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Can we get an option to set how close/far the character will go to the enemy when automoving (for example I want my wizard to get within 80 range of the enemy but he wouldn't automatically move further away or anything like that)
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Didn't get nitro boost for being offline, I did load my save manually because autosave have been screwy the last 3 days. You really should work out a functional offline progress.
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Out of memory. If you are the developer... Still getting this error, even after the last update, cleared cookies and cache, and still no luck, cant even reach the title screen
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The upgrade 'queue' is a bit misleading, as it's just an auto-buy function. Would be nice if the order of upgrades bought was the same as the order
was queued.
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It seems like a good game but I just can't get into it due to how confusing it is. A week later and I've still made 0 noticeable progress. The chatrooms are less than helpful when asking what to do. I'll still rate it highly for what it is but I don't see myself sticking around.
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The most expensive skill slot is 100 dollars. These prices are crazy guys, lower them and you might make a living on this game with these play numbers (See NGU for reasonably priced packs and someone that lives off of their game)
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I'm not sure why, but it seems like if this game isn't in the foreground, areas don't complete. I still get gold, things run, but the combat pauses.
That kinda ruins the idle portion of this for me, as I'm trying to have game in background while I do other things. Any thoughts?
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Click Upgrades are extremely underwhelming, for some reason it's a damn linear upgrade, so it's quite impossible to get to high amounts.
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Bank interest skill is not working properly while offline. I checked before logging out and after logging back in and my earnings were about 100 times less than they should have been.
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I just want to say thank you for the dev for making this game. ofc this game is far from perfect but with the recent pandemic, playing this game release a lot of stress and anxiety. Looking forward for the future update and wizard class patch.
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When looking through the webconsole debug tool, the game keeps saying " InvalidStateError: A mutation operation was attempted on a database that did not allow mutations.", I also happen to get a fancy popup everytime I open the game with the same error message.
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Slime Spawn Pools having a time delay on its entry doesn't make sense, since you can stay in there until it ticks down to 0. It just punishes you for leaving.
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I don't think I've ever played an idle game where prestiging felt this bad. All the mystery boxes gone, all the pain-in-the-neck alchemy bottles, gone. And the increases are meager. I can't do this, I'm done.
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Fan Swing is a seizure inducing skill. If a performance type mode can be built just to block off the fighting screen would be very helpful.
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if anyone wondering consumable buffs effect stacks with themselves (tested with capsule of strength) so if you need the extra damage to clear bosses just pile them up quick.
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Why can I not upgrade the skills of a class I am not currently playing as? I can use their skills tho, that's why I am confused.
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Capture rate need more rebalancing. Tried 40+ times to capture a normal slime in 1-2, and i have not captured a single one yet
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For those having problems with mage not getting close enough to basic attack because fireball, just move fireball out of the first skill slot and put something like firestorm in it. It seems that first skill slot dictates movement for whatever reason
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I've had 2 rebirths so far as Warrior and thought I should do one for each of the other classes as well. To unlock more things inthe rebirth menu. Now my first play as Mage feels horribly slow. I fear that Angel will feel the same. Is there anything I can do to make it "faster"?
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When clicking to change a zone while the zonefadout is active, the game doesn't actually change the zone, it really SHOULD queue up the next zone as the place to spawn.
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Bank could use some free queue slots so the game isn't as tedious for freemium players, the shop queues could use better functionality, like queueing the X10 buy option for example, or just more queue slots.
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This game has a lot going for it. There's also a lot that could use improvement. Starting with adding scientific notation. How the [bleep] do I know how much Sp goes into Qi? Might as well put up Chinese characters
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Mission: Clear a zone that takes <2 secs, but can only be done every 15 minutes, 300 times. That's a little ridiculous :)
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Gold shouldn't have such a low cap.
It is a damn waste to be on the lookout for upgrades, then wait while the games lags up, just to queue up stuff.
Otherwise, provide permanent queues, so we can upgrade stuff offline.