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It is a bit CPU intensive for what it is doing. With the game board off screen it is 7%, On screen around 10% and if clicking around 13%, most of it on the first core such that it goes between 40% and 70% in use while the other cores just dribble across the ground. There is no way this should be using so much on a decent machine.
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Some of the upgrades don't seem to be balanced very well. Why would I spend 1 million fame to get an underground team that produces +1 fame per second? I'm sure it gets better later after further upgrades, but I have no reason to even check if the base model takes almost two weeks to pay for itself. Another example: Hord Mocus costs 2.33Qa cash and produces 9M/s cash per second. Any idea how long it takes to get to 2.33Qa at 9M/s? Cars are worth buying for the fame boost, but the cash production is completely meaningless after the first couple cars.
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So this reminds me a lot of Swarm Simulator, a game I did enjoy. Hopefully it shakes things up a bit more, time will tell.
Also, seems a bit early for a feature, or is that just me?
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cant train/upgrade mechanics because i cant scroll down. Just add a scroll bar like the ones in cars or something. Im using a 17" laptop, that is one of the biggest laptop screens in the market so im guessing you just lost all the laptop players.
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I'm not sure if it's just me but for the life of me I can't scroll back down after unlocking the ability to race. As a result I can't scroll down to "improve my mechanics" and I'm just stuck