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Strong suggestion, once gates are opened, they should remain open, when you go back and see some still blocked it makes it look like you forgot to got hat path or something.
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I lied, I have one more complaint. A callback button for the kitty would have been nice, I've had to kill myself many times because the kitty landed out of my reach.
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This is a great game, I liked how you kept the same style as the first. My only complaint is that maybe the enemies could have stayed still while being attacked by kitty, because it resulted in a lot of inexpected deaths.
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3/5 for the annoying start and the fact that if you forget something that ould have allowed you to go back, you can be stuck
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Extremely frustrating game. Lose kitty = useless damn robot. At least give it the basic zapgun it had. Saving somehow lags? But...it's a very addicting and fun game too. 4/5
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Watching the kitty wreak havoc on the enemies didn't stop being hilarious. Truly original platformer, a fun game with nice bleepy music. Please oh please let there be a "robot wants Pony"-sequel!
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if the kitty can do all that, y coulldnt it just get out on its own in the first one? :P and im sure puppy will have even more stuff if u make another one. but u shud let all the stuff from the first game carry over(i.e. all the robots stuff) to fite and the kitty can do all its stuff. and finding all the razor claws was hard!
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I've liked "Robot wants kitty" more. Simply: I died (much!) less often (is it part of this game or are just my skills to low?). But still a realy good game. 5/5 .... ROBOT WANTS SEQUEL!
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After all the hard work I went through to get that kitty last time, I now have to throw her around the screen at my enemies... Amazing game, but the ending really annoyed me. Being forced to guide yourself through an electric maze... Grrr. I wish there had been another save point on every safe block in that maze, to be honest, because it's the most crushing feeling to be millimetres from victory, only to suddenyl get zapped by that annoying electricity which seems to kill you even when you're not touching it. That was the only fault, 4/5.
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If another sequel is made, there should be puzzles (Sliding block puzzles, cat flight mazes, etc.) or things that alter the environment (levers, buttons, etc.). And a water or liquid for swimming through would be really neat!
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Wow. I liked RWK, and the fact that you made a sequel that made so many improvements and changes while still keeping it very much similar to the first Robot Wants is incredible. Very fun and enjoying game, keep it up.
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The Badges (klick on plus on the right to keep it at the top): Robot got Puppy: get a puppy (finish game). Rocket Robot: Finish in under 20 min. Cat Scratch Fever: Collect all 10 Razor Claws. Calamari Is Served: Defeat Hoverzorg. Cat and Mouse: Defeat Blocko. Bad Robot: Slay 100 Enemies. Rebound: Catch kitty midair. Look Out Below: Drop a Stalac on an enemy besides Blocko. The Friendly Robot: ??? (possibly finishing the game without killing an enemy?). Sekrit: Discover the Secret Item Of Wonder (after you finished the game and got key 9, go to the lower levels and watch out for a non-moving laser part)
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Have I managed to gain the stupidly hard version of this game? I died a helluva lot of times within the first minute, thinking it's only cos it was supposed to be challenging without a weapon. First powerup - you throw the cat. Makes me wonder if this robot is devolving or something. If you miss with the cat, it just sits there. You know what wouldve been a lot better? If it did something when it was sitting down; like attack the things stopping you frmo picking it up again? And even when it does scratch them to death, the flailing enemy hurtles straight at you. Many times I've been killed by an 'attacked' enemy, forcing me to trudge through the same bit of level yet again. If that bit wasn't so frustrating, 4/5, but I disagree that it's better than Robot wants Kitty 2/5