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The upgrade page needs do be fixed, so that either each dog's upgrades are gathered together or they're sorted by price.
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Alien dog click rate has become astronomical: now it yields A+++:s instead of A+:s. I'm not complaining, since it speeds up the game cycle very nicely without making it too easy to reach the higher upgrades.
Hi ttops, sorry for the late reply. I really like your suggestion about offline money upgrades. We're quite new in making Idle games, could you tell us more how you would like to see this feature added? Also, there are two kinds of reset found at the very end of the upgrade menu: 1) Claim Doggie Treats which converts A's to treats and resets game, 2) Reset All Data which does a hard reset on all your saved data. Thanks for your continuos support! :D
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this game i sooo broken man alien dogs started to give me A+++ and angel dog gave A++ also i reseted my game for dog treats and it gave me nothing wtf man i used 1 1/2 rs to get there
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Not sure if it's intentional or not but the A's generated from clicking on angel dog screen seems very low compared to other dogs.
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To alleviate incredible clicking sprees after a Dog Treat reset you could implement the following improvements to the user interface: Shift+Click a purchase button for 10 purchases, Ctrl+Click for 100 purchases.
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Suggestions: Sub Categorize the types of upgrades (either with changing up the icons (add 2x/3x/4x/6x/7x & -20% in icon... or just change background color/foreground color). Add in a category of upgrade to universally amplify click A's. (2x/3x/4x/6x/7x)
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Need an buy all available dog upgrades button. It is stupid to click 100 or 200 times after a reset to get them on decent lvls.
Added a 10x button now. It shows up when you have reached an overall lifetime of 1 A Star. On hindsight, that would've helped so much during testing, heh.
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it's gotten to the point where my pups have so many ticks per second that they have over a billion a's per second, even though I'm only making about 500 a's per tick.
Yeah, it's a power function, so you get diminishing returns. The math is: Math.floor(Math.sqrt(100 * lifetime_gold / 1000000000000)) = dog treats received. I tweaked it a little so you get more treats per each A star now. 1 A Star now gives you 10 treats. Might need some more tweaking though.
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idle really needs to be upgraded
still not so even contribution.
but tis still a good game hope your planning new features.
maybe offline money upgrades, that would be cool
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ttops: There is a reset button for a "New Game+". It's at the bottom of the shop screen. Not the bottommost one (that's the hard reset), but the second to last one.
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anyone else figure out that once you get a few screens ahead, that coming back and working with the pups the fastest way to earn A's?
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You should add in a reset button so people can enjoy this amazing game over and over again. oh yeah keep up the amazing work.
Oh wow, that was fast! Yeah there is now a new dog after Wizard Dogs called Devil Dogs. I pushed a silent update because I'm still not sure what's causing that lag for some people. Anyways, hope you like the new dog breed!
I'm so sorry. The lag seems to affect a number of people, and I'm making frequent updates to try and figure out what's causing it. I disabled a bunch more animations when you are shopping so hope that fixes the lag.
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Please add two more levels with same progressing. I suggest after Wizard dogs Devil Dogs, Followed by Angel dogs. That should take us into a place where the "treat" upgrades and such become reasonable. Thanks
Thanks NormaTheNorman! Coincidentally, I actually did plan on making a devil dog, but the current sprite that I have looks a bit embarrassing. I'll try drawing a better looking one, and possibly add an angel dog too. :D
They help by eating homework (and possibly pooping A's, lol). This image was actually the inspiration for the whole game (and the helping by eating homework idea): http://tinyurl.com/mjkxzde (wish there was a better way to post images w/o looking like clickbait).
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This was interesting, but as with some of the other comments it needs a rework. Advancement gets stuck at some point. And at the point you can afford the "shopping cart"' upgrades they do nothing for your production. It's a cute, haphazard mix very low on the scale of reasonable math. Play it. You will see that the upper tier upgrades aren't really even possible. Thanks.
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I really hope you manage to order the UI better, make it more intuitive.
Also perhaps hide upgrades after they are bought, it gets a bit tedious to scroll over the list.
Icons etc. are a bit huge for desktop, but this game is probably intended for mobile?
You're absolutely right! This game was meant to be an experiment of all sorts for me. I wanted to learn how to make idle games, apply particle effects, and make an actual mobile game. So definitely a lot of room for improvement. :D
Thanks xandramas! Yeah, the math got a bit of an overhaul so it's faster to finish the whole content now. I learned a lot of things about how to make a better idle game though.
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Flash is doing 300% even with music and effects turned off. It seems to stop when I scroll down the screen or change tabs -- the processor goes VROOM when any of the game area is visible. I'm running the latest Chrome on the latest Ubuntu, if that helps.
I'm so sorry. I've had other people tell me the same thing, but I can't seem to reproduce it on my machine. Anyways, I disabled animation now when you click on the FX button. Hoping that helps!
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I think the prices need to be adjusted or the amount of A's produced by dogs needs to be raised, or both. After leveling up the wizard dogs a bit I pretty much hit a wall on advancing. Also most upgrades are more or less useless by the time you can afford them.
M'Kay. So I lowered the shop prices so they are more attainable now. A little concerned if I made them too cheap though. Thanks for all the feedback! Really wished I had these while the game was in development.
You mean the click multipliers that you can buy? The multipliers stack for both clicks and idle production. So a 2x multiplier and a 3x multiplier results to a 6x multiplier.
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Snerk... I wonder if the association here has something to do with cats (always) finding your paper report and ripping it up just when you need to turn it in.
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Still deserves a 2/5. Takes a long time for me to get something better, and i have only slightly more /sec then i do on my best /click.
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Needs option to disable animation and/or floating numbers. When ever i click it starts lagging and not registering my clicks. Makes it almost unplayable since the lag makes the income from clicking worse then idling
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I think its great, refreshing to see it, nice art work and has that idle tree feeling which is a great inspiration, the only problem is the IDLE part of the game is too imbalanced as after Alien dogs it does become pretty useless as the scale for next level and upgrades becomes almost impossible without clicking and even at clicking it is very difficult, but it really is a great game, don't give up on it please! you really have potential. Thanks for your hard work :)
Thanks XXJJ! I tweaked the costs and the dog output a little bit now. Also, not that I'm really asking for it, but just for the record, I don't mind getting nasty feedback every now and then. It hurts and whatever, but I'd rather get a rant about what I did wrong, as opposed to a typical "this game sucks" and no helpful info feedback.