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"Sharp Legs" : Beside from being useless (for me at least for now) -
The description is really weird.
The Way I understand it, It "should" give a scaling dmg multiplier from 2^1 up until a ridiculous 2^99 (6.3E29) right before the end of the jump.
That would easily outperform my Fury multiplyier (105 fury with 1.57E18 speed)
But instead of seeing a dmg boost by a factor of 10 (obviously the fury multiplier basically stops near 1% velocity), it actually stays the same up until around 20% speed and then drops.
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I'm not sure if the exp bit under this jump in the stats includes superdensity muscle routine in it's calculation? It seems too low to me. Doing a 22 hour long jump (so far) and it says 5.31B, which I think is less than what I got from an 11 hour long jump I did previously.
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@IanIanIan Dark Burst doesnt do anything until you get other skills that make it do stuff, and each liquid dark capsule holds 100 liquid dark, so you should be able to tell roughly how much you have from that.
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can we get some info on what dark burst does? any maybe a counter for amount of liquid we are holding? what a stupid thing not to include..
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there are a lot of things that are interesting but there should be some way to see how they work. like that one upgrade that makes things go way faster but makes your xp go way down because it doesn't also build airtime
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Be careful when importing your save. You may suddenly lose ~2 days worth of progress if you reload the game afterwards :/ happened twice to me now.
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Tip: If you're above floor 30 and can't quite get enough liquid dark to get an autoburst on every jump, it might be worth removing a Quicker Ticker upgrade to make every jump last a bit longer, so you can idle without half the jumps being wasted due to armour. (Sidenote: If you're at or above floor 30 and this doesn't make sense, you need to unlock more upgrades)
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I also Agree with Rawrin It would be a lot easier to have this be able to run in the background without having to be on 24/7
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hey the Big Air spark upgrade needs to be changed from seconds to tics due to the fact the quicker ticker decrease airtime in seconds but not tics and that decreases the upgrades usefulness
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Probably one of my favorite Idle games on Kon. Simple and direct. The progression is straightforward and I enjoy the humor.
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Great game. I would like to suggest a purchasable upgrade (perhaps via psi) that reduces the cost of upgrades on the anger and experience menus. This cost reduction would not apply to the one and done upgrades.
E.g. Reduces the cost of anger upgrades by 4% per level.
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needs a re thinking of EXP calculations, i mean, i just got 300M exp from a 50 min jump, and i barely got 4 skill upgrades ( muscularity 162-166) its way too slow
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i would really think this game would be improved with an offline caalculation as a large part of the time im having to run it in the background because it is very slow grinding some of the resources.
its not slow enough to be a hassle that distracts from the game but having to run it instead of loading in every now and then is unfortunate.
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This game's progression depends gigantically on achievements, but the space between them is gigantic. Once you reach it once, it suddenly becomes a lot easier to do it again, but reaching it once is a massive challenge in of itself.
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still having save issues actually, kind of embarrassing because i haven't done any of the typical things that causes games to not save. cache/local-storage isn't purged. game says its autosaving, obviously isn't nor does it tell me of a failed save like patch notes said. yes i made sure of getting latest updated version, i see the newest upgrades for liquid dark.
I'm sorry that you're embarrassed but I still can't replicate the issue. I'm doing my best to deploy as many fixes for something I haven't got much of a clue about the cause of. Believe me when I say I'd very much like to fix it but also believe me when I say that exporting your game is very easy.
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It'd be neat if the price of the special dark particle upgrades grew more slowly - I'm still grinding for the waveform upgrade.
There will be a lot more ways to boost dark gain in the future, so I want the prices to be very high. And of course, dark gain increases every time you get a new top speed.
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Exp generation seems like it needs an upgrade. I might be missing something as I have not gotten all upgrades to 200, but Stone duck lets me upgrade rage on a regular basis. Exp on the other hand - I launch and just hang around for 4-5 hours and then don't upgrade anything significant again for the rest of the run. Dark upgrades are faster than Exp upgrades. (Seriously - I can idle for 24 hours and probably only get 2-3 upgrades in muscles or legs)
Once you have superdensity muscle routine you can make an unreasonable amount of experience from long jumps - but there is another exp-boosting upgrade coming next update, which should be out in 1-2 days.
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It would be nice to have a changelog news update for the update that came out today. Also would like it if it would save the state of the auto dark burst.
Yesterday was a 'soft' update. It's not really quite finished yet. I will put out full notes when I round things out. The only reason I put it out is because people had been waiting a while and I wanted to have the achievements available at the very least.
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Really wish there was a proper stat that showed you your total Toughness, base damage, base velocity etc. so you could math out optimal upgrades.
Might be worth adding them as just little trackers on the shop menus so you can see the impact of buying individual upgrades.