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@militon All are greatly explain in the help section and on wikipedia .
I don't speak English well and I managed it without any problems
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@militon Production of mysterious water dont use monster fluid. Monster fluid is used to make monster energy .Those make production od water faster.
Production does not stop due to lack of monster fluid. Just at 10/10 is the the limit and you need to develop higher vessels.
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gets kinda annoying fairly quick. at least that's my experience. e.g., press m to make all the mysterious water, press u to use all of it, then click some 30 times to upgrade muscle half way through. are those clicks really necessary? similarly for holding down the skill upgrade button to use those leafs. do i really have to stay 10 seconds holding a button down? also, some things are poorly explained. is it better, worse, or doesn't it matter if i buy as many train gatherer upgrades before starting to but train gatherer ii? how is the end result calculated for gatherer ii? why does the mysterious water production sometimes stop?
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hit count does not increment as expected. With level 100 fan swing there is a +1 and +2 hit count passive effect. I would expect that be be +3 for each hit. It seems the reason for this is to have a warriors stance happen more often. But watching the shield attack stance counter, it increments slowly, by ones. At the Fan Swing attacks are not counted as hits. Any physical attack should be a 'hit'.
What is the designed behavior?
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It's weird that your magic requirements outpace your MP growth (which is mostly dependent on other avenues of income) like with fire storm
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So area 4-2 capture sky fairy mission... what the hell is a sky fairy? The only fairy's that's there are the normal, blue, and yellow fairy's.
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It's a shame you can only get a maximum of 1000 gold per monster slain, this makes the gold upgrade a lot less worth once you reach this maximum.
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Reincarnation (I finally managed to do it) was too harsh. Otherwise was a good game, but I don't want to restart for so little gain.
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Is there a problem with the cloud save? I had the game running for hours to try and break through to the 3rd area with warrior and when he reached level 66, I started to notice that the cloud save kept failing. But when I rebirth finally into the Angel, the cloud save started working again. I made a local save before rebirthing just to be on the safe side.
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So tired of capture mechanic. No balance whatsoever. 16% chance to capture at full health yet I just fail to capture a single Black Bat with nearly 40 traps.
Challenges like 25 Black Bat captures on 2-4 become infuriating when you come in fully prepped with gold capped, full liquid, and full inventory of traps yet fail to catch the only 1 available.
Balance this, please.
P.S. 10 Fox cores on 5-4 despite 0.023% drop chance and 15 min cooldown. Really? Ludicrous.
Overall good game concept though, props.
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I think 3-2 quest "une only physical damage" is broken cause with the angel, i equipped no skills and removed the slime costume (so only basic attacks) and it doesn't complete it. Can you fix it please ? Love the game anymay ;)
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Feels like this game is dead because the devs don't care about anything but the cash shop. The only additions we're getting are for the cash shop. Bugs like the game not loading are still around 2 months later. Abilities are still completely unbalanced and most are useless. No automation for upgrades. Progress is pretty much non-existent in the 6th area.
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Seems that Firefox works, just for some reason I can't get it to work on Chrome. Oh, well, I'm just going to enjoy this game either way.
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Unfortunately, I can't play this game now. For some reason, it is stuck at the Kongregate Loading screen saying "Processing" for the last hour. Not sure if it is a problem with Chrome or not. Might try again another day. Hopefully my online save data is still there.
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Idle Play (cont.):
2) Later game idling does the same as above, except that you can also add in dungeons that you can survive in for longer than their timers for MASSIVE xp and material gains. Further, once you've unlocked Slime Bank upgrades with Epic coins, dungeons can be used along with certain equipment (ring) and buffs (angel coin buff) combined with the second and final slime bank upgrade to farm truly MASSIVE amounts of slime coins and rapidly increase the slime bank coin cap, and/or other slime bank upgrades.
3) With an epic coins unlock, these "long runs" can also advance your alchemy level/purification rate to enable much faster alchemical production than is possible in non-idle runs. Which can, in turn, allow you to advance to higher challenge levels (dump potions like crazy and push your max up a lvl or two to increase their passive bonusses), which in turn can allow further dungeon progression, which gives more slime coins and exp gain rate, etc. etc. etc.
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Some hints regarding "idle play" in this game:
Butting aside the extra idle options that are given by the Epic coin store, the idle game involves the following:
1) The earliest idling is to simply pick an area and let your guy finish it over and over and over for craft materials (and character levels). Make sure "auto-progression" is turned off in the system menu to stay at an area you can successfully farm. This idle activity does a few things: 1a) provides character levels that will allow you to push the current rebirth a little further if desired, 1b) provides materials for crafting (and alchemy) that can advance your play for all rebirths (not just this one), 1c) allows your stone/crystal/leaf to advance - possibly unlocking a few more skill upgrades (that also persist through rebirth).
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A note on capturing bosses (cont.):
After a while, your passive bonuses will make even that impossible, but at that point you should be able to generate enough slime coins to purchase the full health capture option in the slime bank (it works on bosses as well, at 1/2 the chance, bring lots of traps). At which point you just do the same thing, but don't do ANY damage (make sure to un-equip the slime ball equipment and as many attack skill as you can - then run in circles to avoid the boss while you try to capture it.)
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A note on capturing bosses that are too weak to survive your attacks: There are 2 methods I used to overcome this problem:
The early method is to build up a collection of traps before I rebirth. Rebirth as a wizard and use the basic physical attack only (with angel heal and/or armor for protection when those are available). The wizard's abysmal physical progression was usually enough to allow me a couple of captures (I would take the boss down to about 4%, then use traps until captured or I run out. You can run in circles around the edge of the map for the bosses that move.)
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@NickCon: To start capturing you need spider silk (from world 3) and alchemy at least up to 100ml. You also need to unlock the "trap" item from the alchemy menu with alchemy points (it's one of the 100ml/1l options).
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(A response to Artgor's comment):
Please note that Reincarnation is the Tier2 "rebirth/reset" and does not occur very often. Requiring a minute or two of active play to do what amounts to a "full reset with minor perks" is not unreasonable. It is quite possible to idle quite a bit, but all idle games require at least a little active play to actually advance; and you can gain quite a bit from idle play in this game (more so than a lot of others in my opinion, especially if you set up your build to maximize its value.)
(Artgor's original Comment)
A WARNING for those wishing to play an idle game. There are two challenge bosses (at least now) who require a very active play. You can't reincarnate without killing one of them. You have to actively dodge for a minute at least.
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Another Feature I'd like to see added: On the craft page (for building items)
When you have enough materials to evolve and restore an item to its current level (not it's new maximum, but current), I'd like the button to light up (and possible say "Evolve and Restore"). Ideally this would calculate the new level needed to restore it to it's current stats, but since that information is (at least nominally) hidden until the evolution, I always wait until I have enough materials to restore it to it's current (the previous maximum) level before evolving. Since I DO have all the information needed to do this, do that math over and over just gets a little tedious - so I'd like the game to do that math for me and (more importantly) show me at a glance which items I can upgrade without any kind of reduction in stats.
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Wow. The new boss is basically a big fu for all the casual players like me who were hoping the new reincarnation system would help to overcome the hardships midgame others overcame with scripting. At the moment I regret having thrown 50 bucks on the game, I feel betrayed. I am at a progression wall and I feel like this update, unless revised in the future, ended the journey for me.
Others in the forum already hinted on it but I will be more drastic. The dev decided to balance the game around people scripting, which is equally bad I feel like as balancing a game around cheaters.
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Features I'd like to see added:
1) Hit spacebar (or other key) to resume auto-moving again.
2) Auto Boss Level fights. This could easily be set up as a multiple level upgrade to give multiple slots, but basically:
Rt-click a boss/time restricted Area (the x-4 and x-8 areas, x-8 could be a sepearte upgrade with different costs if needed for balance) to mark it for auto farming. Once turned on, upon completion of any wave, the system checks each marked Area's timer (exact implementation could be different of course) and if a marked area is available, initiates the next wave in that Area. Upon completing the area, the next marked Area can be checked, and so on, until all marked Boss Areas are on cool down then fall back to the set default Area.
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A WARNING for those wishing to play an idle game. There are two challenge bosses (at least now) who require a very active play. You can't reincarnate without killing one of them. You have to actively dodge for a minute at least.
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I've been playing this a little bit every day and this game requires WAYYY too much active playing to be considered an idle game. Everything you can upgrade requires constant clicking and the switching of menus to get to the items you have to click. --- Also I've killed around 300,000 enemies so far, when am I going to finally finish that stupid fish quest that's been there from day 1? There isn't even a hint like do I have to be level 5,000 or something? ugh.
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Is it possible to make the aoe-skills (Meteor Strike etc.) not triggered when only 2-3 mobs remains? since they have so long cd they get kind of useless otherwise.