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Thank you for making it so that the money or bolts or something dont vanish in the next few seconds, also it was very entertaining for the short time it lasted. Hope there is a sequale
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can you mkae more enemys and a longer game like all those robot thingys get out of the lab and go inot the city or something and make more upgrades please
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Nice game! A few bugs if not mentioned already - In the room with the treasure chest w/ the rubber, I hit 'M' right after the chest appeared. Pressing M again showed the room - with all the upgrade points gone - but mainly the chest mnoved to the very top left corner, cropping some of it. At the last room, once it was cleared, the upgrade screen immediately came up and i could see the chest in that exact corner again.
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Pretty awesome game remind me of robotron. Only issue which was already mentioned was moving and shooting with the keyboard. This could easily be remedied by making keyboard move and mouse directional shoot. That or maybe just have the keyboard input permanently change the direction of fire. So you are constantly firing but you can click the keys to change the direction.
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Bug: After finishing the room with the blue circles in the corners, all access is revoked to most of the other rooms through the menu.
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IMO the fireing should be qazxcdew
so AS would be z SD would be c WD would be e
But yeah the game is short to, It does feel like it has potential though. (also the power upgrade is preety much useless, as you one hit kill everything)
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I tried to complete the game without purchasing any upgrades and I couldn't... last room is just impossible without upgrades... you either spend all your time killing infinitely spawning red cubes, or you try to kill the spawners or the green cubes and get swarmed... I was kind of disappointed that even with enough skill you couldn't do it... still 5/5 though. One last thing, the hit detection of the guy is a little bit dodgy... that is all.
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This is one of the most enjoyable of the Ludum Dare games I have played recently. I am definitely looking forward to a longer version, if you plan to make one.
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After I switched the layout to qwerty, the game still used my usual NEO-Layout. (I even reloaded the game) Usually games don't have that problem and it makes the game unplayable for me: imagine shooting with tdhl.
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it definately needs a option to change the WASD to movement and the arrows to shooting. After the amount of binding of isaac i've played the controls are to weird to play here
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at first it was like patting my head and rubbing my belly at the same time. both hands wanted to use the same key direction
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Nix that. I crossed my left hand over to the arrow keys, and my right hand on WASD, and now I can play. Take THAT, brain!
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I cannot play this game. It's near-standard that WASD is movement and any other functions (shooting) are other keys. I tried, I really did, but I cannot break the habit :(
That's my #1 complaint! And I understand it now that I've played more flash games that use the controls that way... It was actually hard for me to play my own game after playing some of them!
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when you finish the game, all the map rooms except the start room, the first chest room, and the room youre in become uncleared and unavaliable. the 3rd room from start shows avaliable, but you cant travel.
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I also this that this is pretty nice. One suggestion I have is when colliding with the wall, instead of sending it back a bit, I suggest you just use a boolean to determine if it's colliding then to set the x position to be next to the wall and cancel out any x movement. This will stop the bobbing effect. If you send me a pm of what your code looks like than I can make better suggestion although this should be sufficient.
I appreciate that a lot!! Honestly, since I was in such a hurry, I just coded it as a solid wall, even when the wall opened up. In a fuller version, I'd create a door opening image and treat both sides of the wall as separate objects so I can treat it better :)
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I got the vacuum upgrade or something at the room with the two green giant bots and then went back to be fully upgrade, but the map says I havent cleared any room and that the only space I can travel to is the room where you get the treads, and if you click there the you see your bot, but the background is the upgrade screen and its hard to tell where your going... checking to see if you can still travel to the exit with this glitch
Yuck.... Yeah, the map was a LOT glitchier than I was hoping it would be, it threw me for a heck of a loop... It will be completely redone in a future version :)
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This was fun, although a little short. I didn't get the final upgrades until after I beat the last room, so I never really got to use them. Maybe add a level that you can just keep replaying for fun? Also, the shooting gets a little confusing trying to aim while running, although I'm not sure if using the mouse to shoot would make it easier or harder. Other than that it was fun, I liked the boss things in the last room.
Thanks! I never consider the mouse because I know with my computer, I can't move with they keyboard and the mouse at the same time... I don't know if it's because it's a laptop with a touchpad or what, but if keys are being pressed, the mouse won't respond at all... :( And I definitely plan on making a fuller version :)
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Great game but a couple things that could be improved: the size of rooms, at later rounds it seems very cramped and your having to slip round enemys hoping for the best, and the fact you spawn in the MIDDLE of the room, it makes you have to think fast and coupled with the cramped rooms it can be very difficult to get around, but other than that its a amazing game, hope you make a 2nd
Well thank ya! And agreed - future version would have you actually be by the door you came in, as opposed to always suddenly appearing in the center :) And additional enemies would come through the doors (or teleporters) instead of all being there, surrounding you.
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If you jump back to the first room after the last you end up with the upgraded threads message but can't clear it with space. Good game though.
Oh yuck!! That's a nasty bug! Someone else had mentioned that the map shows everything uncleared and had to go back to the first level at that point too... Definitely something I'll have to fix, thanks Kebab Lover :)
Why thank ya!!! LOL I wasn't able to balance the difficulty too well thanks to running out of time in the contest, so it's kinda wonky challenge-wise...
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really nice, but still a lot to upgrade (i won't say, as most points were already mentioned)
one think, though - i got some bug: after last level of robots, hitting M made all lvls but the 1st gray and i had to move from beginning (w/o robots, though)
Whoa!!! I'm glad you pointed that bug out! I didn't realize that at all, thanks!
And thanks for pointing out the robots weren't back, too, that means it's a glitch in the map code and not in the code to see if a level is cleared or not :) That helps IMMENSELY!!!