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The end didn't really give me enough time to understand the poem. Would have liked to have been able to read it again. 5/5 regardless.
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It's a great game, and I almost felt like some of the levels for 2 were re-used. =P Otherwise, the final credits with the poem seemed to drag on a bit too long for my tastes.
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Great game, wonderful gameplay, but maybe it's just me (Firefox 26.0), but the responses were a bit sluggish sometimes where it kept going left even though I didn't press the key anymore for instance. Otherwise, really beautiful 4/5
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I hate that there's no stage selection so you have to play them all again if you want to replay levels. Also the loading of another level is really slow, I have time to read the poems till boredom.. But I liked the consept so much I played it through anyway. :)
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I had to piece levels together at times just to figure out how to get through them... any game can make you draw out levels to get through them, few can actually make you want to. Good job = ]
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Nice Concept... but instead of Offering a "Help" Option which is a Walkthrough you should 1. Change Help to Walkthrough 2. Add a Help button which maybe sorts some Puzzle Pieces to their right places... Everything else is lovely, good job =)
Getting the fractured pieces into the right cutout shape and placed around the screen is, honestly, 90% of the work of designing the levels. If I had an option that allowed some pieces to be in their "solved" state, I'd actually have to redesign every level to make sure it can be in a "semi-solved" state also. That would be a royal headache!
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AMAZING CONCEPT! But... strip the concept and what remains is a pretty run o' the mill platformer, would love to have seen aliens, guns and weapon upgrades in a fragmented level concept like this... Imagine tracing bullet trajectory through screens to figure out the level layout.
The game saves after each level and should take you back to the last level you played when you reload. I didn't want the narrative to be all jumbled but I could see, in hindsight, why that feature could be necessary. Sorry about that!
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*spoiler*
Wait, so are you supposed to fail at the end? The poem seemed to hint that, and if so you should really show something that more explicitly says that that was really the ending and not just a bug.
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Very, very deep and philosophical game, I feel that it does a great job of taking you back to a child's perspective, you can only truly see a very small part of what the world really is, but as you go through each phase of life (or level) you become more familiar with the whole picture, but you may still make mistakes from time to time. It moves you with its simplicity and stirring soundtrack.
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bug? on last level. If you're dumb and jump in the wrong direction and fall, the game ends but never connects the pieces of the level. also, since the screen freezes shortly after, had to refresh page and discovered no lvl select feature either.
That's the developer console and you accessed it by pressing "~". There's not a whole lot of commands left open to the public in the release. "stats" will bring up an FPS counter and memory tracker. "capabilities" will spit out a bunch of debug info about your flashplayer. I leave it in just in case someone has a problem so they'll be able to give me more information. It has no special connection with the game.
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Random thought, but this game reminds me of when I was young and looking for my parents when I got lost. "Daddy Where Are You???" seems to perfectly fit the situation.
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Okay, I found the link to the walkthrough (which was almost completely covered up by the pieces, by the way), and apparently we're supposed to make two really difficult jumps that I only knew were possible because of the walkthrough video. Not great for a puzzle game...
Well in all fairness, that is the last level, so of course it's going to be a little bit tricky! I'm glad you slogged your way through it. Thanks for playing.
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I'm totally stuck on the level with the quote "...om to pause...". I actually took a screen shot, rearranged the pieces, and still can't figure out how I'm supposed to do it. It looks genuinely impossible.
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Beautiful job on this one. the story is pretty decent, but its the level design and the theming that are so marvelous in this game. As a serious fan of the platforming genre, I would like to thank you.
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I wish there was a stage select so I can replay some of the other stages without having to restart from the beginning
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can you show the start point/ father after the level is completed? i really want to see how simply done some of them are. i.e. the "understand" level
I'm taking a look and seeing what I can do. I can't create any new art to make it happen, so I'll see what I can come up with that's artistically pleasing.
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I feel bad for the Sun, to not have time for the other stars, and to have to leave the sky prematurely. Before the stars could come of age, themselves. It just goes to show, you need to make time when you can. Take care of those stars in your 'sky', and make them shine brilliantly, so that they always remember the Sun for the good that was done.
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Some of the levels were frustratingly frustrating. The worst part is when they had a relatively easy solution, but it was just guess-and-check until you fell off the right platform holding the right key.
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The game title of this game is Fractured. Also like the picture of the Recommended Games. The pictures stopped loading, so it's fractured.
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Great Game. 4/5. The only reason I dropped the 5th star is that I would love to see the path I took once the fractures are cleared.