ask me...
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At the moment a weird combo of idle-game-play (waiting for some resources to build up) and active-game-play (massively dependent on clicking to progress). Weird combo, I feel forced to use an autoclicker for the first time.
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If you are going to copy a game in any way, learn how it does it and do it better. There lots of things that are missing even though it has the same structure. If you go into the options, there is no scroll lock, include that if you can. it's very annoying when you sit there and scroll slightly too far and then the window scrolls.
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... Why does racing not give prize money? That doesn't seem to make any sense. The slowest thing right now for me is earning money, and if I could earn cash with racing that'd help solve that.
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As one of the few people who actively has been playing this game since day one without cheating(scripts, auto clickers). I can say this game is horribly unbalanced. Progress at first is fast, then it hits a brick wall. Then a wall made of diamonds. Then a wall made of stuff that juts can't be broken. Once you get to the 6th/7th/8th cars, it slows to the point of where you are waiting several days/upwards of a week to make the next big purchase. In it's current state, you almost need an auto clicker to get anywhere.
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I am not a developer for this game, but I'm trying to address everyones concerns about this game because it has great potential. I am currently working on an altered version of this script which will fix some of these issues, examples: teams, animations, etc. My biggest issue is re-balancing so I'll aim for 28 hours from now. ~9PM CST (GMT-5)
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A lot of people are complaining about balance issues, but it progresses lineally, it's just a time consuming game, which is fine. I do think if you could see the individual gains for buying 1 unit it'd be helpful though