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MOM where is my homework mom replies oh honey its in your bedroom son replies ok mom thanks son yells BOBBY BILLY JEFF so on STOP PEEING ON MY HOMEWORK
http://dulhanis-adventurecatllc.rhcloud.com is my server where the game is hosted. Is that error like a popup or in the javascript console? The only things that I can think of atm is #1. I was updating the server, so it might have gone offline for a minute or so (I did some server side updates today), #2. Something is blocking it, like AdBlock. Kinda hard for me to tell if I can't see what's going in your browser.
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I do have the same problem as Falany.
"Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
It is now every minute.
Does it happen later after playing the game for a while, or right after you load the game? You can PM me directly so it's easier to talk. I'm preparing for another update which should minimize the memory usage.
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So what's the point of the cards at this point? I've only hit the garden (Not sure what else there is but having played the classic I assume wayyyy more) and when I'm at level 30+ classes and only getting 1-8 cards in twelve minutes or mo re, compared to 1-5 cards in three minutes, why wouldn't I just keep restarting for cards to get technologies that do something when the trinkets I get hardly give me anything relative to where I am in the game? Or am I missing something?
There's only 2 rooms atm. I'm adding a 3rd one soon. Yeah, cards are relatively new, so it might need some tweaking. I'm adding scaling on the next update, so higher level classes drop more cards. Right now, the main reason you want to have a high class level is #1. Completing Finals (every 10 levels) add more medals upon graduating, #2. Better trinkets - higher classes tend to drop Room #2 dogs loot more.
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"Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
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Increase the frequency of the golden monster, I played a long session, got to level 85+ in the classes (not exaggerating), and saw 0. Add way more, because people need them to progress. Also lower the amount of trophies you need to upgrade stuff, level 7 stuff shouldn't be taking like 300+ trophies for a 25% boost to dog production. Thanks.
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When writing the comment I just wrote before, at the start of writing I earned a soda can, and at the end i earned a soda can. Wow.
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I seem to be earning a soda can every ten minutes or so, and the one hour stacks. If i play for 4 hours, i get a full days worth of boosting, and I can just check on the game every ten minutes, instead of playing constantly for 4 hours. Maybe make them a little more rare or harder to get, and in exchange to this chance decrease, you could make the effect stronger. Just a suggestion, from your fellow homework destroyer!
Haha, the developer said that the reason being is that on the mobile version you could watch ads for some soda. Evidently there's a loophole in the Kong version. Hopefully he'll fix it sooner or later.
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could you make the perks come up like the puppy news it wouldnt be so distracting and what are the monsters for they seem to do nothing but be anoying
The Bedroom and the Backyard have different loot lists. So the first time you unlock the Backyard, it may look like your loot list is empty if you haven't gotten any of the 2nd room loot yet. It's a design flaw on my part, and I will fix it on a future update (possibly after I overhaul classes).
Generally idle games can get pretty complex. If you think this game is complex, HOO, boy, you have NOT seen Realm Grinder! There are a lot of game terms for that. This is very simple compared to others, so try and do your best to worm your way through.
I turned off the particles because it was causing lag for some players, but he's supposed to be trailing rainbow stars, like a nyan cat streaks rainbows.
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Maybe consider an "auto questing" feature once we unlock room 2? Clicking for maybe collecting accumulated rewards and for special, seasonal quests or something.
Yeah, I am thinking of separating the two types of classes, so you can automate the basic ones. I'm still trying to picture the whole thing inside my head.
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Bug report: It seems that if you click very fast, you can take 2 of one class, at times either skipping midterms (if you take a 2 times at level 8, for example), or you can occasionally take 2 midterms or 2 finals at the same time. I've tested this with every class, and it is a bit easier to do with an auto clicker, but you don't need one. Just FYI, even with this "method," collecting cards is pretty tough.
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Pro tip: Save your cards and go for the bottom section of each tech tree (or dog technology). Lets you unlock upgrades that let you take multiple classes at once (and get lots of cards), but you have to go for level 10 study group tech first. Just figured I'd let you know. +1 so new players can see this, and progress faster than me.
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bug report, after completing the first level of science class with multitask level 5, the next level of class i get offered is 12 when it should be 6 or 7 i think, im not sure if it started after i got the first level of the time reduction or not
Yeah, it should be 1 (current level) + 5 (multitask level) + 1 (level up after success) = 7 (next class level). I'll double check, thanks for the heads up! <<EDIT>>Yeah I can confirm the bug. Seems to only happen if you take a class at Lv.1. It doubles the multitask level up (so for you, you got an additional +5 that ended up to Lv.12). I'll apply a fix before the week is over. Thanks for the catch!
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Hi Adun725! I'm replying here since I can't reply to private users directly! Thanks for the feedback! Half the fun of making the game is interacting with players, so I'm happy to hear suggestions (please take it easy on me, lol). I am currently looking for a better way to get feedback (I think somebody else already made a reddit page for the game, so I might start redirecting players there for the next major update).
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je ne peux commenter se jeu car il ne marche pas. Dès que je l'ouvre, il charge mais ne commence pas. Je suis déçu...
Avez-vous essayé de recharger la page ou de contacter helgravis? Parfois, il ne se charge pas immédiatement. (Désolé si ma grammaire est mauvaise. J'ai utilisé le traducteur de google)
Yeah, I agree. I'm adding new features to classes, so the 2nd screen might make more sense in the future. But a "Repeat this class" button does sound like a good idea.
Omg, really?! That is both interesting and a bit concerning. It should be just garbled noise. If it sounded like anything like a real word, it shud've been purely coincidental.
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suggestions for ways to get dog treats, via achievements (since a dog like spring puppy and gem poodle take more treats to upgrade than room 1 dogs): achievements for number of clicks, clicks per second, A's earned through clicks, unlocking the 2nd room, unlocking the 2nd room in a certain period of time, taking a certain amount of science/math/literature/music classes, cards earned of each type, points spent per tree, etc.
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Any word on if you can increase the amounts of clicks per second registered by the game? I mean, not like 25 a second (kind of OP) but at least double what it registers now? Very hard to progress atm without clicking. Also, can the trophies be reworked to include idle bonuses or like a "critical" click? I don't need power bonuses on dogs when they are orders of magnitude strong than the classes if that makes sense (e.g., 161k dog power vs a 900 power class). Thanks, keep up the good work.
I know some games have like an active skill that when you activate it, it auto-clicks multiple times for like 30 secs or so. So for example, I activate a Shadow Clone skill that attacks 25 taps per second for the next 30 secs. Does that sound like what you are describing? I'm planning on adding more trophies, so I wouldn't mind getting more suggestions. Actually, I'd like some ideas for dog-themed trophies too! I'm not sure what to draw atm.
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whenever I get to 4175812/4687527 it shows and error message about unity and java script: An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
SyntaxError: missing } in compound statement; and it gets stuck?whats going on I may be a computer nerd but I don't know whats going on I have a felling its because Firefox 42 -or 52?- do-sent support unity anymore
I made some changes, which I'm hoping fixes it. I can't reproduce the problem on my machine, so I'm a bit shooting in the dark here. My hunch is that it's having problems figuring out how to decompress the gzip files after downloading it. Please PM me if you are still having problems so I can talk to you directly. Thanks!