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Haven't been able to figure out- do gems stored in undiscovered artifacts still give their bonus to you? Could I find red artifact, fill with red gems, ascend, and still feel bonuses without finding again?
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for all the ascension perks where the price exceeds 100 AP it's not possible to unlock the next level anymore and the cost is empty. is that intentionally?
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It would be nice if I could collect a wine while doing a quest. Also, it seems like various settings aren't being saved. So far the ones I've noticed are: direction of the square tower & state of "hide damage info" checkbox.
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It would be really nice to improve Tower's AI. It should stop shooting after shoting enough projectiles to kill enemy and special attacks (Bubble, Poison) should prioritise enemies that are not under their effects.
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ascend AP gained! level 3, AP required is blank. Do values over 100 become invisible or glitch visibility? Playing on chrome if it makes any difference.
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Got the random shoot interval halved thing. Before the random one was like once every blue moon, and now its like a never ending uzi!
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Also it would help a lot of the farmer guys prioritized bigger stacks of grapes. My guys keep going for the grapes that are 1/5 even though I have a 6/5 sitting there and they have power to lift 2 at a time.
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Can you please add a way to sort wine bottles in our storage? I want to sell the one with the lowest quality, but this means I have to read all the bottles.
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i may not doing stuff correctly because 3% more AP AT (30 and then 54) when you dont even get 100 ap per run seems very low to me and really not worth it at low lvl. Wonder why dev recommanded that one. If anyone have a trick on getting faster AP / hour im all hear.
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make sure the wine isnt (Instant). Instant are 3mins buff and the others are those who give small exp to status. BTW Dev can you add more info on skill like tell us what bubble do and so.
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On the positive: This game certainly attempts something new. The novelty of wine growing as a mechanic puts a fresh new face on an old genre. I am genuinely interested to see what the next player rank will unlock.
On the negative: There is something unusually tedious about the beginning of this game - it feels like you're putting in a lot of effort for very little new content. And every time you ascend there is a painful struggle to get going again.
At the moment I give the game a 3.5 / 5
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Alright, figured how I get larger bottles. My question is this- Why does Bigger Wine not apply to white wine? The description does not state red or white, it just says wine, so how do I go about increasing that bottle?
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Also, more than half of my red grapes aren't going past lvl 1. They grow to 1 of 6 right now but never gain anything more than that. But in other tiles, (some of them the same type as the ones that aren't working) they grow like they are supposed to.
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I have been working on being able to beat hardboiled for 2 days now. I was almost there to beating the boss that sits super far away and explodes - Then you went ahead and cut both my range in half, and slashed my interval. Now I'm basically back to square one. Not being able to do a damn thing other than the first quest over and over and over again. That isn't fun. What was the point in cutting the range bonus in half? Now I can't even start to hit him until he's almost to his exploding point. And cutting the interval, was that because of the projectile limit from the basic tower? This is just punishing. Not fun.
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To DEVS - in HARDBOILED challenge I had a strange bugs. There appeared 15 slimes (should be 10) and after retry there was only 1, which disappeared causing quest failure.
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this is kind of a nitpick, but the sax synth in the background music is out of key, and one should also be able to mute the music before the tutorial. Especially since a lot of people play idle games while listening to or doing other things.
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in able to load the game after saving it
i like the idea of the like to play it but it doesn't matter if i cannot save progress
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tower info on the left doesnt show the real value. the dmg from my tower (the red one from ennemies is 8) but the one showed on the left is 6.5
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The AP rewards need a bit of a rework. The way it seems to work right now is as you level up you unlock more AP rewards that you can buy. This means you have to save unused AP for a long time during your run. That's a poor design. It would be better if once something is unlocked, it is unlocked forever. I would like to buy the AP+ reward but now I have to wait...
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You cant complete quest 3. The boss splits up and the quests "ends" bevor you can kill them all.
It says "Quest completed" but you dont get the rewards and you dont unlock INF.
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Dear Devs,
I suggest you to unlock wood/food/oil on level 0, at least after first ascension. This will allow us to plant what we want immediately (like oil plants) and just go idle. Now we have clear first quest, leave quests, place what we want and then go idle. This is quite tiring when you are making short runs to get APs.
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There seems to be an issue that as the rate of fire increases, the range decreases. my range has shrank to 8 squares at this point